mirror of
https://github.com/fedddddd/iw5-gsc-utils.git
synced 2025-04-22 05:35:43 +00:00
Merge pull request #14 from diamante0018/main
Update Premake5, fix git modules.
This commit is contained in:
commit
e2960bc895
7
.gitmodules
vendored
7
.gitmodules
vendored
@ -4,12 +4,7 @@
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[submodule "deps/GSL"]
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path = deps/GSL
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url = https://github.com/microsoft/GSL.git
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[submodule "deps/sol2"]
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path = deps/sol2
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url = https://github.com/ThePhD/sol2.git
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[submodule "deps/lua"]
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path = deps/lua
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url = https://github.com/lua/lua.git
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[submodule "deps/json"]
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path = deps/json
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url = https://github.com/nlohmann/json.git
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branch = develop
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2
deps/json
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2
deps/json
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@ -1 +1 @@
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Subproject commit e10a3fac8a255433146e3f06a703dc110fc3c3da
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Subproject commit e4643d1f1b03fc7a1d7b65f17e012ca93680cad8
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@ -1,2 +1,3 @@
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@echo off
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call git submodule update --init --recursive
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tools\windows\premake5.exe vs2019
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21
premake5.lua
21
premake5.lua
@ -36,32 +36,35 @@ workspace "iw5-gsc-utils"
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targetdir "%{wks.location}/bin/%{cfg.buildcfg}"
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targetname "%{prj.name}"
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configurations { "Debug", "Release", }
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language "C++"
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cppdialect "C++20"
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architecture "x86"
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buildoptions "/std:c++latest"
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systemversion "latest"
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symbols "On"
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staticruntime "On"
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editandcontinue "Off"
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warnings "Extra"
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characterset "ASCII"
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flags
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{
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"NoIncrementalLink",
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"MultiProcessorCompile",
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}
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configurations { "Debug", "Release", }
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symbols "On"
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configuration "Release"
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filter "configurations:Release"
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optimize "Full"
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defines { "NDEBUG" }
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configuration{}
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filter {}
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configuration "Debug"
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filter "configurations:Debug"
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optimize "Debug"
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defines { "DEBUG", "_DEBUG" }
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configuration {}
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filter {}
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startproject "iw5-gsc-utils"
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@ -53,8 +53,6 @@ namespace gsc
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{
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std::vector<scripting::script_value> args;
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const auto top = game::scr_VmPub->top;
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for (auto i = 0; i < game::scr_VmPub->outparamcount; i++)
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{
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const auto value = game::scr_VmPub->top[-i];
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@ -380,7 +378,7 @@ namespace gsc
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return {};
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});
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function::add("dropallbots", [](const function_args& args) -> scripting::script_value
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function::add("dropallbots", [](const function_args&) -> scripting::script_value
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{
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for (auto i = 0; i < *game::svs_clientCount; i++)
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{
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@ -437,7 +435,7 @@ namespace gsc
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return {};
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});
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method::add("isbot", [](const game::scr_entref_t ent, const function_args& args) -> scripting::script_value
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method::add("isbot", [](const game::scr_entref_t ent, const function_args&) -> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@ -454,6 +452,23 @@ namespace gsc
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return game::svs_clients[client].bIsTestClient;
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});
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method::add("arecontrolsfrozen", [](const game::scr_entref_t ent, const function_args&) -> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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throw std::runtime_error("Invalid entity");
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}
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const auto client = ent.entnum;
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if (game::g_entities[client].client == nullptr)
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{
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throw std::runtime_error("Not a player entity");
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}
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return {(game::g_entities[client].client->flags & 4) != 0};
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});
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utils::hook::jump(0x56C8EB, call_builtin_stub);
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utils::hook::jump(0x56CBDC, call_builtin_method_stub);
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}
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@ -110,7 +110,7 @@ namespace userinfo
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return {};
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});
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gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
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gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args&) -> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@ -150,7 +150,7 @@ namespace userinfo
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return {};
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});
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gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
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gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args&) -> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@ -170,7 +170,7 @@ namespace userinfo
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return {};
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});
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gsc::method::add("removeclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
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gsc::method::add("removeclantag", [](const game::scr_entref_t ent, const gsc::function_args&) -> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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@ -1,7 +1,7 @@
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call, LPVOID /*lpReserved*/)
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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@ -269,8 +269,6 @@ namespace scripting
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{
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return get_custom_field(entity, field);
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}
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return {};
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}
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unsigned int make_array()
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