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@ -86,8 +86,7 @@ onPlayerSpawned()
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if (isDefined(level.nukeVisionInProgress) && level.nukePermAftermath)
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{
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visionSetNaked( "aftermath", 0 );
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VisionSetPain("aftermath");
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self visionSetNakedForPlayer( "aftermath", 0 );
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}
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}
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}
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