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https://github.com/fedddddd/iw5-gsc-utils.git
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9 Commits
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12
README.md
12
README.md
@ -44,6 +44,9 @@ This plugin adds some useful functions/methods to IW5's GSC VM
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}
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```
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# IO
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The basepath for all IO functions is `Plutonium/storage/iw5`
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* `fopen(path, mode)`: Opens a file of given name with given mode, returns a file stream.
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* `fwrite(stream, text)`: Writes a string to a stream.
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* `fread(stream)`: Reads entire file.
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@ -64,6 +67,15 @@ This plugin adds some useful functions/methods to IW5's GSC VM
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fclose(file);
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}
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```
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* `fileExists(path)`: Returns true if the file exists.
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* `writeFile(path, data[, append])`: Creates a file if it doesn't exist and writes/appends text to it.
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* `readFile(path)`: Reads a file.
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* `fileSize(path)`: Returns file size in bytes.
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* `createDirectory(path)`: Creates a directory.
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* `directoryExists(path)`: Returns true if the directory exists.
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* `directoryIsEmpty(path)`: Returns true if the directory is empty.
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* `listFiles(path)`: Returns the list of files in the directory as an array.
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* `copyFolder(source, target)`: Copies a folder.
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# JSON
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|
@ -8,11 +8,14 @@
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "game/scripting/function.hpp"
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#include "gsc.hpp"
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namespace gsc
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{
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std::unordered_map<const char*, const char*> replaced_functions;
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function_args::function_args(std::vector<scripting::script_value> values)
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: values_(values)
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{
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@ -119,7 +122,7 @@ namespace gsc
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return_value(result);
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}
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}
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catch (std::exception e)
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error executing function %s\n", function_name(id).data());
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@ -145,7 +148,7 @@ namespace gsc
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return_value(result);
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}
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}
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catch (std::exception e)
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error executing method %s\n", method_name(id).data());
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@ -199,13 +202,13 @@ namespace gsc
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}
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}
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unsigned int replaced_pos = 0;
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const char* replaced_pos = 0;
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void get_replaced_pos(unsigned int pos)
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void get_replaced_pos(const char* pos)
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{
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if (scripting::replaced_functions.find(pos) != scripting::replaced_functions.end())
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if (replaced_functions.find(pos) != replaced_functions.end())
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{
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replaced_pos = scripting::replaced_functions[pos];
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replaced_pos = replaced_functions[pos];
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}
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}
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@ -283,28 +286,23 @@ namespace gsc
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public:
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void post_unpack() override
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{
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function::add("executecommand", [](function_args args) -> scripting::script_value
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function::add("executecommand", [](const function_args& args) -> scripting::script_value
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{
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game::Cbuf_AddText(0, args[0].as<const char*>());
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return {};
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});
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function::add("replacefunc", [](function_args args) -> scripting::script_value
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function::add("replacefunc", [](const function_args& args) -> scripting::script_value
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{
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const auto what = args[0].get_raw();
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const auto with = args[1].get_raw();
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const auto what = args[0].as<scripting::function>();
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const auto with = args[1].as<scripting::function>();
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if (what.type != game::SCRIPT_FUNCTION || with.type != game::SCRIPT_FUNCTION)
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{
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throw std::runtime_error("Invalid type");
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}
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scripting::replaced_functions[what.u.uintValue] = with.u.uintValue;
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replaced_functions[what.get_pos()] = with.get_pos();
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return {};
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});
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function::add("addcommand", [](function_args args) -> scripting::script_value
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function::add("addcommand", [](const function_args& args) -> scripting::script_value
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{
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const auto name = args[0].as<std::string>();
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const auto function = args[1].get_raw();
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@ -329,7 +327,7 @@ namespace gsc
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return {};
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});
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function::add("say", [](function_args args) -> scripting::script_value
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function::add("say", [](const function_args& args) -> scripting::script_value
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{
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const auto message = args[0].as<std::string>();
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game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s\"", 84, message.data()));
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@ -337,11 +335,11 @@ namespace gsc
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return {};
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});
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method::add("tell", [](game::scr_entref_t ent, function_args args) -> scripting::script_value
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method::add("tell", [](const game::scr_entref_t ent, const function_args& args) -> scripting::script_value
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{
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if (ent.classnum != 0)
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{
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throw std::runtime_error("Invalid type");
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throw std::runtime_error("Invalid entity");
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}
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const auto client = ent.entnum;
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|
@ -2,6 +2,8 @@
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namespace gsc
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{
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extern std::unordered_map<const char*, const char*> replaced_functions;
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class function_args
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{
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public:
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@ -22,8 +24,8 @@ namespace gsc
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using builtin_function = void(*)();
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using builtin_method = void(*)(game::scr_entref_t);
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using script_function = std::function<scripting::script_value(function_args)>;
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using script_method = std::function<scripting::script_value(game::scr_entref_t, function_args)>;
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using script_function = std::function<scripting::script_value(const function_args&)>;
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using script_method = std::function<scripting::script_value(const game::scr_entref_t, const function_args&)>;
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namespace function
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{
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|
@ -9,6 +9,7 @@
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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#include "json.hpp"
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namespace io
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{
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@ -20,13 +21,27 @@ namespace io
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const auto path = game::Dvar_FindVar("fs_basegame")->current.string;
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std::filesystem::current_path(path);
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gsc::function::add("fremove", [](gsc::function_args args)
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gsc::function::add("jsonprint", [](const gsc::function_args& args) -> scripting::script_value
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{
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std::string buffer;
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for (const auto arg : args.get_raw())
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{
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buffer.append(json::gsc_to_string(arg));
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buffer.append("\t");
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}
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printf("%s\n", buffer.data());
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return {};
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});
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gsc::function::add("fremove", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<const char*>();
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return std::remove(path);
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});
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gsc::function::add("fopen", [](gsc::function_args args)
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gsc::function::add("fopen", [](const gsc::function_args& args)
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{
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const auto* path = args[0].as<const char*>();
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const auto* mode = args[1].as<const char*>();
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@ -41,13 +56,13 @@ namespace io
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return handle;
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});
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gsc::function::add("fclose", [](gsc::function_args args)
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gsc::function::add("fclose", [](const gsc::function_args& args)
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{
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const auto handle = args[0].as_ptr<FILE>();
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return fclose(handle);
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});
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gsc::function::add("fwrite", [](gsc::function_args args)
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gsc::function::add("fwrite", [](const gsc::function_args& args)
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{
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const auto handle = args[0].as_ptr<FILE>();
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const auto text = args[1].as<const char*>();
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@ -55,7 +70,7 @@ namespace io
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return fprintf(handle, text);
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});
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gsc::function::add("fread", [](gsc::function_args args)
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gsc::function::add("fread", [](const gsc::function_args& args)
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{
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const auto handle = args[0].as_ptr<FILE>();
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@ -74,13 +89,13 @@ namespace io
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return result;
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});
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gsc::function::add("fileexists", [](gsc::function_args args)
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gsc::function::add("fileexists", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::file_exists(path);
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});
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gsc::function::add("writefile", [](gsc::function_args args)
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gsc::function::add("writefile", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<std::string>();
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const auto data = args[1].as<std::string>();
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@ -94,37 +109,37 @@ namespace io
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return utils::io::write_file(path, data, append);
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});
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gsc::function::add("readfile", [](gsc::function_args args)
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gsc::function::add("readfile", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::read_file(path);
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});
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gsc::function::add("filesize", [](gsc::function_args args)
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gsc::function::add("filesize", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::file_size(path);
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});
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gsc::function::add("createdirectory", [](gsc::function_args args)
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gsc::function::add("createdirectory", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::create_directory(path);
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});
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gsc::function::add("directoryexists", [](gsc::function_args args)
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gsc::function::add("directoryexists", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::directory_exists(path);
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});
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gsc::function::add("directoryisempty", [](gsc::function_args args)
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gsc::function::add("directoryisempty", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<std::string>();
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return utils::io::directory_is_empty(path);
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});
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gsc::function::add("listfiles", [](gsc::function_args args)
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gsc::function::add("listfiles", [](const gsc::function_args& args)
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{
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const auto path = args[0].as<std::string>();
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const auto files = utils::io::list_files(path);
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@ -138,7 +153,7 @@ namespace io
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return array.get_raw();
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});
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gsc::function::add("copyfolder", [](gsc::function_args args)
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gsc::function::add("copyfolder", [](const gsc::function_args& args)
|
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{
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const auto source = args[0].as<std::string>();
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const auto target = args[1].as<std::string>();
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "game/scripting/array.hpp"
|
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|
||||
#include "gsc.hpp"
|
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#include "json.hpp"
|
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|
||||
#include <json.hpp>
|
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|
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@ -136,18 +137,23 @@ namespace json
|
||||
}
|
||||
}
|
||||
|
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std::string gsc_to_string(const scripting::script_value& value)
|
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{
|
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return gsc_to_json(value).dump();
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
gsc::function::add("array", [](gsc::function_args args)
|
||||
gsc::function::add("array", [](const gsc::function_args& args)
|
||||
{
|
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scripting::array array(args.get_raw());
|
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return array.get_raw();
|
||||
});
|
||||
|
||||
gsc::function::add("map", [](gsc::function_args args)
|
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gsc::function::add("map", [](const gsc::function_args& args)
|
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{
|
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scripting::array array;
|
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|
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@ -165,7 +171,7 @@ namespace json
|
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return array.get_raw();
|
||||
});
|
||||
|
||||
gsc::function::add("jsonparse", [](gsc::function_args args)
|
||||
gsc::function::add("jsonparse", [](const gsc::function_args& args)
|
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{
|
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const auto json = args[0].as<std::string>();
|
||||
const auto obj = nlohmann::json::parse(json);
|
||||
@ -173,7 +179,7 @@ namespace json
|
||||
return json_to_gsc(obj);
|
||||
});
|
||||
|
||||
gsc::function::add("jsonserialize", [](gsc::function_args args)
|
||||
gsc::function::add("jsonserialize", [](const gsc::function_args& args)
|
||||
{
|
||||
const auto value = args[0];
|
||||
auto indent = -1;
|
||||
|
6
src/component/json.hpp
Normal file
6
src/component/json.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace json
|
||||
{
|
||||
std::string gsc_to_string(const scripting::script_value& _value);
|
||||
}
|
@ -5,6 +5,4 @@ namespace scheduler
|
||||
void schedule(const std::function<bool()>& callback, std::chrono::milliseconds delay = 0ms);
|
||||
void loop(const std::function<void()>& callback, std::chrono::milliseconds delay = 0ms);
|
||||
void once(const std::function<void()>& callback, std::chrono::milliseconds delay = 0ms);
|
||||
|
||||
void init();
|
||||
}
|
||||
|
@ -3,17 +3,18 @@
|
||||
|
||||
#include "scheduler.hpp"
|
||||
#include "command.hpp"
|
||||
#include "userinfo.hpp"
|
||||
|
||||
#include "game/scripting/event.hpp"
|
||||
#include "game/scripting/execution.hpp"
|
||||
#include "game/scripting/functions.hpp"
|
||||
|
||||
#include "gsc.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
|
||||
std::unordered_map<std::string, std::unordered_map<std::string, char*>> script_function_table;
|
||||
|
||||
std::unordered_map<unsigned, unsigned> replaced_functions;
|
||||
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
||||
|
||||
namespace
|
||||
{
|
||||
@ -23,8 +24,10 @@ namespace scripting
|
||||
utils::hook::detour scr_load_level_hook;
|
||||
utils::hook::detour g_shutdown_game_hook;
|
||||
|
||||
utils::hook::detour scr_emit_function_hook;
|
||||
utils::hook::detour scr_end_load_scripts_hook;
|
||||
utils::hook::detour scr_set_thread_position_hook;
|
||||
utils::hook::detour process_script_hook;
|
||||
|
||||
std::string current_file;
|
||||
|
||||
void vm_notify_stub(const unsigned int notify_list_owner_id, const unsigned int string_value,
|
||||
game::VariableValue* top)
|
||||
@ -44,7 +47,9 @@ namespace scripting
|
||||
|
||||
if (e.name == "connected")
|
||||
{
|
||||
scripting::clear_entity_fields(e.entity);
|
||||
const auto player = e.arguments[0].as<scripting::entity>();
|
||||
const auto client = player.call("getentitynumber").as<int>();
|
||||
userinfo::clear_client_overrides(client);
|
||||
}
|
||||
}
|
||||
|
||||
@ -70,58 +75,35 @@ namespace scripting
|
||||
|
||||
void g_shutdown_game_stub(const int free_scripts)
|
||||
{
|
||||
userinfo::clear_overrides();
|
||||
command::clear_script_commands();
|
||||
replaced_functions.clear();
|
||||
gsc::replaced_functions.clear();
|
||||
g_shutdown_game_hook.invoke<void>(free_scripts);
|
||||
}
|
||||
|
||||
char* function_pos(unsigned int filename, unsigned int name)
|
||||
void process_script_stub(const char* filename)
|
||||
{
|
||||
const auto scripts_pos = *reinterpret_cast<int*>(0x1D6EB14);
|
||||
current_file = filename;
|
||||
|
||||
const auto v2 = game::FindVariable(scripts_pos, filename);
|
||||
|
||||
const auto v3 = game::FindObject(scripts_pos, v2);
|
||||
const auto v4 = game::FindVariable(v3, name);
|
||||
|
||||
if (!v2 || !v3 || !v4)
|
||||
const auto file_id = atoi(filename);
|
||||
if (file_id)
|
||||
{
|
||||
return 0;
|
||||
current_file = scripting::file_list[file_id];
|
||||
}
|
||||
|
||||
return utils::hook::invoke<char*>(0x5659C0, v3, v4);
|
||||
process_script_hook.invoke<void>(filename);
|
||||
}
|
||||
|
||||
void scr_emit_function_stub(unsigned int filename, unsigned int threadName, char* codePos)
|
||||
void scr_set_thread_position_stub(unsigned int threadName, const char* codePos)
|
||||
{
|
||||
const auto* name = game::SL_ConvertToString(filename);
|
||||
const auto filename_id = atoi(name);
|
||||
const auto function_name = scripting::find_token(threadName);
|
||||
|
||||
for (const auto& entry : scripting::file_list)
|
||||
if (!function_name.empty())
|
||||
{
|
||||
if (entry.first == filename_id)
|
||||
{
|
||||
if (script_function_table.find(entry.second) == script_function_table.end())
|
||||
{
|
||||
script_function_table[entry.second] = {};
|
||||
script_function_table[current_file][function_name] = codePos;
|
||||
}
|
||||
|
||||
for (const auto& token : scripting::token_map)
|
||||
{
|
||||
if (token.second == threadName)
|
||||
{
|
||||
const auto pos = function_pos(filename, threadName);
|
||||
|
||||
if (pos)
|
||||
{
|
||||
script_function_table[entry.second][token.first] = pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scr_emit_function_hook.invoke<void>(filename, threadName, codePos);
|
||||
scr_set_thread_position_hook.invoke<void>(threadName, codePos);
|
||||
}
|
||||
}
|
||||
|
||||
@ -134,6 +116,10 @@ namespace scripting
|
||||
g_shutdown_game_hook.create(0x50C100, g_shutdown_game_stub);
|
||||
|
||||
scr_add_class_field_hook.create(0x567CD0, scr_add_class_field_stub);
|
||||
vm_notify_hook.create(0x569720, vm_notify_stub);
|
||||
|
||||
scr_set_thread_position_hook.create(0x5616D0, scr_set_thread_position_stub);
|
||||
process_script_hook.create(0x56B130, process_script_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
extern std::unordered_map<unsigned, unsigned> replaced_functions;
|
||||
|
||||
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
|
||||
extern std::unordered_map<std::string, std::unordered_map<std::string, char*>> script_function_table;
|
||||
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
||||
}
|
177
src/component/userinfo.cpp
Normal file
177
src/component/userinfo.cpp
Normal file
@ -0,0 +1,177 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "game/scripting/event.hpp"
|
||||
#include "game/scripting/execution.hpp"
|
||||
#include "game/scripting/functions.hpp"
|
||||
#include "game/scripting/array.hpp"
|
||||
|
||||
#include "gsc.hpp"
|
||||
|
||||
namespace userinfo
|
||||
{
|
||||
using userinfo_map = std::unordered_map<std::string, std::string>;
|
||||
std::unordered_map<int, userinfo_map> userinfo_overrides;
|
||||
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour sv_getuserinfo_hook;
|
||||
|
||||
userinfo_map userinfo_to_map(const std::string& userinfo)
|
||||
{
|
||||
userinfo_map map;
|
||||
const auto args = utils::string::split(userinfo, '\\');
|
||||
|
||||
for (auto i = 1; i < args.size() - 1; i += 2)
|
||||
{
|
||||
map[args[i]] = args[i + 1];
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
std::string map_to_userinfo(const userinfo_map& map)
|
||||
{
|
||||
std::string buffer;
|
||||
|
||||
for (const auto& value : map)
|
||||
{
|
||||
buffer.append("\\");
|
||||
buffer.append(value.first);
|
||||
buffer.append("\\");
|
||||
buffer.append(value.second);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void sv_getuserinfo_stub(int index, char* buffer, int bufferSize)
|
||||
{
|
||||
char _buffer[1024];
|
||||
sv_getuserinfo_hook.invoke<void>(index, _buffer, 1024);
|
||||
auto map = userinfo_to_map(_buffer);
|
||||
|
||||
if (userinfo_overrides.find(index) == userinfo_overrides.end())
|
||||
{
|
||||
userinfo_overrides[index] = {};
|
||||
}
|
||||
|
||||
for (const auto& values : userinfo_overrides[index])
|
||||
{
|
||||
if (values.second.empty())
|
||||
{
|
||||
map.erase(values.first);
|
||||
}
|
||||
else
|
||||
{
|
||||
map[values.first] = values.second;
|
||||
}
|
||||
}
|
||||
|
||||
const auto userinfo = map_to_userinfo(map);
|
||||
strcpy_s(buffer, 1024, userinfo.data());
|
||||
}
|
||||
}
|
||||
|
||||
void clear_client_overrides(int client)
|
||||
{
|
||||
userinfo_overrides[client].clear();
|
||||
}
|
||||
|
||||
void clear_overrides()
|
||||
{
|
||||
userinfo_overrides.clear();
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
sv_getuserinfo_hook.create(0x573E00, sv_getuserinfo_stub);
|
||||
|
||||
gsc::method::add("setname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
|
||||
{
|
||||
const auto name = args[0].as<std::string>();
|
||||
|
||||
if (ent.classnum != 0 || ent.entnum > 17)
|
||||
{
|
||||
throw std::runtime_error("Invalid entity");
|
||||
}
|
||||
|
||||
userinfo_overrides[ent.entnum]["name"] = name;
|
||||
game::ClientUserinfoChanged(ent.entnum);
|
||||
|
||||
return {};
|
||||
});
|
||||
|
||||
gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
|
||||
{
|
||||
const auto name = args[0].as<std::string>();
|
||||
|
||||
if (ent.classnum != 0 || ent.entnum > 17)
|
||||
{
|
||||
throw std::runtime_error("Invalid entity");
|
||||
}
|
||||
|
||||
userinfo_overrides[ent.entnum].erase("name");
|
||||
game::ClientUserinfoChanged(ent.entnum);
|
||||
|
||||
return {};
|
||||
});
|
||||
|
||||
gsc::method::add("setclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
|
||||
{
|
||||
const auto name = args[0].as<std::string>();
|
||||
|
||||
if (ent.classnum != 0 || ent.entnum > 17)
|
||||
{
|
||||
throw std::runtime_error("Invalid entity");
|
||||
}
|
||||
|
||||
userinfo_overrides[ent.entnum]["clantag"] = name;
|
||||
userinfo_overrides[ent.entnum]["ec_TagText"] = name;
|
||||
userinfo_overrides[ent.entnum]["ec_usingTag"] = "1";
|
||||
game::ClientUserinfoChanged(ent.entnum);
|
||||
|
||||
return {};
|
||||
});
|
||||
|
||||
gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
|
||||
{
|
||||
const auto name = args[0].as<std::string>();
|
||||
|
||||
if (ent.classnum != 0 || ent.entnum > 17)
|
||||
{
|
||||
throw std::runtime_error("Invalid entity");
|
||||
}
|
||||
|
||||
userinfo_overrides[ent.entnum].erase("clantag");
|
||||
userinfo_overrides[ent.entnum].erase("ec_TagText");
|
||||
userinfo_overrides[ent.entnum].erase("ec_usingTag");
|
||||
game::ClientUserinfoChanged(ent.entnum);
|
||||
|
||||
return {};
|
||||
});
|
||||
|
||||
gsc::method::add("removeclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
|
||||
{
|
||||
if (ent.classnum != 0 || ent.entnum > 17)
|
||||
{
|
||||
throw std::runtime_error("Invalid entity");
|
||||
}
|
||||
|
||||
userinfo_overrides[ent.entnum]["clantag"] = "";
|
||||
userinfo_overrides[ent.entnum]["ec_TagText"] = "";
|
||||
userinfo_overrides[ent.entnum]["ec_usingTag"] = "0";
|
||||
game::ClientUserinfoChanged(ent.entnum);
|
||||
|
||||
return {};
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(userinfo::component)
|
7
src/component/userinfo.hpp
Normal file
7
src/component/userinfo.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace userinfo
|
||||
{
|
||||
void clear_client_overrides(int client);
|
||||
void clear_overrides();
|
||||
}
|
@ -110,14 +110,41 @@ namespace scripting
|
||||
return result;
|
||||
}
|
||||
|
||||
int array::size() const
|
||||
unsigned int array::size() const
|
||||
{
|
||||
return game::Scr_GetSelf(this->id_);
|
||||
}
|
||||
|
||||
void array::push(script_value value) const
|
||||
unsigned int array::push(script_value value) const
|
||||
{
|
||||
this->set(this->size(), value);
|
||||
return this->size();
|
||||
}
|
||||
|
||||
void array::erase(const unsigned int index) const
|
||||
{
|
||||
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
|
||||
if (variable_id)
|
||||
{
|
||||
game::RemoveVariableValue(this->id_, variable_id);
|
||||
}
|
||||
}
|
||||
|
||||
void array::erase(const std::string& key) const
|
||||
{
|
||||
const auto string_value = game::SL_GetString(key.data(), 0);
|
||||
const auto variable_id = game::FindVariable(this->id_, string_value);
|
||||
if (variable_id)
|
||||
{
|
||||
game::RemoveVariableValue(this->id_, variable_id);
|
||||
}
|
||||
}
|
||||
|
||||
script_value array::pop() const
|
||||
{
|
||||
const auto value = this->get(this->size() - 1);
|
||||
this->erase(this->size() - 1);
|
||||
return value;
|
||||
}
|
||||
|
||||
script_value array::get(const std::string& key) const
|
||||
@ -155,35 +182,6 @@ namespace scripting
|
||||
return variable;
|
||||
}
|
||||
|
||||
unsigned int array::get_entity_id() const
|
||||
{
|
||||
return this->id_;
|
||||
}
|
||||
|
||||
unsigned int array::get_value_id(const std::string& key) const
|
||||
{
|
||||
const auto string_value = game::SL_GetString(key.data(), 0);
|
||||
const auto variable_id = game::GetVariable(this->id_, string_value);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewVariable(this->id_, string_value);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
unsigned int array::get_value_id(const unsigned int index) const
|
||||
{
|
||||
const auto variable_id = game::GetVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewArrayVariable(this->id_, index);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
void array::set(const std::string& key, const script_value& _value) const
|
||||
{
|
||||
const auto value = _value.get_raw();
|
||||
@ -224,6 +222,35 @@ namespace scripting
|
||||
variable->u.u = value.u;
|
||||
}
|
||||
|
||||
unsigned int array::get_entity_id() const
|
||||
{
|
||||
return this->id_;
|
||||
}
|
||||
|
||||
unsigned int array::get_value_id(const std::string& key) const
|
||||
{
|
||||
const auto string_value = game::SL_GetString(key.data(), 0);
|
||||
const auto variable_id = game::FindVariable(this->id_, string_value);
|
||||
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewVariable(this->id_, string_value);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
unsigned int array::get_value_id(const unsigned int index) const
|
||||
{
|
||||
const auto variable_id = game::FindVariable(this->id_, (index - 0x800000) & 0xFFFFFF);
|
||||
if (!variable_id)
|
||||
{
|
||||
return game::GetNewArrayVariable(this->id_, index);
|
||||
}
|
||||
|
||||
return variable_id;
|
||||
}
|
||||
|
||||
entity array::get_raw() const
|
||||
{
|
||||
return entity(this->id_);
|
||||
|
@ -30,21 +30,24 @@ namespace scripting
|
||||
array(std::unordered_map<std::string, script_value>);
|
||||
|
||||
std::vector<array_key> get_keys() const;
|
||||
unsigned int size() const;
|
||||
|
||||
int size() const;
|
||||
void push(script_value) const;
|
||||
unsigned int push(script_value) const;
|
||||
void erase(const unsigned int index) const;
|
||||
void erase(const std::string& key) const;
|
||||
script_value pop() const;
|
||||
|
||||
script_value get(const std::string&) const;
|
||||
script_value get(const unsigned int) const;
|
||||
|
||||
void set(const std::string&, const script_value&) const;
|
||||
void set(const unsigned int, const script_value&) const;
|
||||
|
||||
unsigned int get_entity_id() const;
|
||||
|
||||
unsigned int get_value_id(const std::string&) const;
|
||||
unsigned int get_value_id(const unsigned int) const;
|
||||
|
||||
void set(const std::string&, const script_value&) const;
|
||||
void set(const unsigned int, const script_value&) const;
|
||||
|
||||
entity get_raw() const;
|
||||
|
||||
array_value array::operator[](const int index) const
|
||||
|
@ -155,8 +155,7 @@ namespace scripting
|
||||
return get_return_value();
|
||||
}
|
||||
|
||||
script_value call_script_function(const entity& entity, const std::string& filename,
|
||||
const std::string& function, const std::vector<script_value>& arguments)
|
||||
const char* get_function_pos(const std::string& filename, const std::string& function)
|
||||
{
|
||||
if (scripting::script_function_table.find(filename) == scripting::script_function_table.end())
|
||||
{
|
||||
@ -164,14 +163,18 @@ namespace scripting
|
||||
};
|
||||
|
||||
const auto functions = scripting::script_function_table[filename];
|
||||
|
||||
if (functions.find(function) == functions.end())
|
||||
{
|
||||
throw std::runtime_error("Function '" + function + "' in file '" + filename + "' not found");
|
||||
}
|
||||
|
||||
const auto pos = functions.at(function);
|
||||
return functions.at(function);
|
||||
}
|
||||
|
||||
script_value call_script_function(const entity& entity, const std::string& filename,
|
||||
const std::string& function, const std::vector<script_value>& arguments)
|
||||
{
|
||||
const auto pos = get_function_pos(filename, function);
|
||||
return exec_ent_thread(entity, pos, arguments);
|
||||
}
|
||||
|
||||
|
30
src/game/scripting/function.cpp
Normal file
30
src/game/scripting/function.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "function.hpp"
|
||||
#include "execution.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
function::function(const char* pos)
|
||||
: pos_(pos)
|
||||
{
|
||||
}
|
||||
|
||||
script_value function::get_raw() const
|
||||
{
|
||||
game::VariableValue value;
|
||||
value.type = game::SCRIPT_FUNCTION;
|
||||
value.u.codePosValue = this->pos_;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
const char* function::get_pos() const
|
||||
{
|
||||
return this->pos_;
|
||||
}
|
||||
|
||||
script_value function::call(entity self, std::vector<script_value> arguments) const
|
||||
{
|
||||
return exec_ent_thread(self, this->pos_, arguments);
|
||||
}
|
||||
}
|
34
src/game/scripting/function.hpp
Normal file
34
src/game/scripting/function.hpp
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include "entity.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
class function
|
||||
{
|
||||
public:
|
||||
function(const char*);
|
||||
|
||||
script_value get_raw() const;
|
||||
const char* get_pos() const;
|
||||
|
||||
script_value call(entity self, std::vector<script_value> arguments) const;
|
||||
|
||||
script_value operator()(entity self, std::vector<script_value> arguments) const
|
||||
{
|
||||
return this->call(self, arguments);
|
||||
}
|
||||
|
||||
script_value operator()(std::vector<script_value> arguments) const
|
||||
{
|
||||
return this->call(*game::levelEntityId, arguments);
|
||||
}
|
||||
|
||||
script_value operator()() const
|
||||
{
|
||||
return this->call(*game::levelEntityId, {});
|
||||
}
|
||||
private:
|
||||
const char* pos_;
|
||||
};
|
||||
}
|
@ -71,6 +71,19 @@ namespace scripting
|
||||
}
|
||||
}
|
||||
|
||||
std::string find_token(unsigned int id)
|
||||
{
|
||||
for (const auto& token : token_map)
|
||||
{
|
||||
if (token.second == id)
|
||||
{
|
||||
return token.first;
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
int find_token_id(const std::string& name)
|
||||
{
|
||||
const auto result = token_map.find(name);
|
||||
|
@ -12,4 +12,5 @@ namespace scripting
|
||||
|
||||
script_function find_function(const std::string& name, const bool prefer_global);
|
||||
int find_token_id(const std::string& name);
|
||||
std::string find_token(unsigned int id);
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "script_value.hpp"
|
||||
#include "entity.hpp"
|
||||
#include "array.hpp"
|
||||
#include "function.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
@ -261,11 +262,17 @@ namespace scripting
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<std::function<void()>>() const
|
||||
bool script_value::is<function>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_FUNCTION;
|
||||
}
|
||||
|
||||
template <>
|
||||
function script_value::get() const
|
||||
{
|
||||
return function(this->get_raw().u.codePosValue);
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Vector
|
||||
**************************************************************/
|
||||
|
@ -16,6 +16,7 @@ namespace game
|
||||
|
||||
WEAK symbol<void(unsigned int weapon, bool isAlternate, char* output, unsigned int maxStringLen)> BG_GetWeaponNameComplete{0x42F760};
|
||||
|
||||
WEAK symbol<void(int client)> ClientUserinfoChanged{0x4FADB0};
|
||||
WEAK symbol<const char*(int index)> ConcatArgs{0x502150};
|
||||
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x545680};
|
||||
WEAK symbol<void(const char* cmdName, void(), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x545DF0};
|
||||
@ -33,6 +34,7 @@ namespace game
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> GetNewVariable{0x566390};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x5668C0};
|
||||
WEAK symbol<void(unsigned int parentId, unsigned int id, VariableValue* value)> SetNewVariableValue{0x5658D0};
|
||||
WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x566500};
|
||||
|
||||
WEAK symbol<const float* (const float* v)> Scr_AllocVector{0x565680};
|
||||
WEAK symbol<void()> Scr_ClearOutParams{0x569010};
|
||||
|
Reference in New Issue
Block a user