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@ -1641,7 +1641,7 @@ finishPlayerDamageWrapper( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeat
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if ( !isDefined( eInflictor ) )
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self thread doPrintDamage( iDamage, sHitLoc, iDFlags );
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}
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if ( isPlayer( eAttacker ) && eAttacker.printDamage )
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else if ( isPlayer( eAttacker ) && eAttacker.printDamage )
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eAttacker thread doPrintDamage( iDamage, sHitLoc, iDFlags );
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else if( isDefined( eAttacker.owner ) && isPlayer( eAttacker.owner ) && eAttacker.owner.printDamage )
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eAttacker.owner thread doPrintDamage( iDamage, sHitLoc, iDFlags );
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