common_mp

This commit is contained in:
ineed bots 2022-04-04 13:22:09 -06:00
parent d8dbd975db
commit f234ef2023

View File

@ -0,0 +1,447 @@
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
/*
VIP
Objective: Escort the VIP to safety, or eliminate the VIP beofore he reaches extraction
Map ends: When one team eliminates the enemy team, or the flag is reached
Respawning: Beginning of next round
Level requirementss
------------------
Spawnpoints:
classname mp_tdm_spawn
Spectator Spawnpoints:
classname mp_global_intermission
*/
main()
{
if(getdvar("mapname") == "mp_background")
return;
maps\mp\gametypes\_globallogic::init();
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
maps\mp\gametypes\_globallogic::SetupCallbacks();
registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
registerTimeLimitDvar( level.gameType, 10, 0, 1440 );
registerScoreLimitDvar( level.gameType, 500, 0, 5000 );
registerRoundLimitDvar( level.gameType, 1, 0, 10 );
registerWinLimitDvar( level.gameType, 1, 0, 10 );
registerRoundSwitchDvar( level.gameType, 3, 0, 30 );
registerNumLivesDvar( level.gameType, 1, 0, 10 );
registerWatchDvarInt( "halftime", 0 );
level.teamBased = true;
level.objectiveBased = true;
level.onPrecacheGameType = ::onPrecacheGameType;
level.onStartGameType = ::onStartGameType;
level.getSpawnPoint = ::getSpawnPoint;
level.onSpawnPlayer = ::onSpawnPlayer;
level.onNormalDeath = ::onNormalDeath;
level.onPlayerKilled = ::onPlayerKilled;
level.onDeadEvent = ::onDeadEvent;
game["dialog"]["gametype"] = "VIP";
}
onPrecacheGameType()
{
precacheShader( "compass_waypoint_captureneutral" );
precacheShader( "compass_waypoint_capture" );
precacheShader( "compass_waypoint_defend" );
precacheShader( "waypoint_captureneutral" );
precacheShader( "waypoint_capture" );
precacheShader( "waypoint_defend" );
precacheString( &"MP_ELIMINATED_VIP" );
precacheString( &"MP_DEFENDED_VIP" );
precacheString( &"SPLASHES_VIP" );
game["flagmodels"] = [];
game["flagmodels"]["neutral"] = "prop_flag_neutral";
game["flagmodels"]["allies"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
game["flagmodels"]["axis"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( game["flagmodels"]["neutral"] );
precacheModel( game["flagmodels"]["allies"] );
precacheModel( game["flagmodels"]["axis"] );
}
onStartGameType()
{
setClientNameMode("auto_change");
if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = false;
if ( game["switchedsides"] )
{
oldAttackers = game["attackers"];
oldDefenders = game["defenders"];
game["attackers"] = oldDefenders;
game["defenders"] = oldAttackers;
}
setObjectiveText( "allies", &"OBJECTIVES_VIP" );
setObjectiveText( "axis", &"OBJECTIVES_VIP" );
if ( level.splitscreen )
{
setObjectiveScoreText( "allies", &"OBJECTIVES_VIP" );
setObjectiveScoreText( "axis", &"OBJECTIVES_VIP" );
}
else
{
setObjectiveScoreText( "allies", &"OBJECTIVES_VIP_SCORE" );
setObjectiveScoreText( "axis", &"OBJECTIVES_VIP_SCORE" );
}
setObjectiveHintText( "allies", &"OBJECTIVES_VIP_HINT" );
setObjectiveHintText( "axis", &"OBJECTIVES_VIP_HINT" );
level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
setMapCenter( level.mapCenter );
allowed[0] = "vip";
allowed[1] = "sd";
//maps\mp\gametypes\_rank::registerScoreInfo( "capture", 200 );
maps\mp\gametypes\_gameobjects::main(allowed);
self thread waitToProcess();
}
waitToProcess()
{
level endon( "game_end" );
level endon( "waitSkipped" );
self thread extractionZone();
self thread skipWait();
gameFlagWait( "prematch_done" );
gameFlagWait( "graceperiod_done" );
self notify( "graceComplete" );
self thread vipSelection();
}
skipWait()
{
self endon( "graceComplete" );
for(;;)
{
if( level.players.size > 2 )
break;
wait( .5 );
}
self notify( "waitSkipped" );
self thread vipSelection();
}
getSpawnPoint()
{
spawnteam = self.pers["team"];
if ( game["switchedsides"] )
spawnteam = getOtherTeam( spawnteam );
if ( level.inGracePeriod )
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + spawnteam + "_start" );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
}
else
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
}
return spawnPoint;
}
onSpawnPlayer()
{
self.isVip = false;
self.usingObj = undefined;
level notify ( "spawned_player" );
}
onNormalDeath( victim, attacker, lifeId )
{
score = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
assert( isDefined( score ) );
attacker maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( attacker.pers["team"], score );
team = victim.team;
if ( isDefined( victim.isVip ) && victim.isVip )
{
level thread vip_endGame( game["attackers"], &"MP_ELIMINATED_VIP" );
attacker.finalKill = true;
}
}
onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
{
thread checkAllowSpectating();
}
onTimeLimit()
{
if ( game["status"] == "overtime" )
{
winner = "forfeit";
}
else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
{
winner = "overtime";
}
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
{
winner = "axis";
}
else
{
winner = "allies";
}
thread maps\mp\gametypes\_gamelogic::endGame( winner, game["strings"]["time_limit_reached"] );
}
checkAllowSpectating()
{
wait ( 0.05 );
update = false;
if ( !level.aliveCount[ game["attackers"] ] )
{
level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
update = true;
}
if ( !level.aliveCount[ game["defenders"] ] )
{
level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
update = true;
}
if ( update )
maps\mp\gametypes\_spectating::updateSpectateSettings();
}
onDeadEvent( team )
{
if ( team == game["attackers"] )
{
level thread vip_endGame( game["defenders"], game["strings"][game["attackers"]+"_eliminated"] );
}
else if ( team == game["defenders"] )
{
level thread vip_endGame( game["attackers"], game["strings"][game["defenders"]+"_eliminated"] );
}
}
vip_endGame( winningTeam, endReasonText )
{
thread maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
}
vipSelection()
{
println( "SELECTION" );
potentialVIPs = [];
abortTime = 0;
for( ;; )
{
if ( level.players.size >= 2 )
break;
if ( abortTime >= 100 )
{
iPrintlnBold( "Game mode only playable with 2 or more players" );
wait( 2 );
maps\mp\gametypes\_callbacksetup::AbortLevel();
}
abortTime++;
wait( .1 );
}
foreach ( player in level.players )
{
if ( player.team == game["defenders"] )
potentialVIPs[ potentialVIPs.size ] = player;
}
selectedVIPNum = RandomIntRange( 0, potentialVIPs.size );
selectedPlayer = potentialVIPs[ selectedVIPNum ];
if ( !isAlive(selectedPlayer ) && !isSubStr( selectedPlayer.guid, "bot" ) )
selectedPlayer forceVIPSpawn();
setupVip( selectedPlayer );
}
setupVip ( vipPlayer )
{
vipPlayer TakeAllWeapons();
vipPlayer _clearPerks();
vipPlayer.isVip = true;
vipPlayer giveWeapon( "deserteagle_fmj_mp" );
vipPlayer giveStartAmmo( "deserteagle_fmj_mp" );
vipPlayer giveWeapon( "riotshield_mp" );
vipPlayer switchToWeapon( "riotshield_mp" );
vipPlayer _setPerk( "specialty_armorvest" );
vipPlayer _setPerk( "specialty_finalstand" );
vipPlayer iPrintlnBold( "You Are the VIP" );
//TO DO: add defend icon on the VIP
}
extractionZone()
{
extractionZone = getEntArray("extraction_vip", "targetname");
// check to see if zone is available.
if ( !isDefined( extractionZone ) )
{
println("WARNING: no extraction zone specified" );
printLn( "^1Not enough extraction zones found in level!" );
maps\mp\gametypes\_callbacksetup::AbortLevel();
return;
}
else
level.extractionZone = extractionZone;
trigger = level.extractionZone[0];
if ( isDefined( trigger.target ) )
{
visuals[0] = getEnt( trigger.target, "targetname" );
}
else
{
visuals[0] = spawn( "script_model", trigger.origin );
visuals[0].angles = trigger.angles;
}
extractionZone = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,100) );
extractionZone maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
extractionZone maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
extractionZone maps\mp\gametypes\_gameobjects::setUseText( &"MP_CALLING_EXTRACTION" );
extractionZone maps\mp\gametypes\_gameobjects::setUseTime( 0 );
extractionZone.onUse = ::onUse;
extractionZone.onCantUse = ::onCantUse;
traceStart = trigger.origin + (0,0,32);
traceEnd = trigger.origin + (0,0,-32);
trace = bulletTrace( traceStart, traceEnd, false, undefined );
fx = maps\mp\gametypes\_teams::getTeamFlagFX( game["defenders"] );
fxid = loadfx( fx );
upangles = vectorToAngles( trace["normal"] );
forward = anglesToForward( upangles );
right = anglesToRight( upangles );
thread spawnFxDelay( fxid, trace["position"], forward, right, 0.5 );
extractionZone maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend");
extractionZone maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend");
extractionZone maps\mp\gametypes\_gameobjects::setVisibleTeam( "friendly" );
level.extractionZone = extractionZone;
}
setVIPUse()
{
foreach (player in level.players)
{
if ( ! player.isVip )
self.trigger disablePlayerUse(player);
}
}
onUse( player )
{
if ( !isDefined( player.isVip ) || ! player.isVip )
{
return;
}
iPrintlnBold( "Extraction on its way" );
self handleTimer( player );
}
handleTimer( player )
{
player endon( "death" );
level endon( "game_end" );
level.extractionTime = 45;
maps\mp\gametypes\_gamelogic::pauseTimer();
level.timeLimitOverride = true;
setGameEndTime( int( getTime() + (level.extractionTime * 1000) ) );
wait level.extractionTime;
//call the sentry airdrops
level thread vip_endGame( game["defenders"], &"MP_DEFENDED_VIP" );
}
onEndUse( team, player, success )
{
println( "End Use" );
}
onCantUse( player )
{
// player iPrintLnBold( &"MP_CANT_PLANT_WITHOUT_BOMB" );
}
spawnFxDelay( fxid, pos, forward, right, delay )
{
wait delay;
effect = spawnFx( fxid, pos, forward, right );
triggerFx( effect );
}
forceVIPSpawn()
{
self endon ( "death" );
self endon ( "disconnect" );
self endon ( "spawned" );
if ( self.hasSpawned )
return;
if ( !isValidClass( self.pers["class"] ) )
{
self.pers["class"] = "CLASS_CUSTOM1";
self.class = self.pers["class"];
}
self closeMenus();
self thread maps\mp\gametypes\_playerlogic::spawnClient();
}