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reduce fov if ads'ing
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@ -740,6 +740,9 @@ target()
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if ( isDefined(level.chopper) && isDefined(level.chopper.gunner) && level.chopper.gunner == self )
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vehEnt = level.chopper;
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}
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// reduce fov if ads'ing
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myFov *= 1 - 0.5 * self PlayerADS();
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if(hasTarget && !isDefined(self.bot.target.entity))
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{
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