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swap the colors
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@ -1604,10 +1604,10 @@ doPrintDamage(dmg, hitloc, flags)
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huddamage setvalue(dmg);
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if ((flags & level.iDFLAGS_PENETRATION) != 0)
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huddamage.color = (1, 0.25, 0.25);
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huddamage.color = (1, 1, 0.25);
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if (hitloc == "head")
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huddamage.color = (1, 1, 0.25);
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huddamage.color = (1, 0.25, 0.25);
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huddamage moveovertime(1);
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huddamage fadeovertime(1);
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