Add some array methods

This commit is contained in:
Federico Cecchetto 2021-06-19 00:30:51 +02:00
parent 517cad33f4
commit 833271b7a1
3 changed files with 67 additions and 36 deletions

View File

@ -110,14 +110,41 @@ namespace scripting
return result; return result;
} }
int array::size() const unsigned int array::size() const
{ {
return game::Scr_GetSelf(this->id_); return game::Scr_GetSelf(this->id_);
} }
void array::push(script_value value) const unsigned int array::push(script_value value) const
{ {
this->set(this->size(), value); this->set(this->size(), value);
return this->size();
}
void array::erase(const unsigned int index) const
{
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
if (variable_id)
{
game::RemoveVariableValue(this->id_, variable_id);
}
}
void array::erase(const std::string& key) const
{
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = game::FindVariable(this->id_, string_value);
if (variable_id)
{
game::RemoveVariableValue(this->id_, variable_id);
}
}
script_value array::pop() const
{
const auto value = this->get(this->size() - 1);
this->erase(this->size() - 1);
return value;
} }
script_value array::get(const std::string& key) const script_value array::get(const std::string& key) const
@ -155,35 +182,6 @@ namespace scripting
return variable; return variable;
} }
unsigned int array::get_entity_id() const
{
return this->id_;
}
unsigned int array::get_value_id(const std::string& key) const
{
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = game::FindVariable(this->id_, string_value);
if (!variable_id)
{
return game::GetNewVariable(this->id_, string_value);
}
return variable_id;
}
unsigned int array::get_value_id(const unsigned int index) const
{
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
if (!variable_id)
{
return game::GetNewArrayVariable(this->id_, index);
}
return variable_id;
}
void array::set(const std::string& key, const script_value& _value) const void array::set(const std::string& key, const script_value& _value) const
{ {
const auto value = _value.get_raw(); const auto value = _value.get_raw();
@ -224,6 +222,35 @@ namespace scripting
variable->u.u = value.u; variable->u.u = value.u;
} }
unsigned int array::get_entity_id() const
{
return this->id_;
}
unsigned int array::get_value_id(const std::string& key) const
{
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = game::FindVariable(this->id_, string_value);
if (!variable_id)
{
return game::GetNewVariable(this->id_, string_value);
}
return variable_id;
}
unsigned int array::get_value_id(const unsigned int index) const
{
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
if (!variable_id)
{
return game::GetNewArrayVariable(this->id_, index);
}
return variable_id;
}
entity array::get_raw() const entity array::get_raw() const
{ {
return entity(this->id_); return entity(this->id_);

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@ -30,21 +30,24 @@ namespace scripting
array(std::unordered_map<std::string, script_value>); array(std::unordered_map<std::string, script_value>);
std::vector<array_key> get_keys() const; std::vector<array_key> get_keys() const;
unsigned int size() const;
int size() const; unsigned int push(script_value) const;
void push(script_value) const; void erase(const unsigned int index) const;
void erase(const std::string& key) const;
script_value pop() const;
script_value get(const std::string&) const; script_value get(const std::string&) const;
script_value get(const unsigned int) const; script_value get(const unsigned int) const;
void set(const std::string&, const script_value&) const;
void set(const unsigned int, const script_value&) const;
unsigned int get_entity_id() const; unsigned int get_entity_id() const;
unsigned int get_value_id(const std::string&) const; unsigned int get_value_id(const std::string&) const;
unsigned int get_value_id(const unsigned int) const; unsigned int get_value_id(const unsigned int) const;
void set(const std::string&, const script_value&) const;
void set(const unsigned int, const script_value&) const;
entity get_raw() const; entity get_raw() const;
array_value array::operator[](const int index) const array_value array::operator[](const int index) const

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@ -33,6 +33,7 @@ namespace game
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390};
WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x5668C0}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x5668C0};
WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0}; WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0};
WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x566500};
WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680}; WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680};
WEAK symbol<void()> Scr_ClearOutParams{0x569010}; WEAK symbol<void()> Scr_ClearOutParams{0x569010};