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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 13:55:43 +00:00
fix bots stance using remote
added bot ads aimspeed slow
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@ -40,6 +40,8 @@ added()
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1; // how far a bot's incorrect aim is
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self.pers["bots"]["skill"]["bone_update_interval"] = 0.05; // how often a bot changes their bone target
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self.pers["bots"]["skill"]["bones"] = "j_head"; // a list of comma seperated bones the bot will aim at
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self.pers["bots"]["skill"]["ads_fov_multi"] = 0.5; // a factor of how much ads to reduce when adsing
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self.pers["bots"]["skill"]["ads_aimspeed_multi"] = 0.5; // a factor of how much more aimspeed delay to add
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self.pers["bots"]["behavior"] = [];
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self.pers["bots"]["behavior"]["strafe"] = 50; // percentage of how often the bot strafes a target
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@ -758,6 +760,8 @@ target()
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usingRemote = self isUsingRemote();
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ignoreSmoke = isSubStr(self GetCurrentWeapon(), "_thermal_");
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vehEnt = undefined;
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adsAmount = self PlayerADS();
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adsFovFact = self.pers["bots"]["skill"]["ads_fov_multi"];
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if (usingRemote)
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{
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@ -768,7 +772,10 @@ target()
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}
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// reduce fov if ads'ing
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myFov *= 1 - 0.5 * self PlayerADS();
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if (adsAmount > 0)
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{
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myFov *= 1 - adsFovFact * adsAmount;
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}
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if(hasTarget && !isDefined(self.bot.target.entity))
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{
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@ -1100,6 +1107,14 @@ aim()
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curweap = self getCurrentWeapon();
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eyePos = self getEye();
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angles = self GetPlayerAngles();
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adsAmount = self PlayerADS();
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adsAimSpeedFact = self.pers["bots"]["skill"]["ads_aimspeed_multi"];
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// reduce aimspeed if ads'ing
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if (adsAmount > 0)
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{
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aimspeed *= 1 + adsAimSpeedFact * adsAmount;
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}
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if (isDefined(self.bot.jav_loc) && !usingRemote)
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{
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@ -1232,7 +1247,7 @@ aim()
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if(!self canFire(curweap) || !self isInRange(dist, curweap))
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continue;
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canADS = self canAds(dist, curweap);
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canADS = (self canAds(dist, curweap) && conedot > 0.65);
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if (canADS)
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self thread pressAds();
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@ -1241,7 +1256,7 @@ aim()
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if (trace_time > reaction_time)
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{
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if((!canADS || self playerads() == 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance) && getDvarInt("bots_play_fire"))
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if((!canADS || adsAmount >= 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance) && getDvarInt("bots_play_fire"))
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self botFire(curweap);
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if (isplay)
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@ -1274,11 +1289,11 @@ aim()
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if(!self canFire(curweap) || !self isInRange(dist, curweap))
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continue;
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canADS = self canAds(dist, curweap);
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canADS = (self canAds(dist, curweap) && conedot > 0.65);
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if (canADS)
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self thread pressAds();
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if((!canADS || self playerads() == 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance) && getDvarInt("bots_play_fire"))
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if((!canADS || adsAmount >= 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance) && getDvarInt("bots_play_fire"))
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self botFire(curweap);
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continue;
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@ -2030,6 +2045,9 @@ jump()
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self notify("bot_jump");
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self endon("bot_jump");
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if (self IsUsingRemote())
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return;
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if(self getStance() != "stand")
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{
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self stand();
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@ -2046,6 +2064,9 @@ jump()
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*/
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stand()
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{
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if (self IsUsingRemote())
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return;
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self botAction("-gocrouch");
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self botAction("-goprone");
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}
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@ -2055,6 +2076,9 @@ stand()
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*/
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crouch()
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{
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if (self IsUsingRemote())
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return;
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self botAction("+gocrouch");
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self botAction("-goprone");
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}
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@ -2064,6 +2088,9 @@ crouch()
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*/
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prone()
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{
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if (self IsUsingRemote() || self.hasRiotShieldEquipped)
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return;
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self botAction("-gocrouch");
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self botAction("+goprone");
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}
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