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Stop move on game end
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@ -2061,6 +2061,7 @@ doWalkScriptNotify()
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*/
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doWalk( goal, dist, isScriptGoal )
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{
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level endon ( "game_ended" );
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self endon( "kill_goal" );
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self endon( "goal_internal" ); //so that the watchOnGoal notify can happen same frame, not a frame later
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