49 Commits

Author SHA1 Message Date
0ac5225114 #5 2021-12-13 03:05:22 +01:00
e918bdf28f Update dllmain.cpp 2021-12-02 00:42:58 +01:00
fed
50b83787e7 Update pointers 2021-12-02 00:38:28 +01:00
e6ca925562 Fix setjmp 2021-11-15 22:06:44 +01:00
0f92a7ce25 Fixes for pluto update 2021-11-09 23:55:25 +01:00
d4d91de80f Small change 2021-11-09 22:48:15 +01:00
a508a7e3a4 Also function 2021-11-08 01:42:55 +01:00
640fb032ea Print errors 2021-11-08 01:36:48 +01:00
eee68760e4 Add custom entity field support 2021-11-07 23:42:56 +01:00
7526de9b76 Fix struct 2021-11-07 18:57:55 +01:00
705ad50d65 Fixes for pluto update 2021-11-07 02:33:16 +01:00
e8cad54293 Merge branch 'main' of https://github.com/fedddddd/iw5-gsc-utils 2021-11-07 02:06:05 +01:00
a548e9d04b Update dllmain.cpp 2021-11-07 02:06:03 +01:00
fed
d4c8a7ce2c Merge pull request #3 from diamante0018/main
Add unlimited sprint toggle via gsc
2021-11-07 01:22:05 +01:00
Edo
ba290e0f7c [GSC] VS Delete this space 2021-11-07 00:19:03 +00:00
234f510e98 [GSC] Add infinite sprint 2021-11-07 00:04:31 +00:00
8224ca3b57 Update pointers 2021-11-06 02:16:11 +01:00
a19c2761c8 Update pointers 2021-10-21 18:55:01 +02:00
739ea2a7f0 Update pointers 2021-10-01 03:04:08 +02:00
6c99991429 Typo 2021-08-31 21:06:18 +02:00
c9543dfbe4 Verify plutonium version 2021-08-31 20:58:15 +02:00
76842b4bce Update pointers 2021-08-31 20:23:36 +02:00
7139e8d3c4 Update pointers 2021-07-21 14:10:16 +02:00
6f53ed5d87 And this 2021-07-11 17:17:22 +02:00
063caa51f9 This too 2021-07-11 17:12:24 +02:00
9ed8626067 Fix array class 2021-07-11 17:11:15 +02:00
fed
cb0725bad1 Fix 2021-07-11 04:26:57 +02:00
44886c8f9f Small change 2021-06-26 00:42:00 +02:00
bdfd37de35 Update gsc.cpp 2021-06-24 20:22:21 +02:00
c49ca5a8cd Remove this 2021-06-20 21:21:29 +02:00
b1a29ded7d Add httpGet function 2021-06-20 20:04:36 +02:00
fed
e5083cd228 Update README.md 2021-06-20 16:24:16 +02:00
288fa38dac Fix exceptions 2021-06-20 00:47:44 +02:00
dbc0a928b9 Add jsonPrint function 2021-06-20 00:36:07 +02:00
9ead1676b0 Add functions to change player clantags/name 2021-06-20 00:31:56 +02:00
97371d8f44 Use function class 2021-06-19 22:17:41 +02:00
fed
7ac6443b2c Update README.md 2021-06-19 03:41:47 +02:00
50eb58dfd9 Refactoring + update some stuff 2021-06-19 03:40:28 +02:00
833271b7a1 Add some array methods 2021-06-19 00:30:51 +02:00
517cad33f4 Use FindVariable 2021-06-19 00:17:21 +02:00
fed
d96e28cdcb Update README.md 2021-06-18 23:42:14 +02:00
3d59fd7aa7 More fixes 2021-06-18 23:29:48 +02:00
8e0c68ddf9 Add more IO functions 2021-06-18 23:18:14 +02:00
2a0789692f Catch insufficient arguments 2021-06-18 23:18:04 +02:00
376e7f11ec Small fix 2021-06-18 23:01:15 +02:00
c8063eb0b0 Use array class 2021-06-18 22:42:12 +02:00
7170f863f3 Cleanup 2021-06-18 22:26:30 +02:00
ec9a2ad7fa Also notify say_team 2021-06-18 22:26:18 +02:00
e84cfe54a6 Correct json array indexes 2021-06-18 22:23:37 +02:00
33 changed files with 1631 additions and 301 deletions

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@ -10,7 +10,7 @@ This plugin adds some useful functions/methods to IW5's GSC VM
```c ```c
init() init()
{ {
replaceFunc(maps\mp\gametypes\_damage::Callback_PlayerDamage, ::callbackPlayerDamage); replaceFunc(maps\mp\gametypes\_damage::Callback_PlayerDamage, ::callbackPlayerDamage);
} }
callbackPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) callbackPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
@ -43,7 +43,19 @@ This plugin adds some useful functions/methods to IW5's GSC VM
} }
} }
``` ```
# Player
* `say(message)`: Prints a message to all players' chat.
* `self tell(message)`: Prints a message to the player's chat.
* `self setName(name)`: Sets a player's name.
* `self resetName(name)`: Resets a player's name to its original.
* `self setClantag(name)`: Sets a player's clantag.
* `self resetClantag(name)`: Resets a player's clantag to its original.
* `self removeClantag(name)`: Removes a player's clantag.
# IO # IO
The basepath for all IO functions is `Plutonium/storage/iw5`
* `fopen(path, mode)`: Opens a file of given name with given mode, returns a file stream. * `fopen(path, mode)`: Opens a file of given name with given mode, returns a file stream.
* `fwrite(stream, text)`: Writes a string to a stream. * `fwrite(stream, text)`: Writes a string to a stream.
* `fread(stream)`: Reads entire file. * `fread(stream)`: Reads entire file.
@ -64,6 +76,15 @@ This plugin adds some useful functions/methods to IW5's GSC VM
fclose(file); fclose(file);
} }
``` ```
* `fileExists(path)`: Returns true if the file exists.
* `writeFile(path, data[, append])`: Creates a file if it doesn't exist and writes/appends text to it.
* `readFile(path)`: Reads a file.
* `fileSize(path)`: Returns file size in bytes.
* `createDirectory(path)`: Creates a directory.
* `directoryExists(path)`: Returns true if the directory exists.
* `directoryIsEmpty(path)`: Returns true if the directory is empty.
* `listFiles(path)`: Returns the list of files in the directory as an array.
* `copyFolder(source, target)`: Copies a folder.
# JSON # JSON
@ -205,6 +226,6 @@ This plugin adds some useful functions/methods to IW5's GSC VM
*/ */
} }
``` ```
* `jsonPrint(...)`: Prints values as json.
# Credits # Credits
* [xensik](https://github.com/xensik) * [xensik](https://github.com/xensik)

2
deps/GSL vendored

Submodule deps/GSL updated: c1cbb41b42...c31a9ad5e8

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@ -7,6 +7,8 @@
#include "game/scripting/event.hpp" #include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp" #include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp" #include "game/scripting/functions.hpp"
#include "game/scripting/array.hpp"
#include "game/scripting/function.hpp"
#include "gsc.hpp" #include "gsc.hpp"
@ -49,7 +51,7 @@ namespace gsc
function_args get_arguments() function_args get_arguments()
{ {
function_args args; std::vector<scripting::script_value> args;
const auto top = game::scr_VmPub->top; const auto top = game::scr_VmPub->top;
@ -74,12 +76,24 @@ namespace gsc
auto function_map_start = 0x200; auto function_map_start = 0x200;
auto method_map_start = 0x8400; auto method_map_start = 0x8400;
auto token_map_start = 0x8000;
auto field_offset_start = 0xA000;
struct entity_field
{
std::string name;
std::function<scripting::script_value(unsigned int entnum)> getter;
std::function<void(unsigned int entnum, scripting::script_value)> setter;
};
std::vector<std::function<void()>> post_load_callbacks;
std::unordered_map<unsigned int, std::unordered_map<unsigned int, entity_field>> custom_fields;
void call_function(unsigned int id) void call_function(unsigned int id)
{ {
if (id < 0x200) if (id < 0x200)
{ {
return reinterpret_cast<builtin_function*>(0x1D6EB34)[id](); return reinterpret_cast<builtin_function*>(game::plutonium::function_table.get())[id]();
} }
try try
@ -92,11 +106,11 @@ namespace gsc
return_value(result); return_value(result);
} }
} }
catch (std::exception e) catch (const std::exception& e)
{ {
printf("************** Script execution error **************\n"); printf("************** Script execution error **************\n");
printf("Error executing function %s\n", function_name(id).data()); printf("Error executing function %s:\n", function_name(id).data());
printf("%s\n", e.what()); printf(" %s\n", e.what());
printf("****************************************************\n"); printf("****************************************************\n");
} }
} }
@ -105,7 +119,7 @@ namespace gsc
{ {
if (id < 0x8400) if (id < 0x8400)
{ {
return reinterpret_cast<builtin_method*>(0x1D4F258)[id](ent); return reinterpret_cast<builtin_method*>(game::plutonium::method_table.get())[id - 0x8000](ent);
} }
try try
@ -118,11 +132,11 @@ namespace gsc
return_value(result); return_value(result);
} }
} }
catch (std::exception e) catch (const std::exception& e)
{ {
printf("************** Script execution error **************\n"); printf("************** Script execution error **************\n");
printf("Error executing method %s\n", method_name(id).data()); printf("Error executing method %s:\n", method_name(id).data());
printf("%s\n", e.what()); printf(" %s\n", e.what());
printf("****************************************************\n"); printf("****************************************************\n");
} }
} }
@ -172,60 +186,63 @@ namespace gsc
} }
} }
unsigned int replaced_pos = 0; utils::hook::detour scr_get_object_field_hook;
void scr_get_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
void get_replaced_pos(unsigned int pos)
{ {
if (scripting::replaced_functions.find(pos) != scripting::replaced_functions.end()) if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
{ {
replaced_pos = scripting::replaced_functions[pos]; return scr_get_object_field_hook.invoke<void>(classnum, entnum, offset);
}
const auto field = custom_fields[classnum][offset];
try
{
const auto result = field.getter(entnum);
return_value(result);
}
catch (const std::exception& e)
{
printf("************** Script execution error **************\n");
printf("Error getting field %s:\n", field.name.data());
printf(" %s\n", e.what());
printf("****************************************************\n");
} }
} }
__declspec(naked) void vm_execute_stub() utils::hook::detour scr_set_object_field_hook;
void scr_set_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
{ {
__asm if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
{ {
pushad return scr_set_object_field_hook.invoke<void>(classnum, entnum, offset);
push esi
call get_replaced_pos
pop esi
popad
cmp replaced_pos, 0
jne set_pos
movzx eax, byte ptr[esi]
inc esi
jmp loc_1
loc_1:
mov [ebp - 0x18], eax
mov [ebp - 0x8], esi
push ecx
mov ecx, 0x20B8E28
mov [ecx], eax
mov ecx, 0x20B4A5C
mov[ecx], esi
pop ecx
cmp eax, 0x98
push 0x56B740
retn
set_pos:
mov esi, replaced_pos
mov replaced_pos, 0
movzx eax, byte ptr[esi]
inc esi
jmp loc_1
} }
const auto args = get_arguments();
const auto field = custom_fields[classnum][offset];
try
{
field.setter(entnum, args[0]);
}
catch (const std::exception& e)
{
printf("************** Script execution error **************\n");
printf("Error setting field %s:\n", field.name.data());
printf(" %s\n", e.what());
printf("****************************************************\n");
}
}
utils::hook::detour scr_post_load_scripts_hook;
void scr_post_load_scripts_stub()
{
for (const auto& callback : post_load_callbacks)
{
callback();
}
return scr_post_load_scripts_hook.invoke<void>();
} }
} }
@ -251,31 +268,49 @@ namespace gsc
} }
} }
unsigned int make_array() namespace field
{ {
unsigned int index = 0; void add(const classid classnum, const std::string& name,
const auto variable = game::AllocVariable(&index); const std::function<scripting::script_value(unsigned int entnum)>& getter,
variable->w.type = game::SCRIPT_ARRAY; const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter)
variable->u.f.prev = 0; {
variable->u.f.next = 0; const auto token_id = token_map_start++;
const auto offset = field_offset_start++;
return index; custom_fields[classnum][offset] = {name, getter, setter};
(*game::plutonium::token_map_rev)[name] = token_id;
post_load_callbacks.push_back([classnum, name, token_id, offset]()
{
const auto name_str = game::SL_GetString(name.data(), 0);
game::Scr_AddClassField(classnum, name_str, token_id, offset);
});
}
} }
void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value) function_args::function_args(std::vector<scripting::script_value> values)
: values_(values)
{ {
const auto key = game::SL_GetString(_key.data(), 0);
scripting::push_value(scripting::entity(parent_id));
scripting::push_value(value);
game::Scr_AddArrayStringIndexed(key);
} }
void add_array_value(unsigned int parent_id, const scripting::script_value& value) unsigned int function_args::size() const
{ {
scripting::push_value(scripting::entity(parent_id)); return this->values_.size();
scripting::push_value(value); }
game::Scr_AddArray();
std::vector<scripting::script_value> function_args::get_raw() const
{
return this->values_;
}
scripting::value_wrap function_args::get(const int index) const
{
if (index >= this->values_.size())
{
throw std::runtime_error(utils::string::va("parameter %d does not exist", index));
}
return {this->values_[index], index};
} }
class component final : public component_interface class component final : public component_interface
@ -283,54 +318,61 @@ namespace gsc
public: public:
void post_unpack() override void post_unpack() override
{ {
function::add("executecommand", [](function_args args) -> scripting::script_value scr_get_object_field_hook.create(0x52BDB0, scr_get_object_field_stub);
scr_set_object_field_hook.create(0x52BCC0, scr_set_object_field_stub);
scr_post_load_scripts_hook.create(0x628B50, scr_post_load_scripts_stub);
field::add(classid::entity, "flags",
[](unsigned int entnum) -> scripting::script_value
{
const auto entity = &game::g_entities[entnum];
return entity->flags;
},
[](unsigned int entnum, const scripting::script_value& value)
{
const auto entity = &game::g_entities[entnum];
entity->flags = value.as<int>();
}
);
field::add(classid::entity, "clientflags",
[](unsigned int entnum) -> scripting::script_value
{
const auto entity = &game::g_entities[entnum];
return entity->client->flags;
},
[](unsigned int entnum, const scripting::script_value& value)
{
const auto entity = &game::g_entities[entnum];
entity->client->flags = value.as<int>();
}
);
function::add("executecommand", [](const function_args& args) -> scripting::script_value
{ {
game::Cbuf_AddText(0, args[0].as<const char*>()); game::Cbuf_AddText(0, args[0].as<const char*>());
return {}; return {};
}); });
function::add("replacefunc", [](function_args args) -> scripting::script_value function::add("addcommand", [](const function_args& args) -> scripting::script_value
{
const auto what = args[0].get_raw();
const auto with = args[1].get_raw();
if (what.type != game::SCRIPT_FUNCTION || with.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("Invalid type");
}
scripting::replaced_functions[what.u.uintValue] = with.u.uintValue;
return {};
});
function::add("addcommand", [](function_args args) -> scripting::script_value
{ {
const auto name = args[0].as<std::string>(); const auto name = args[0].as<std::string>();
const auto function = args[1].get_raw(); const auto function = args[1].as<scripting::function>();
command::add_script_command(name, [function](const command::params& params)
if (function.type != game::SCRIPT_FUNCTION)
{ {
throw std::runtime_error("Invalid type"); scripting::array array;
}
const auto pos = function.u.codePosValue;
command::add_script_command(name, [pos](const command::params& params)
{
const auto array = make_array();
for (auto i = 0; i < params.size(); i++) for (auto i = 0; i < params.size(); i++)
{ {
add_array_value(array, params[i]); array.push(params[i]);
} }
const auto entity = scripting::entity(array); function({array.get_raw()});
scripting::exec_ent_thread(*game::levelEntityId, pos, {entity});
}); });
return {}; return {};
}); });
function::add("say", [](function_args args) -> scripting::script_value function::add("say", [](const function_args& args) -> scripting::script_value
{ {
const auto message = args[0].as<std::string>(); const auto message = args[0].as<std::string>();
game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s\"", 84, message.data())); game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s\"", 84, message.data()));
@ -338,11 +380,11 @@ namespace gsc
return {}; return {};
}); });
method::add("tell", [](game::scr_entref_t ent, function_args args) -> scripting::script_value method::add("tell", [](const game::scr_entref_t ent, const function_args& args) -> scripting::script_value
{ {
if (ent.classnum != 0) if (ent.classnum != 0)
{ {
throw std::runtime_error("Invalid type"); throw std::runtime_error("Invalid entity");
} }
const auto client = ent.entnum; const auto client = ent.entnum;
@ -353,11 +395,31 @@ namespace gsc
return {}; return {};
}); });
method::add("specialtymarathon", [](const game::scr_entref_t ent, const function_args& args) -> scripting::script_value
{
if (ent.classnum != 0)
{
throw std::runtime_error("Invalid entity");
}
const auto num = ent.entnum;
const auto toggle = args[0].as<int>();
auto g_client = game::g_entities[num].client;
auto playerState = &g_client->ps;
auto flags = playerState->perks[0];
playerState->perks[0] = toggle
? flags | 0x4000u
: flags & ~0x4000u;
return {};
});
utils::hook::jump(0x56C8EB, call_builtin_stub); utils::hook::jump(0x56C8EB, call_builtin_stub);
utils::hook::jump(0x56CBDC, call_builtin_method_stub); utils::hook::jump(0x56CBDC, call_builtin_method_stub);
utils::hook::jump(0x56B726, vm_execute_stub);
} }
}; };
} }
REGISTER_COMPONENT(gsc::component) REGISTER_COMPONENT(gsc::component)

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@ -1,14 +1,40 @@
#pragma once #pragma once
#include "game/scripting/array.hpp"
#include "game/scripting/execution.hpp"
namespace gsc namespace gsc
{ {
using function_args = std::vector<scripting::script_value>; enum classid
{
entity,
hudelem,
pathnode,
node,
count
};
class function_args
{
public:
function_args(std::vector<scripting::script_value>);
unsigned int size() const;
std::vector<scripting::script_value> get_raw() const;
scripting::value_wrap get(const int index) const;
scripting::value_wrap operator[](const int index) const
{
return this->get(index);
}
private:
std::vector<scripting::script_value> values_;
};
using builtin_function = void(*)(); using builtin_function = void(*)();
using builtin_method = void(*)(game::scr_entref_t); using builtin_method = void(*)(game::scr_entref_t);
using script_function = std::function<scripting::script_value(function_args)>; using script_function = std::function<scripting::script_value(const function_args&)>;
using script_method = std::function<scripting::script_value(game::scr_entref_t, function_args)>; using script_method = std::function<scripting::script_value(const game::scr_entref_t, const function_args&)>;
namespace function namespace function
{ {
@ -20,7 +46,10 @@ namespace gsc
void add(const std::string& name, const script_method& func); void add(const std::string& name, const script_method& func);
} }
unsigned int make_array(); namespace field
void add_array_key_value(unsigned int parent_id, const std::string& _key, const scripting::script_value& value); {
void add_array_value(unsigned int parent_id, const scripting::script_value& value); void add(const classid classnum, const std::string& name,
const std::function<scripting::script_value(unsigned int entnum)>& getter,
const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter);
}
} }

View File

@ -2,12 +2,8 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "gsc.hpp" #include "gsc.hpp"
#include "json.hpp"
namespace io namespace io
{ {
@ -19,13 +15,27 @@ namespace io
const auto path = game::Dvar_FindVar("fs_basegame")->current.string; const auto path = game::Dvar_FindVar("fs_basegame")->current.string;
std::filesystem::current_path(path); std::filesystem::current_path(path);
gsc::function::add("fremove", [](gsc::function_args args) gsc::function::add("jsonprint", [](const gsc::function_args& args) -> scripting::script_value
{
std::string buffer;
for (const auto arg : args.get_raw())
{
buffer.append(json::gsc_to_string(arg));
buffer.append("\t");
}
printf("%s\n", buffer.data());
return {};
});
gsc::function::add("fremove", [](const gsc::function_args& args)
{ {
const auto path = args[0].as<const char*>(); const auto path = args[0].as<const char*>();
return std::remove(path); return std::remove(path);
}); });
gsc::function::add("fopen", [](gsc::function_args args) gsc::function::add("fopen", [](const gsc::function_args& args)
{ {
const auto* path = args[0].as<const char*>(); const auto* path = args[0].as<const char*>();
const auto* mode = args[1].as<const char*>(); const auto* mode = args[1].as<const char*>();
@ -40,13 +50,13 @@ namespace io
return handle; return handle;
}); });
gsc::function::add("fclose", [](gsc::function_args args) gsc::function::add("fclose", [](const gsc::function_args& args)
{ {
const auto handle = args[0].as_ptr<FILE>(); const auto handle = args[0].as_ptr<FILE>();
return fclose(handle); return fclose(handle);
}); });
gsc::function::add("fwrite", [](gsc::function_args args) gsc::function::add("fwrite", [](const gsc::function_args& args)
{ {
const auto handle = args[0].as_ptr<FILE>(); const auto handle = args[0].as_ptr<FILE>();
const auto text = args[1].as<const char*>(); const auto text = args[1].as<const char*>();
@ -54,7 +64,7 @@ namespace io
return fprintf(handle, text); return fprintf(handle, text);
}); });
gsc::function::add("fread", [](gsc::function_args args) gsc::function::add("fread", [](const gsc::function_args& args)
{ {
const auto handle = args[0].as_ptr<FILE>(); const auto handle = args[0].as_ptr<FILE>();
@ -72,6 +82,99 @@ namespace io
return result; return result;
}); });
gsc::function::add("fileexists", [](const gsc::function_args& args)
{
const auto path = args[0].as<std::string>();
return utils::io::file_exists(path);
});
gsc::function::add("writefile", [](const gsc::function_args& args)
{
const auto path = args[0].as<std::string>();
const auto data = args[1].as<std::string>();
auto append = false;
if (args.size() > 2)
{
append = args[2].as<bool>();
}
return utils::io::write_file(path, data, append);
});
gsc::function::add("readfile", [](const gsc::function_args& args)
{
const auto path = args[0].as<std::string>();
return utils::io::read_file(path);
});
gsc::function::add("filesize", [](const gsc::function_args& args)
{
const auto path = args[0].as<std::string>();
return utils::io::file_size(path);
});
gsc::function::add("createdirectory", [](const gsc::function_args& args)
{
const auto path = args[0].as<std::string>();
return utils::io::create_directory(path);
});
gsc::function::add("directoryexists", [](const gsc::function_args& args)
{
const auto path = args[0].as<std::string>();
return utils::io::directory_exists(path);
});
gsc::function::add("directoryisempty", [](const gsc::function_args& args)
{
const auto path = args[0].as<std::string>();
return utils::io::directory_is_empty(path);
});
gsc::function::add("listfiles", [](const gsc::function_args& args)
{
const auto path = args[0].as<std::string>();
const auto files = utils::io::list_files(path);
scripting::array array;
for (const auto& file : files)
{
array.push(file);
}
return array;
});
gsc::function::add("copyfolder", [](const gsc::function_args& args)
{
const auto source = args[0].as<std::string>();
const auto target = args[1].as<std::string>();
utils::io::copy_folder(source, target);
return scripting::script_value{};
});
gsc::function::add("httpget", [](const gsc::function_args& args) -> scripting::script_value
{
const auto url = args[0].as<std::string>();
const auto object = scripting::entity(scripting::make_object());
scheduler::once([object, url]()
{
const auto result = utils::http::get_data(url.data());
scheduler::once([object, result]()
{
const auto value = result.has_value()
? result.value().substr(0, 0x5000)
: "";
scripting::notify(object, "done", {value});
});
}, scheduler::pipeline::async);
return object;
});
} }
}; };
} }

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@ -2,12 +2,8 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "gsc.hpp" #include "gsc.hpp"
#include "json.hpp"
#include <json.hpp> #include <json.hpp>
@ -19,44 +15,31 @@ namespace json
nlohmann::json entity_to_array(unsigned int id) nlohmann::json entity_to_array(unsigned int id)
{ {
scripting::array array(id);
nlohmann::json obj; nlohmann::json obj;
auto string_indexed = -1; auto string_indexed = -1;
const auto keys = array.get_keys();
const auto offset = 0xC800 * (id & 1); for (auto i = 0; i < keys.size(); i++)
auto current = game::scr_VarGlob->objectVariableChildren[id].firstChild;
for (auto i = offset + current; current; i = offset + current)
{ {
const auto var = game::scr_VarGlob->childVariableValue[i]; const auto is_int = keys[i].is<int>();
const auto is_string = keys[i].is<std::string>();
if (var.type == game::SCRIPT_NONE)
{
current = var.nextSibling;
continue;
}
const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
const auto* str = game::SL_ConvertToString(string_value);
if (string_indexed == -1) if (string_indexed == -1)
{ {
string_indexed = string_value < 0x40000 && str; string_indexed = is_string;
} }
game::VariableValue variable{}; if (!string_indexed && is_int)
variable.type = (game::scriptType_e)var.type;
variable.u = var.u.u;
if (!string_indexed)
{ {
obj.emplace_back(gsc_to_json(variable)); const auto index = keys[i].as<int>();
obj[index] = gsc_to_json(array[index]);
} }
else else if (string_indexed && is_string)
{ {
obj.emplace(str, gsc_to_json(variable)); const auto key = keys[i].as<std::string>();
obj.emplace(key, gsc_to_json(array[key]));
} }
current = var.nextSibling;
} }
return obj; return obj;
@ -127,25 +110,25 @@ namespace json
return obj.get<std::string>(); return obj.get<std::string>();
case (nlohmann::detail::value_t::array): case (nlohmann::detail::value_t::array):
{ {
const auto arr = gsc::make_array(); scripting::array array;
for (const auto& [key, value] : obj.items()) for (const auto& [key, value] : obj.items())
{ {
gsc::add_array_value(arr, json_to_gsc(value)); array.push(json_to_gsc(value));
} }
return scripting::entity(arr); return array.get_raw();
} }
case (nlohmann::detail::value_t::object): case (nlohmann::detail::value_t::object):
{ {
const auto arr = gsc::make_array(); scripting::array array;
for (const auto& [key, value] : obj.items()) for (const auto& [key, value] : obj.items())
{ {
gsc::add_array_key_value(arr, key, json_to_gsc(value)); array[key] = json_to_gsc(value);
} }
return scripting::entity(arr); return array.get_raw();
} }
} }
@ -153,26 +136,25 @@ namespace json
} }
} }
std::string gsc_to_string(const scripting::script_value& value)
{
return gsc_to_json(value).dump();
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:
void post_unpack() override void post_unpack() override
{ {
gsc::function::add("array", [](gsc::function_args args) gsc::function::add("array", [](const gsc::function_args& args)
{ {
const auto array = gsc::make_array(); scripting::array array(args.get_raw());
return array.get_raw();
for (auto i = 0; i < args.size(); i++)
{
gsc::add_array_value(array, args[i]);
}
return scripting::entity(array);
}); });
gsc::function::add("map", [](gsc::function_args args) gsc::function::add("map", [](const gsc::function_args& args)
{ {
const auto array = gsc::make_array(); scripting::array array;
for (auto i = 0; i < args.size(); i += 2) for (auto i = 0; i < args.size(); i += 2)
{ {
@ -182,13 +164,13 @@ namespace json
} }
const auto key = args[i].as<std::string>(); const auto key = args[i].as<std::string>();
gsc::add_array_key_value(array, key, args[i + 1]); array[key] = args[i + 1];
} }
return scripting::entity(array); return array;
}); });
gsc::function::add("jsonparse", [](gsc::function_args args) gsc::function::add("jsonparse", [](const gsc::function_args& args)
{ {
const auto json = args[0].as<std::string>(); const auto json = args[0].as<std::string>();
const auto obj = nlohmann::json::parse(json); const auto obj = nlohmann::json::parse(json);
@ -196,7 +178,7 @@ namespace json
return json_to_gsc(obj); return json_to_gsc(obj);
}); });
gsc::function::add("jsonserialize", [](gsc::function_args args) gsc::function::add("jsonserialize", [](const gsc::function_args& args)
{ {
const auto value = args[0]; const auto value = args[0];
auto indent = -1; auto indent = -1;

6
src/component/json.hpp Normal file
View File

@ -0,0 +1,6 @@
#pragma once
namespace json
{
std::string gsc_to_string(const scripting::script_value& _value);
}

View File

@ -1,39 +1,45 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/scripting/entity.hpp" #include "scheduler.hpp"
#include "game/scripting/execution.hpp" #include "gsc.hpp"
#include "notifies.hpp" #include "scripting.hpp"
namespace notifies namespace notifies
{ {
namespace namespace
{ {
std::vector<scripting::function> say_callbacks;
utils::hook::detour client_command_hook; utils::hook::detour client_command_hook;
utils::hook::detour scr_player_killed_hook;
utils::hook::detour scr_player_damage_hook;
void client_command_stub(int clientNum) void client_command_stub(int clientNum)
{ {
char cmd[1024] = { 0 }; char cmd[1024] = { 0 };
game::SV_Cmd_ArgvBuffer(0, cmd, 1024); game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
if (cmd == "say"s) auto hidden = false;
if (cmd == "say"s || cmd == "say_team"s)
{ {
std::string message = game::ConcatArgs(1); std::string message = game::ConcatArgs(1);
message.erase(0, 1); message.erase(0, 1);
const scripting::entity level{*game::levelEntityId}; for (const auto& callback : say_callbacks)
const auto player = scripting::call("getEntByNum", {clientNum}).as<scripting::entity>(); {
const auto entity_id = game::Scr_GetEntityId(clientNum, 0);
const auto result = callback(entity_id, {message, cmd == "say_team"s});
scripting::notify(level, "say", {player, message}); if (result.is<int>())
scripting::notify(player, "say", {message}); {
hidden = result.as<int>() == 0;
}
}
} }
return client_command_hook.invoke<void>(clientNum); if (!hidden)
{
client_command_hook.invoke<void>(clientNum);
}
} }
} }
@ -43,6 +49,18 @@ namespace notifies
void post_unpack() override void post_unpack() override
{ {
client_command_hook.create(0x502CB0, client_command_stub); client_command_hook.create(0x502CB0, client_command_stub);
scripting::on_shutdown([]()
{
say_callbacks.clear();
});
gsc::function::add("onplayersay", [](const gsc::function_args& args) -> scripting::script_value
{
const auto function = args[0].as<scripting::function>();
say_callbacks.push_back(function);
return {};
});
} }
}; };
} }

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@ -1,5 +0,0 @@
#pragma once
namespace notifies
{
}

View File

@ -1,73 +1,128 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
namespace scheduler namespace scheduler
{ {
namespace namespace
{ {
std::queue<std::function<void()>> tasks;
struct task struct task
{ {
std::function<bool()> handler; std::function<bool()> handler{};
std::chrono::milliseconds interval{}; std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{}; std::chrono::high_resolution_clock::time_point last_call{};
}; };
utils::concurrent_list<task> callbacks; using task_list = std::vector<task>;
void execute() class task_pipeline
{ {
for (auto callback : callbacks) public:
void add(task&& task)
{ {
const auto now = std::chrono::high_resolution_clock::now(); new_callbacks_.access([&task](task_list& tasks)
const auto diff = now - callback->last_call;
if (diff < callback->interval) continue;
callback->last_call = now;
const auto res = callback->handler();
if (res)
{ {
callbacks.remove(callback); tasks.emplace_back(std::move(task));
} });
} }
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
} }
void server_frame() void server_frame_stub()
{ {
execute();
reinterpret_cast<void (*)()>(0x50C1E0)(); reinterpret_cast<void (*)()>(0x50C1E0)();
execute(pipeline::server);
} }
} }
void schedule(const std::function<bool()>& callback, const std::chrono::milliseconds delay) void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{ {
assert(type >= 0 && type < pipeline::count);
task task; task task;
task.handler = callback; task.handler = callback;
task.interval = delay; task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now(); task.last_call = std::chrono::high_resolution_clock::now();
callbacks.add(task); pipelines[type].add(std::move(task));
} }
void loop(const std::function<void()>& callback, const std::chrono::milliseconds delay) void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{ {
schedule([callback]() schedule([callback]()
{ {
callback(); callback();
return false; return cond_continue;
}, delay); }, type, delay);
} }
void once(const std::function<void()>& callback, const std::chrono::milliseconds delay) void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{ {
schedule([callback]() schedule([callback]()
{ {
callback(); callback();
return true; return cond_end;
}, delay); }, type, delay);
} }
class component final : public component_interface class component final : public component_interface
@ -75,9 +130,18 @@ namespace scheduler
public: public:
void post_unpack() override void post_unpack() override
{ {
utils::hook::call(0x50CEDC, server_frame); thread = std::thread([]()
{
while (true)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
utils::hook::call(0x50CEDC, server_frame_stub);
} }
}; };
} }
REGISTER_COMPONENT(scheduler::component) REGISTER_COMPONENT(scheduler::component)

View File

@ -2,9 +2,20 @@
namespace scheduler namespace scheduler
{ {
void schedule(const std::function<bool()>& callback, std::chrono::milliseconds delay = 0ms); enum pipeline
void loop(const std::function<void()>& callback, std::chrono::milliseconds delay = 0ms); {
void once(const std::function<void()>& callback, std::chrono::milliseconds delay = 0ms); server,
async,
count,
};
void init(); static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::server,
std::chrono::milliseconds delay = 0ms);
} }

View File

@ -3,17 +3,18 @@
#include "scheduler.hpp" #include "scheduler.hpp"
#include "command.hpp" #include "command.hpp"
#include "userinfo.hpp"
#include "game/scripting/event.hpp" #include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp" #include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp" #include "game/scripting/functions.hpp"
#include "gsc.hpp"
namespace scripting namespace scripting
{ {
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table; std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
std::unordered_map<std::string, std::unordered_map<std::string, char*>> script_function_table; std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
std::unordered_map<unsigned, unsigned> replaced_functions;
namespace namespace
{ {
@ -23,8 +24,12 @@ namespace scripting
utils::hook::detour scr_load_level_hook; utils::hook::detour scr_load_level_hook;
utils::hook::detour g_shutdown_game_hook; utils::hook::detour g_shutdown_game_hook;
utils::hook::detour scr_emit_function_hook; utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour scr_end_load_scripts_hook; utils::hook::detour process_script_hook;
std::string current_file;
std::vector<std::function<void()>> shutdown_callbacks;
void vm_notify_stub(const unsigned int notify_list_owner_id, const unsigned int string_value, void vm_notify_stub(const unsigned int notify_list_owner_id, const unsigned int string_value,
game::VariableValue* top) game::VariableValue* top)
@ -44,7 +49,9 @@ namespace scripting
if (e.name == "connected") if (e.name == "connected")
{ {
scripting::clear_entity_fields(e.entity); const auto player = e.arguments[0].as<scripting::entity>();
const auto client = player.call("getentitynumber").as<int>();
userinfo::clear_client_overrides(client);
} }
} }
@ -70,61 +77,49 @@ namespace scripting
void g_shutdown_game_stub(const int free_scripts) void g_shutdown_game_stub(const int free_scripts)
{ {
userinfo::clear_overrides();
command::clear_script_commands(); command::clear_script_commands();
replaced_functions.clear();
for (const auto& callback : shutdown_callbacks)
{
callback();
}
shutdown_callbacks = {};
g_shutdown_game_hook.invoke<void>(free_scripts); g_shutdown_game_hook.invoke<void>(free_scripts);
} }
char* function_pos(unsigned int filename, unsigned int name) void process_script_stub(const char* filename)
{ {
const auto scripts_pos = *reinterpret_cast<int*>(0x1D6EB14); current_file = filename;
const auto v2 = game::FindVariable(scripts_pos, filename); const auto file_id = atoi(filename);
if (file_id)
const auto v3 = game::FindObject(scripts_pos, v2);
const auto v4 = game::FindVariable(v3, name);
if (!v2 || !v3 || !v4)
{ {
return 0; current_file = scripting::file_list[file_id];
} }
return utils::hook::invoke<char*>(0x5659C0, v3, v4); process_script_hook.invoke<void>(filename);
} }
void scr_emit_function_stub(unsigned int filename, unsigned int threadName, char* codePos) void scr_set_thread_position_stub(unsigned int threadName, const char* codePos)
{ {
const auto* name = game::SL_ConvertToString(filename); const auto function_name = scripting::find_token(threadName);
const auto filename_id = atoi(name);
for (const auto& entry : scripting::file_list) if (!function_name.empty())
{ {
if (entry.first == filename_id) script_function_table[current_file][function_name] = codePos;
{
if (script_function_table.find(entry.second) == script_function_table.end())
{
script_function_table[entry.second] = {};
}
for (const auto& token : scripting::token_map)
{
if (token.second == threadName)
{
const auto pos = function_pos(filename, threadName);
if (pos)
{
script_function_table[entry.second][token.first] = pos;
}
}
}
}
} }
scr_emit_function_hook.invoke<void>(filename, threadName, codePos); scr_set_thread_position_hook.invoke<void>(threadName, codePos);
} }
} }
void on_shutdown(const std::function<void()>& callback)
{
shutdown_callbacks.push_back(callback);
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:
@ -134,6 +129,10 @@ namespace scripting
g_shutdown_game_hook.create(0x50C100, g_shutdown_game_stub); g_shutdown_game_hook.create(0x50C100, g_shutdown_game_stub);
scr_add_class_field_hook.create(0x567CD0, scr_add_class_field_stub); scr_add_class_field_hook.create(0x567CD0, scr_add_class_field_stub);
vm_notify_hook.create(0x569720, vm_notify_stub);
scr_set_thread_position_hook.create(0x5616D0, scr_set_thread_position_stub);
process_script_hook.create(0x56B130, process_script_stub);
} }
}; };
} }

View File

@ -2,8 +2,8 @@
namespace scripting namespace scripting
{ {
extern std::unordered_map<unsigned, unsigned> replaced_functions;
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table; extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
extern std::unordered_map<std::string, std::unordered_map<std::string, char*>> script_function_table; extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
void on_shutdown(const std::function<void()>& callback);
} }

167
src/component/userinfo.cpp Normal file
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@ -0,0 +1,167 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "gsc.hpp"
namespace userinfo
{
using userinfo_map = std::unordered_map<std::string, std::string>;
std::unordered_map<int, userinfo_map> userinfo_overrides;
namespace
{
utils::hook::detour sv_getuserinfo_hook;
userinfo_map userinfo_to_map(const std::string& userinfo)
{
userinfo_map map;
const auto args = utils::string::split(userinfo, '\\');
for (auto i = 1; i < args.size() - 1; i += 2)
{
map[args[i]] = args[i + 1];
}
return map;
}
std::string map_to_userinfo(const userinfo_map& map)
{
std::string buffer;
for (const auto& value : map)
{
buffer.append("\\");
buffer.append(value.first);
buffer.append("\\");
buffer.append(value.second);
}
return buffer;
}
void sv_getuserinfo_stub(int index, char* buffer, int bufferSize)
{
char _buffer[1024];
sv_getuserinfo_hook.invoke<void>(index, _buffer, 1024);
auto map = userinfo_to_map(_buffer);
if (userinfo_overrides.find(index) == userinfo_overrides.end())
{
userinfo_overrides[index] = {};
}
for (const auto& values : userinfo_overrides[index])
{
if (values.second.empty())
{
map.erase(values.first);
}
else
{
map[values.first] = values.second;
}
}
const auto userinfo = map_to_userinfo(map);
strcpy_s(buffer, 1024, userinfo.data());
}
}
void clear_client_overrides(int client)
{
userinfo_overrides[client].clear();
}
void clear_overrides()
{
userinfo_overrides.clear();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
sv_getuserinfo_hook.create(0x573E00, sv_getuserinfo_stub);
gsc::method::add("setname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
{
const auto name = args[0].as<std::string>();
if (ent.classnum != 0 || ent.entnum > 17)
{
throw std::runtime_error("Invalid entity");
}
userinfo_overrides[ent.entnum]["name"] = name;
game::ClientUserinfoChanged(ent.entnum);
return {};
});
gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
{
if (ent.classnum != 0 || ent.entnum > 17)
{
throw std::runtime_error("Invalid entity");
}
userinfo_overrides[ent.entnum].erase("name");
game::ClientUserinfoChanged(ent.entnum);
return {};
});
gsc::method::add("setclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
{
const auto name = args[0].as<std::string>();
if (ent.classnum != 0 || ent.entnum > 17)
{
throw std::runtime_error("Invalid entity");
}
userinfo_overrides[ent.entnum]["clantag"] = name;
userinfo_overrides[ent.entnum]["ec_TagText"] = name;
userinfo_overrides[ent.entnum]["ec_usingTag"] = "1";
game::ClientUserinfoChanged(ent.entnum);
return {};
});
gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
{
if (ent.classnum != 0 || ent.entnum > 17)
{
throw std::runtime_error("Invalid entity");
}
userinfo_overrides[ent.entnum].erase("clantag");
userinfo_overrides[ent.entnum].erase("ec_TagText");
userinfo_overrides[ent.entnum].erase("ec_usingTag");
game::ClientUserinfoChanged(ent.entnum);
return {};
});
gsc::method::add("removeclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
{
if (ent.classnum != 0 || ent.entnum > 17)
{
throw std::runtime_error("Invalid entity");
}
userinfo_overrides[ent.entnum]["clantag"] = "";
userinfo_overrides[ent.entnum]["ec_TagText"] = "";
userinfo_overrides[ent.entnum]["ec_usingTag"] = "0";
game::ClientUserinfoChanged(ent.entnum);
return {};
});
}
};
}
REGISTER_COMPONENT(userinfo::component)

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@ -0,0 +1,7 @@
#pragma once
namespace userinfo
{
void clear_client_overrides(int client);
void clear_overrides();
}

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@ -5,6 +5,18 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
{ {
if (ul_reason_for_call == DLL_PROCESS_ATTACH) if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{ {
const auto value = *reinterpret_cast<DWORD*>(0x20900000);
if (value != 0xF0681B6A)
{
MessageBoxA(NULL,
"This version of iw5-gsc-utils is outdated.\n" \
"Download the latest dll from here: https://github.com/fedddddd/iw5-gsc-utils/releases" \
, "ERROR", MB_ICONERROR);
return FALSE;
}
utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
component_loader::post_unpack(); component_loader::post_unpack();
} }

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@ -0,0 +1,342 @@
#include <stdinc.hpp>
#include "array.hpp"
#include "script_value.hpp"
#include "execution.hpp"
namespace scripting
{
array_value::array_value(unsigned int parent_id, unsigned int id)
: id_(id)
, parent_id_(parent_id)
{
if (!this->id_)
{
return;
}
const auto value = game::scr_VarGlob->childVariableValue[this->id_ + 0xC800 * (this->parent_id_ & 1)];
game::VariableValue variable;
variable.u = value.u.u;
variable.type = (game::scriptType_e)value.type;
this->value_ = variable;
}
void array_value::operator=(const script_value& _value)
{
if (!this->id_)
{
return;
}
const auto value = _value.get_raw();
const auto variable = &game::scr_VarGlob->childVariableValue[this->id_ + 0xC800 * (this->parent_id_ & 1)];
game::AddRefToValue(value.type, value.u);
game::RemoveRefToValue(variable->type, variable->u.u);
variable->type = value.type;
variable->u.u = value.u;
this->value_ = value;
}
array::array(const unsigned int id)
: id_(id)
{
this->add();
}
array::array(const array& other) : array(other.id_)
{
}
array::array(array&& other) noexcept
{
this->id_ = other.id_;
other.id_ = 0;
}
array::array()
{
this->id_ = make_array();
this->add();
}
array::array(std::vector<script_value> values)
{
this->id_ = make_array();
this->add();
for (const auto& value : values)
{
this->push(value);
}
}
array::array(std::unordered_map<std::string, script_value> values)
{
this->id_ = make_array();
this->add();
for (const auto& value : values)
{
this->set(value.first, value.second);
}
}
array::~array()
{
this->release();
}
array& array::operator=(const array& other)
{
if (&other != this)
{
this->release();
this->id_ = other.id_;
this->add();
}
return *this;
}
array& array::operator=(array&& other) noexcept
{
if (&other != this)
{
this->release();
this->id_ = other.id_;
other.id_ = 0;
}
return *this;
}
void array::add() const
{
if (this->id_)
{
game::AddRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->id_)});
}
}
void array::release() const
{
if (this->id_)
{
game::RemoveRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->id_)});
}
}
std::vector<script_value> array::get_keys() const
{
std::vector<script_value> result;
const auto offset = 0xC800 * (this->id_ & 1);
auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
for (auto i = offset + current; current; i = offset + current)
{
const auto var = game::scr_VarGlob->childVariableValue[i];
if (var.type == game::SCRIPT_NONE)
{
current = var.nextSibling;
continue;
}
const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
const auto* str = game::SL_ConvertToString(string_value);
script_value key;
if (string_value < 0x40000 && str)
{
key = str;
}
else
{
key = (string_value - 0x800000) & 0xFFFFFF;
}
result.push_back(key);
current = var.nextSibling;
}
return result;
}
unsigned int array::size() const
{
return game::Scr_GetSelf(this->id_);
}
unsigned int array::push(script_value value) const
{
this->set(this->size(), value);
return this->size();
}
void array::erase(const unsigned int index) const
{
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
if (variable_id)
{
game::RemoveVariableValue(this->id_, variable_id);
}
}
void array::erase(const std::string& key) const
{
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = game::FindVariable(this->id_, string_value);
if (variable_id)
{
game::RemoveVariableValue(this->id_, variable_id);
}
}
script_value array::pop() const
{
const auto value = this->get(this->size() - 1);
this->erase(this->size() - 1);
return value;
}
script_value array::get(const script_value& key) const
{
if (key.is<int>())
{
return this->get(key.as<int>());
}
else
{
return this->get(key.as<std::string>());
}
return {};
}
script_value array::get(const std::string& key) const
{
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = game::FindVariable(this->id_, string_value);
if (!variable_id)
{
return {};
}
const auto value = game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
game::VariableValue variable;
variable.u = value.u.u;
variable.type = (game::scriptType_e)value.type;
return variable;
}
script_value array::get(const unsigned int index) const
{
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
if (!variable_id)
{
return {};
}
const auto value = game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
game::VariableValue variable;
variable.u = value.u.u;
variable.type = (game::scriptType_e)value.type;
return variable;
}
void array::set(const script_value& key, const script_value& value) const
{
if (key.is<int>())
{
this->set(key.as<int>(), value);
}
else
{
this->set(key.as<std::string>(), value);
}
}
void array::set(const std::string& key, const script_value& _value) const
{
const auto value = _value.get_raw();
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = this->get_value_id(key);
if (!variable_id)
{
return;
}
const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
game::AddRefToValue(value.type, value.u);
game::RemoveRefToValue(variable->type, variable->u.u);
variable->type = value.type;
variable->u.u = value.u;
}
void array::set(const unsigned int index, const script_value& _value) const
{
const auto value = _value.get_raw();
const auto variable_id = this->get_value_id(index);
if (!variable_id)
{
return;
}
const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + 0xC800 * (this->id_ & 1)];
game::AddRefToValue(value.type, value.u);
game::RemoveRefToValue(variable->type, variable->u.u);
variable->type = value.type;
variable->u.u = value.u;
}
unsigned int array::get_entity_id() const
{
return this->id_;
}
unsigned int array::get_value_id(const std::string& key) const
{
const auto string_value = game::SL_GetString(key.data(), 0);
const auto variable_id = game::FindVariable(this->id_, string_value);
if (!variable_id)
{
return game::GetNewVariable(this->id_, string_value);
}
return variable_id;
}
unsigned int array::get_value_id(const unsigned int index) const
{
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
if (!variable_id)
{
return game::GetNewArrayVariable(this->id_, index);
}
return variable_id;
}
entity array::get_raw() const
{
return entity(this->id_);
}
}

View File

@ -0,0 +1,87 @@
#pragma once
#include "game/game.hpp"
#include "script_value.hpp"
namespace scripting
{
class array_value : public script_value
{
public:
array_value(unsigned int, unsigned int);
void operator=(const script_value&);
private:
unsigned int id_;
unsigned int parent_id_;
};
class array final
{
public:
array();
array(const unsigned int);
array(std::vector<script_value>);
array(std::unordered_map<std::string, script_value>);
array(const array& other);
array(array&& other) noexcept;
~array();
array& operator=(const array& other);
array& operator=(array&& other) noexcept;
std::vector<script_value> get_keys() const;
unsigned int size() const;
unsigned int push(script_value) const;
void erase(const unsigned int) const;
void erase(const std::string&) const;
script_value pop() const;
script_value get(const script_value&) const;
script_value get(const std::string&) const;
script_value get(const unsigned int) const;
void set(const script_value&, const script_value&) const;
void set(const std::string&, const script_value&) const;
void set(const unsigned int, const script_value&) const;
unsigned int get_entity_id() const;
unsigned int get_value_id(const std::string&) const;
unsigned int get_value_id(const unsigned int) const;
entity get_raw() const;
array_value operator[](const int index) const
{
return {this->id_, this->get_value_id(index)};
}
array_value operator[](const std::string& key) const
{
return {this->id_, this->get_value_id(key)};
}
template <typename I = int, typename S = std::string>
array_value operator[](const script_value& key) const
{
if (key.is<I>())
{
return { this->id_, this->get_value_id(key.as<I>()) };
}
if (key.is<S>())
{
return { this->id_, this->get_value_id(key.as<S>()) };
}
}
private:
void add() const;
void release() const;
unsigned int id_;
};
}

View File

@ -155,8 +155,7 @@ namespace scripting
return get_return_value(); return get_return_value();
} }
script_value call_script_function(const entity& entity, const std::string& filename, const char* get_function_pos(const std::string& filename, const std::string& function)
const std::string& function, const std::vector<script_value>& arguments)
{ {
if (scripting::script_function_table.find(filename) == scripting::script_function_table.end()) if (scripting::script_function_table.find(filename) == scripting::script_function_table.end())
{ {
@ -164,14 +163,18 @@ namespace scripting
}; };
const auto functions = scripting::script_function_table[filename]; const auto functions = scripting::script_function_table[filename];
if (functions.find(function) == functions.end()) if (functions.find(function) == functions.end())
{ {
throw std::runtime_error("Function '" + function + "' in file '" + filename + "' not found"); throw std::runtime_error("Function '" + function + "' in file '" + filename + "' not found");
} }
const auto pos = functions.at(function); return functions.at(function);
}
script_value call_script_function(const entity& entity, const std::string& filename,
const std::string& function, const std::vector<script_value>& arguments)
{
const auto pos = get_function_pos(filename, function);
return exec_ent_thread(entity, pos, arguments); return exec_ent_thread(entity, pos, arguments);
} }
@ -269,4 +272,25 @@ namespace scripting
return {}; return {};
} }
unsigned int make_array()
{
unsigned int index = 0;
const auto variable = game::AllocVariable(&index);
variable->w.type = game::SCRIPT_ARRAY;
variable->u.f.prev = 0;
variable->u.f.next = 0;
return index;
}
unsigned int make_object()
{
unsigned int index = 0;
const auto variable = game::AllocVariable(&index);
variable->w.type = game::SCRIPT_STRUCT;
variable->u.f.prev = 0;
return index;
}
} }

View File

@ -1,6 +1,8 @@
#pragma once #pragma once
#include "game/game.hpp" #include "game/game.hpp"
#include "entity.hpp" #include "entity.hpp"
#include "array.hpp"
#include "function.hpp"
#include "script_value.hpp" #include "script_value.hpp"
namespace scripting namespace scripting
@ -34,4 +36,7 @@ namespace scripting
script_value get_entity_field(const entity& entity, const std::string& field); script_value get_entity_field(const entity& entity, const std::string& field);
void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments); void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments);
unsigned int make_array();
unsigned int make_object();
} }

View File

@ -0,0 +1,30 @@
#include <stdinc.hpp>
#include "function.hpp"
#include "execution.hpp"
namespace scripting
{
function::function(const char* pos)
: pos_(pos)
{
}
script_value function::get_raw() const
{
game::VariableValue value;
value.type = game::SCRIPT_FUNCTION;
value.u.codePosValue = this->pos_;
return value;
}
const char* function::get_pos() const
{
return this->pos_;
}
script_value function::call(const entity& self, std::vector<script_value> arguments) const
{
return exec_ent_thread(self, this->pos_, arguments);
}
}

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@ -0,0 +1,34 @@
#pragma once
#include "entity.hpp"
#include "script_value.hpp"
namespace scripting
{
class function
{
public:
function(const char*);
script_value get_raw() const;
const char* get_pos() const;
script_value call(const entity& self, std::vector<script_value> arguments) const;
script_value operator()(const entity& self, std::vector<script_value> arguments) const
{
return this->call(self, arguments);
}
script_value operator()(std::vector<script_value> arguments) const
{
return this->call(*game::levelEntityId, arguments);
}
script_value operator()() const
{
return this->call(*game::levelEntityId, {});
}
private:
const char* pos_;
};
}

View File

@ -59,18 +59,31 @@ namespace scripting
script_function get_function_by_index(const unsigned index) script_function get_function_by_index(const unsigned index)
{ {
static const auto function_table = 0x1D6EB34; static const auto function_table = game::plutonium::function_table.get();
static const auto method_table = 0x1D4F258; static const auto method_table = game::plutonium::method_table.get();
if (index < 0x1C7) if (index < 0x1C7)
{ {
return reinterpret_cast<script_function*>(function_table)[index]; return reinterpret_cast<script_function*>(function_table)[index];
} }
return reinterpret_cast<script_function*>(method_table)[index]; return reinterpret_cast<script_function*>(method_table)[index - 0x8000];
} }
} }
std::string find_token(unsigned int id)
{
for (const auto& token : token_map)
{
if (token.second == id)
{
return token.first;
}
}
return {};
}
int find_token_id(const std::string& name) int find_token_id(const std::string& name)
{ {
const auto result = token_map.find(name); const auto result = token_map.find(name);

View File

@ -12,4 +12,5 @@ namespace scripting
script_function find_function(const std::string& name, const bool prefer_global); script_function find_function(const std::string& name, const bool prefer_global);
int find_token_id(const std::string& name); int find_token_id(const std::string& name);
std::string find_token(unsigned int id);
} }

View File

@ -25,7 +25,7 @@ namespace scripting::safe_execution
bool call(const script_function function, const game::scr_entref_t& entref) bool call(const script_function function, const game::scr_entref_t& entref)
{ {
*game::g_script_error_level += 1; *game::g_script_error_level += 1;
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level])) if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
{ {
*game::g_script_error_level -= 1; *game::g_script_error_level -= 1;
return false; return false;
@ -39,7 +39,7 @@ namespace scripting::safe_execution
bool set_entity_field(const game::scr_entref_t& entref, const int offset) bool set_entity_field(const game::scr_entref_t& entref, const int offset)
{ {
*game::g_script_error_level += 1; *game::g_script_error_level += 1;
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level])) if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
{ {
*game::g_script_error_level -= 1; *game::g_script_error_level -= 1;
return false; return false;
@ -54,7 +54,7 @@ namespace scripting::safe_execution
bool get_entity_field(const game::scr_entref_t& entref, const int offset, game::VariableValue* value) bool get_entity_field(const game::scr_entref_t& entref, const int offset, game::VariableValue* value)
{ {
*game::g_script_error_level += 1; *game::g_script_error_level += 1;
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level])) if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
{ {
value->type = game::SCRIPT_NONE; value->type = game::SCRIPT_NONE;
value->u.intValue = 0; value->u.intValue = 0;

View File

@ -1,7 +1,8 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "script_value.hpp" #include "script_value.hpp"
#include "entity.hpp" #include "entity.hpp"
#include "array.hpp"
#include "function.hpp"
namespace scripting namespace scripting
{ {
@ -14,6 +15,11 @@ namespace scripting
{ {
} }
script_value::script_value(const value_wrap& value)
: value_(value.get_raw())
{
}
script_value::script_value(void* value) script_value::script_value(void* value)
{ {
game::VariableValue variable{}; game::VariableValue variable{};
@ -102,6 +108,24 @@ namespace scripting
this->value_ = variable; this->value_ = variable;
} }
script_value::script_value(const array& value)
{
game::VariableValue variable{};
variable.type = game::SCRIPT_OBJECT;
variable.u.pointerValue = value.get_entity_id();
this->value_ = variable;
}
script_value::script_value(const function& value)
{
game::VariableValue variable{};
variable.type = game::SCRIPT_OBJECT;
variable.u.codePosValue = value.get_pos();
this->value_ = variable;
}
/*************************************************************** /***************************************************************
* Integer * Integer
**************************************************************/ **************************************************************/
@ -219,7 +243,7 @@ namespace scripting
**************************************************************/ **************************************************************/
template <> template <>
bool script_value::is<std::vector<script_value>>() const bool script_value::is<array>() const
{ {
if (this->get_raw().type != game::SCRIPT_OBJECT) if (this->get_raw().type != game::SCRIPT_OBJECT)
{ {
@ -232,6 +256,12 @@ namespace scripting
return type == game::SCRIPT_ARRAY; return type == game::SCRIPT_ARRAY;
} }
template <>
array script_value::get() const
{
return array(this->get_raw().u.uintValue);
}
/*************************************************************** /***************************************************************
* Struct * Struct
**************************************************************/ **************************************************************/
@ -255,11 +285,17 @@ namespace scripting
**************************************************************/ **************************************************************/
template <> template <>
bool script_value::is<std::function<void()>>() const bool script_value::is<function>() const
{ {
return this->get_raw().type == game::SCRIPT_FUNCTION; return this->get_raw().type == game::SCRIPT_FUNCTION;
} }
template <>
function script_value::get() const
{
return function(this->get_raw().u.codePosValue);
}
/*************************************************************** /***************************************************************
* Vector * Vector
**************************************************************/ **************************************************************/
@ -284,4 +320,10 @@ namespace scripting
{ {
return this->value_.get(); return this->value_.get();
} }
value_wrap::value_wrap(const scripting::script_value& value, int argument_index)
: value_(value)
, argument_index_(argument_index)
{
}
} }

View File

@ -6,12 +6,102 @@
namespace scripting namespace scripting
{ {
class entity; class entity;
class array;
class function;
class value_wrap;
namespace
{
std::unordered_map<int, std::string> typenames =
{
{0, "undefined"},
{1, "object"},
{2, "string"},
{3, "localized string"},
{4, "vector"},
{5, "float"},
{6, "integer"},
{7, "codepos"},
{8, "precodepos"},
{9, "function"},
{10, "builtin function"},
{11, "builtin method"},
{12, "stack"},
{13, "animation"},
{14, "pre animation"},
{15, "thread"},
{16, "thread"},
{17, "thread"},
{18, "thread"},
{19, "struct"},
{20, "removed entity"},
{21, "entity"},
{22, "array"},
{23, "removed thread"},
{24, "count"},
{25, "<free>"},
{26, "thread list"},
{27, "endon list"},
};
std::string get_typename(const game::VariableValue& value)
{
if (value.type == game::SCRIPT_OBJECT)
{
const auto type = game::scr_VarGlob->objectVariableValue[value.u.uintValue].w.type;
return typenames[type];
}
else
{
return typenames[value.type];
}
}
template <typename T, typename A = array>
std::string get_c_typename()
{
auto& info = typeid(T);
if (info == typeid(std::string))
{
return "string";
}
if (info == typeid(const char*))
{
return "string";
}
if (info == typeid(entity))
{
return "entity";
}
if (info == typeid(array))
{
return "array";
}
if (info == typeid(function))
{
return "function";
}
if (info == typeid(vector))
{
return "vector";
}
return info.name();
}
}
class script_value class script_value
{ {
public: public:
script_value() = default; script_value() = default;
script_value(const game::VariableValue& value); script_value(const game::VariableValue& value);
script_value(const value_wrap& value);
script_value(void* value); script_value(void* value);
@ -29,6 +119,10 @@ namespace scripting
script_value(const vector& value); script_value(const vector& value);
script_value(const array& value);
script_value(const function& value);
template <typename T> template <typename T>
bool is() const; bool is() const;
@ -37,25 +131,23 @@ namespace scripting
{ {
if (!this->is<T>()) if (!this->is<T>())
{ {
throw std::runtime_error("Invalid type"); const auto type = get_typename(this->get_raw());
const auto c_type = get_c_typename<T>();
throw std::runtime_error(std::string("has type '" + type + "' but should be '" + c_type + "'"));
} }
return get<T>(); return get<T>();
} }
template <typename T> template <typename T, typename I = int>
T* as_ptr() T* as_ptr()
{ {
if (!this->is<int>())
{
throw std::runtime_error("Invalid type");
}
const auto value = this->get<int>(); const auto value = this->as<I>();
if (!value) if (!value)
{ {
throw std::runtime_error("Null pointer"); throw std::runtime_error("is null");
} }
return reinterpret_cast<T*>(value); return reinterpret_cast<T*>(value);
@ -63,10 +155,55 @@ namespace scripting
const game::VariableValue& get_raw() const; const game::VariableValue& get_raw() const;
variable_value value_{};
private: private:
template <typename T> template <typename T>
T get() const; T get() const;
};
variable_value value_{}; class value_wrap
{
public:
value_wrap(const scripting::script_value& value, int argument_index);
template <typename T>
T as() const
{
try
{
return this->value_.as<T>();
}
catch (const std::exception& e)
{
throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
}
}
template <typename T, typename I = int>
T* as_ptr()
{
try
{
return this->value_.as_ptr<T>();
}
catch (const std::exception& e)
{
throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
}
}
template <typename T>
T is() const
{
return this->value_.is<T>();
}
const game::VariableValue& get_raw() const
{
return this->value_.get_raw();
}
int argument_index_{};
scripting::script_value value_;
}; };
} }

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@ -303,8 +303,28 @@ namespace game
dvar_t* hashNext; dvar_t* hashNext;
}; };
struct playerState_s
{
char __pad0[0x4EC];
unsigned int perks[0x2];
unsigned int perkSlots[0x9];
char __pad1[0x2DE8];
};
struct gclient_s
{
playerState_s ps;
char __pad0[0x2CC];
int flags;
};
struct gentity_s struct gentity_s
{ {
int entnum; int entnum;
char __pad0[0x154];
gclient_s* client;
char __pad1[0x28];
int flags;
char __pad2[0xEC];
}; };
} }

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@ -16,6 +16,7 @@ namespace game
WEAK symbol<void(unsigned int weapon, bool isAlternate, char* output, unsigned int maxStringLen)> BG_GetWeaponNameComplete{0x42F760}; WEAK symbol<void(unsigned int weapon, bool isAlternate, char* output, unsigned int maxStringLen)> BG_GetWeaponNameComplete{0x42F760};
WEAK symbol<void(int client)> ClientUserinfoChanged{0x4FADB0};
WEAK symbol<const char*(int index)> ConcatArgs{0x502150}; WEAK symbol<const char*(int index)> ConcatArgs{0x502150};
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x545680}; WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x545680};
WEAK symbol<void(const char* cmdName, void(), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x545DF0}; WEAK symbol<void(const char* cmdName, void(), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x545DF0};
@ -31,7 +32,9 @@ namespace game
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindObject{0x565BD0}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindObject{0x565BD0};
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetVariable{0x5663E0}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetVariable{0x5663E0};
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390};
WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x5668C0};
WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0}; WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0};
WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x566500};
WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680}; WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680};
WEAK symbol<void()> Scr_ClearOutParams{0x569010}; WEAK symbol<void()> Scr_ClearOutParams{0x569010};
@ -46,8 +49,10 @@ namespace game
WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0}; WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
WEAK symbol<void()> Scr_MakeArray{0x56ADE0}; WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70}; WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
WEAK symbol<void(unsigned int classnum, unsigned int name, unsigned int canonicalString, unsigned int offset)> Scr_AddClassField{0x567CD0};
WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0}; WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{0x5619A0};
WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270}; WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};
WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220}; WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220};
@ -57,7 +62,7 @@ namespace game
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x56DFE0}; WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x56DFE0};
WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{0x7363BC}; WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{0x7363BC};
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x734CF8}; WEAK symbol<int(jmp_buf* Buf, int a2, int a3, int a4)> _setjmp{0x734CF8};
// Variables // Variables
@ -71,13 +76,16 @@ namespace game
WEAK symbol<scr_classStruct_t*> g_classMap{0x8B4300}; WEAK symbol<scr_classStruct_t*> g_classMap{0x8B4300};
WEAK symbol<gentity_s> g_entities{0x0}; WEAK symbol<gentity_s> g_entities{0x1A66E28};
WEAK symbol<unsigned int> levelEntityId{0x208E1A4}; WEAK symbol<unsigned int> levelEntityId{0x208E1A4};
namespace plutonium namespace plutonium
{ {
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20589F68}; WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20693038};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20589F88}; WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20693058};
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20589FC8}; WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20693098};
WEAK symbol<int(const char* fmt, ...)> printf{0x208879B0};
WEAK symbol<void*> function_table{0x2068BCF0};
WEAK symbol<void*> method_table{0x2068C4C0};
} }
} }

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@ -2,8 +2,10 @@
#pragma warning(disable: 4018) #pragma warning(disable: 4018)
#pragma warning(disable: 4146) #pragma warning(disable: 4146)
#pragma warning(disable: 4129)
#pragma warning(disable: 4244) #pragma warning(disable: 4244)
#pragma warning(disable: 4267) #pragma warning(disable: 4267)
#pragma warning(disable: 4996)
#pragma warning(disable: 26812) #pragma warning(disable: 26812)
#define DLL_EXPORT extern "C" __declspec(dllexport) #define DLL_EXPORT extern "C" __declspec(dllexport)
@ -25,6 +27,9 @@
#include <filesystem> #include <filesystem>
#include <map> #include <map>
#include <csetjmp> #include <csetjmp>
#include <atlcomcli.h>
#pragma comment(lib, "urlmon.lib")
using namespace std::literals; using namespace std::literals;
@ -36,6 +41,8 @@ using namespace std::literals;
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "utils/concurrent_list.hpp" #include "utils/concurrent_list.hpp"
#include "utils/io.hpp" #include "utils/io.hpp"
#include "utils/concurrency.hpp"
#include "utils/http.hpp"
#include "game/structs.hpp" #include "game/structs.hpp"
#include "game/game.hpp" #include "game/game.hpp"

46
src/utils/concurrency.hpp Normal file
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@ -0,0 +1,46 @@
#pragma once
#include <mutex>
namespace utils::concurrency
{
template <typename T, typename MutexType = std::mutex>
class container
{
public:
template <typename R = void, typename F>
R access(F&& accessor) const
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access(F&& accessor)
{
std::lock_guard<MutexType> _{mutex_};
return accessor(object_);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor) const
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
template <typename R = void, typename F>
R access_with_lock(F&& accessor)
{
std::unique_lock<MutexType> lock{mutex_};
return accessor(object_, lock);
}
T& get_raw() { return object_; }
const T& get_raw() const { return object_; }
private:
mutable MutexType mutex_{};
T object_{};
};
}

47
src/utils/http.cpp Normal file
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@ -0,0 +1,47 @@
#include <stdinc.hpp>
#include "http.hpp"
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url)
{
CComPtr<IStream> stream;
if (FAILED(URLOpenBlockingStreamA(nullptr, url.data(), &stream, 0, nullptr)))
{
return {};
}
char buffer[0x1000];
std::string result;
HRESULT status{};
do
{
DWORD bytes_read = 0;
status = stream->Read(buffer, sizeof(buffer), &bytes_read);
if (bytes_read > 0)
{
result.append(buffer, bytes_read);
}
}
while (SUCCEEDED(status) && status != S_FALSE);
if (FAILED(status))
{
return {};
}
return {result};
}
std::future<std::optional<std::string>> get_data_async(const std::string& url)
{
return std::async(std::launch::async, [url]()
{
return get_data(url);
});
}
}

11
src/utils/http.hpp Normal file
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@ -0,0 +1,11 @@
#pragma once
#include <string>
#include <optional>
#include <future>
namespace utils::http
{
std::optional<std::string> get_data(const std::string& url);
std::future<std::optional<std::string>> get_data_async(const std::string& url);
}