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Add some array methods
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@ -110,14 +110,41 @@ namespace scripting
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return result;
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}
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int array::size() const
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unsigned int array::size() const
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{
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return game::Scr_GetSelf(this->id_);
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}
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void array::push(script_value value) const
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unsigned int array::push(script_value value) const
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{
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this->set(this->size(), value);
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return this->size();
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}
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void array::erase(const unsigned int index) const
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{
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const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
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if (variable_id)
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{
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game::RemoveVariableValue(this->id_, variable_id);
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}
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}
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void array::erase(const std::string& key) const
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{
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const auto string_value = game::SL_GetString(key.data(), 0);
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const auto variable_id = game::FindVariable(this->id_, string_value);
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if (variable_id)
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{
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game::RemoveVariableValue(this->id_, variable_id);
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}
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}
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script_value array::pop() const
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{
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const auto value = this->get(this->size() - 1);
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this->erase(this->size() - 1);
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return value;
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}
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script_value array::get(const std::string& key) const
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@ -155,35 +182,6 @@ namespace scripting
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return variable;
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}
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unsigned int array::get_entity_id() const
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{
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return this->id_;
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}
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unsigned int array::get_value_id(const std::string& key) const
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{
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const auto string_value = game::SL_GetString(key.data(), 0);
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const auto variable_id = game::FindVariable(this->id_, string_value);
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if (!variable_id)
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{
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return game::GetNewVariable(this->id_, string_value);
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}
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return variable_id;
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}
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unsigned int array::get_value_id(const unsigned int index) const
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{
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const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
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if (!variable_id)
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{
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return game::GetNewArrayVariable(this->id_, index);
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}
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return variable_id;
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}
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void array::set(const std::string& key, const script_value& _value) const
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{
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const auto value = _value.get_raw();
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@ -224,6 +222,35 @@ namespace scripting
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variable->u.u = value.u;
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}
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unsigned int array::get_entity_id() const
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{
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return this->id_;
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}
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unsigned int array::get_value_id(const std::string& key) const
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{
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const auto string_value = game::SL_GetString(key.data(), 0);
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const auto variable_id = game::FindVariable(this->id_, string_value);
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if (!variable_id)
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{
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return game::GetNewVariable(this->id_, string_value);
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}
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return variable_id;
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}
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unsigned int array::get_value_id(const unsigned int index) const
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{
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const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
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if (!variable_id)
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{
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return game::GetNewArrayVariable(this->id_, index);
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}
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return variable_id;
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}
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entity array::get_raw() const
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{
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return entity(this->id_);
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@ -30,21 +30,24 @@ namespace scripting
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array(std::unordered_map<std::string, script_value>);
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std::vector<array_key> get_keys() const;
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unsigned int size() const;
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int size() const;
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void push(script_value) const;
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unsigned int push(script_value) const;
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void erase(const unsigned int index) const;
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void erase(const std::string& key) const;
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script_value pop() const;
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script_value get(const std::string&) const;
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script_value get(const unsigned int) const;
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void set(const std::string&, const script_value&) const;
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void set(const unsigned int, const script_value&) const;
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unsigned int get_entity_id() const;
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unsigned int get_value_id(const std::string&) const;
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unsigned int get_value_id(const unsigned int) const;
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void set(const std::string&, const script_value&) const;
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void set(const unsigned int, const script_value&) const;
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entity get_raw() const;
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array_value array::operator[](const int index) const
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@ -33,6 +33,7 @@ namespace game
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x5668C0};
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WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0};
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WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x566500};
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WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680};
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WEAK symbol<void()> Scr_ClearOutParams{0x569010};
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