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10 Commits
Author | SHA1 | Date | |
---|---|---|---|
0ac5225114 | |||
e918bdf28f | |||
50b83787e7 | |||
e6ca925562 | |||
0f92a7ce25 | |||
d4d91de80f | |||
a508a7e3a4 | |||
640fb032ea | |||
eee68760e4 | |||
7526de9b76 |
@ -14,32 +14,6 @@
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namespace gsc
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{
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function_args::function_args(std::vector<scripting::script_value> values)
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: values_(values)
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{
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}
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unsigned int function_args::size() const
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{
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return this->values_.size();
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}
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std::vector<scripting::script_value> function_args::get_raw() const
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{
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return this->values_;
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}
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scripting::script_value function_args::get(const int index) const
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{
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if (index >= this->values_.size())
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{
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throw std::runtime_error(utils::string::va("Insufficient arguments, got %i expected %i",
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this->values_.size(), index + 1));
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}
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return this->values_[index];
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}
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std::unordered_map<unsigned, script_function> functions;
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std::unordered_map<unsigned, script_method> methods;
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@ -102,12 +76,24 @@ namespace gsc
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auto function_map_start = 0x200;
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auto method_map_start = 0x8400;
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auto token_map_start = 0x8000;
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auto field_offset_start = 0xA000;
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struct entity_field
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{
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std::string name;
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std::function<scripting::script_value(unsigned int entnum)> getter;
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std::function<void(unsigned int entnum, scripting::script_value)> setter;
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};
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std::vector<std::function<void()>> post_load_callbacks;
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std::unordered_map<unsigned int, std::unordered_map<unsigned int, entity_field>> custom_fields;
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void call_function(unsigned int id)
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{
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if (id < 0x200)
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{
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return reinterpret_cast<builtin_function*>(0x20689DD8)[id]();
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return reinterpret_cast<builtin_function*>(game::plutonium::function_table.get())[id]();
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}
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try
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@ -123,8 +109,8 @@ namespace gsc
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error executing function %s\n", function_name(id).data());
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printf("%s\n", e.what());
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printf("Error executing function %s:\n", function_name(id).data());
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printf(" %s\n", e.what());
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printf("****************************************************\n");
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}
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}
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@ -133,7 +119,7 @@ namespace gsc
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{
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if (id < 0x8400)
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{
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return reinterpret_cast<builtin_method*>(0x2068A5A8)[id - 0x8000](ent);
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return reinterpret_cast<builtin_method*>(game::plutonium::method_table.get())[id - 0x8000](ent);
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}
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try
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@ -149,8 +135,8 @@ namespace gsc
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error executing method %s\n", method_name(id).data());
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printf("%s\n", e.what());
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printf("Error executing method %s:\n", method_name(id).data());
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printf(" %s\n", e.what());
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printf("****************************************************\n");
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}
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}
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@ -199,6 +185,65 @@ namespace gsc
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retn
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}
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}
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utils::hook::detour scr_get_object_field_hook;
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void scr_get_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
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{
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if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
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{
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return scr_get_object_field_hook.invoke<void>(classnum, entnum, offset);
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}
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const auto field = custom_fields[classnum][offset];
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try
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{
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const auto result = field.getter(entnum);
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return_value(result);
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}
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error getting field %s:\n", field.name.data());
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printf(" %s\n", e.what());
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printf("****************************************************\n");
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}
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}
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utils::hook::detour scr_set_object_field_hook;
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void scr_set_object_field_stub(unsigned int classnum, int entnum, unsigned int offset)
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{
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if (custom_fields[classnum].find(offset) == custom_fields[classnum].end())
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{
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return scr_set_object_field_hook.invoke<void>(classnum, entnum, offset);
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}
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const auto args = get_arguments();
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const auto field = custom_fields[classnum][offset];
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try
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{
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field.setter(entnum, args[0]);
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}
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catch (const std::exception& e)
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{
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printf("************** Script execution error **************\n");
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printf("Error setting field %s:\n", field.name.data());
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printf(" %s\n", e.what());
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printf("****************************************************\n");
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}
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}
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utils::hook::detour scr_post_load_scripts_hook;
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void scr_post_load_scripts_stub()
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{
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for (const auto& callback : post_load_callbacks)
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{
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callback();
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}
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return scr_post_load_scripts_hook.invoke<void>();
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}
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}
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namespace function
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@ -223,11 +268,86 @@ namespace gsc
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}
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}
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namespace field
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{
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void add(const classid classnum, const std::string& name,
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const std::function<scripting::script_value(unsigned int entnum)>& getter,
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const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter)
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{
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const auto token_id = token_map_start++;
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const auto offset = field_offset_start++;
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custom_fields[classnum][offset] = {name, getter, setter};
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(*game::plutonium::token_map_rev)[name] = token_id;
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post_load_callbacks.push_back([classnum, name, token_id, offset]()
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{
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const auto name_str = game::SL_GetString(name.data(), 0);
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game::Scr_AddClassField(classnum, name_str, token_id, offset);
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});
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}
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}
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function_args::function_args(std::vector<scripting::script_value> values)
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: values_(values)
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{
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}
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unsigned int function_args::size() const
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{
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return this->values_.size();
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}
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std::vector<scripting::script_value> function_args::get_raw() const
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{
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return this->values_;
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}
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scripting::value_wrap function_args::get(const int index) const
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{
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if (index >= this->values_.size())
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{
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throw std::runtime_error(utils::string::va("parameter %d does not exist", index));
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}
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return {this->values_[index], index};
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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scr_get_object_field_hook.create(0x52BDB0, scr_get_object_field_stub);
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scr_set_object_field_hook.create(0x52BCC0, scr_set_object_field_stub);
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scr_post_load_scripts_hook.create(0x628B50, scr_post_load_scripts_stub);
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field::add(classid::entity, "flags",
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[](unsigned int entnum) -> scripting::script_value
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{
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const auto entity = &game::g_entities[entnum];
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return entity->flags;
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},
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[](unsigned int entnum, const scripting::script_value& value)
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{
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const auto entity = &game::g_entities[entnum];
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entity->flags = value.as<int>();
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}
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);
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field::add(classid::entity, "clientflags",
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[](unsigned int entnum) -> scripting::script_value
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{
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const auto entity = &game::g_entities[entnum];
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return entity->client->flags;
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},
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[](unsigned int entnum, const scripting::script_value& value)
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{
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const auto entity = &game::g_entities[entnum];
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entity->client->flags = value.as<int>();
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}
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);
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function::add("executecommand", [](const function_args& args) -> scripting::script_value
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{
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game::Cbuf_AddText(0, args[0].as<const char*>());
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|
@ -1,7 +1,18 @@
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#pragma once
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#include "game/scripting/array.hpp"
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#include "game/scripting/execution.hpp"
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namespace gsc
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{
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enum classid
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{
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entity,
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hudelem,
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pathnode,
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node,
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count
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};
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class function_args
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{
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public:
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@ -9,9 +20,9 @@ namespace gsc
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unsigned int size() const;
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std::vector<scripting::script_value> get_raw() const;
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scripting::script_value get(const int index) const;
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scripting::value_wrap get(const int index) const;
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scripting::script_value operator[](const int index) const
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scripting::value_wrap operator[](const int index) const
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{
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return this->get(index);
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}
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@ -34,4 +45,11 @@ namespace gsc
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{
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void add(const std::string& name, const script_method& func);
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}
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namespace field
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{
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void add(const classid classnum, const std::string& name,
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const std::function<scripting::script_value(unsigned int entnum)>& getter,
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const std::function<void(unsigned int entnum, const scripting::script_value&)>& setter);
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}
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}
|
@ -2,12 +2,6 @@
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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|
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#include "game/scripting/event.hpp"
|
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/array.hpp"
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#include "gsc.hpp"
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#include "json.hpp"
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|
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|
@ -2,12 +2,6 @@
|
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#include "loader/component_loader.hpp"
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|
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#include "scheduler.hpp"
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|
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#include "game/scripting/event.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/functions.hpp"
|
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#include "game/scripting/array.hpp"
|
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|
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#include "gsc.hpp"
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#include "json.hpp"
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@ -28,18 +22,23 @@ namespace json
|
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const auto keys = array.get_keys();
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for (auto i = 0; i < keys.size(); i++)
|
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{
|
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const auto is_int = keys[i].is<int>();
|
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const auto is_string = keys[i].is<std::string>();
|
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|
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if (string_indexed == -1)
|
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{
|
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string_indexed = keys[i].is_string;
|
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string_indexed = is_string;
|
||||
}
|
||||
|
||||
if (!string_indexed && keys[i].is_integer)
|
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if (!string_indexed && is_int)
|
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{
|
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obj[keys[i].index] = gsc_to_json(array[keys[i].index]);
|
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const auto index = keys[i].as<int>();
|
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obj[index] = gsc_to_json(array[index]);
|
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}
|
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else if (string_indexed && keys[i].is_string)
|
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else if (string_indexed && is_string)
|
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{
|
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obj.emplace(keys[i].key, gsc_to_json(array[keys[i].key]));
|
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const auto key = keys[i].as<std::string>();
|
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obj.emplace(key, gsc_to_json(array[key]));
|
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}
|
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}
|
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|
||||
|
@ -1,14 +1,15 @@
|
||||
#include <stdinc.hpp>
|
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#include "loader/component_loader.hpp"
|
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#include "scheduler.hpp"
|
||||
|
||||
#include "game/scripting/entity.hpp"
|
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#include "game/scripting/execution.hpp"
|
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#include "scheduler.hpp"
|
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#include "gsc.hpp"
|
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#include "scripting.hpp"
|
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|
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namespace notifies
|
||||
{
|
||||
namespace
|
||||
{
|
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std::vector<scripting::function> say_callbacks;
|
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utils::hook::detour client_command_hook;
|
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|
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void client_command_stub(int clientNum)
|
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@ -17,19 +18,28 @@ namespace notifies
|
||||
|
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game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
|
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|
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auto hidden = false;
|
||||
if (cmd == "say"s || cmd == "say_team"s)
|
||||
{
|
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std::string message = game::ConcatArgs(1);
|
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message.erase(0, 1);
|
||||
|
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const scripting::entity level{*game::levelEntityId};
|
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const auto player = scripting::call("getEntByNum", {clientNum}).as<scripting::entity>();
|
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for (const auto& callback : say_callbacks)
|
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{
|
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const auto entity_id = game::Scr_GetEntityId(clientNum, 0);
|
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const auto result = callback(entity_id, {message, cmd == "say_team"s});
|
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|
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scripting::notify(level, cmd, {player, message});
|
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scripting::notify(player, cmd, {message});
|
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if (result.is<int>())
|
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{
|
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hidden = result.as<int>() == 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return client_command_hook.invoke<void>(clientNum);
|
||||
if (!hidden)
|
||||
{
|
||||
client_command_hook.invoke<void>(clientNum);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -39,6 +49,18 @@ namespace notifies
|
||||
void post_unpack() override
|
||||
{
|
||||
client_command_hook.create(0x502CB0, client_command_stub);
|
||||
|
||||
scripting::on_shutdown([]()
|
||||
{
|
||||
say_callbacks.clear();
|
||||
});
|
||||
|
||||
gsc::function::add("onplayersay", [](const gsc::function_args& args) -> scripting::script_value
|
||||
{
|
||||
const auto function = args[0].as<scripting::function>();
|
||||
say_callbacks.push_back(function);
|
||||
return {};
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -29,6 +29,8 @@ namespace scripting
|
||||
|
||||
std::string current_file;
|
||||
|
||||
std::vector<std::function<void()>> shutdown_callbacks;
|
||||
|
||||
void vm_notify_stub(const unsigned int notify_list_owner_id, const unsigned int string_value,
|
||||
game::VariableValue* top)
|
||||
{
|
||||
@ -77,6 +79,13 @@ namespace scripting
|
||||
{
|
||||
userinfo::clear_overrides();
|
||||
command::clear_script_commands();
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback();
|
||||
}
|
||||
|
||||
shutdown_callbacks = {};
|
||||
g_shutdown_game_hook.invoke<void>(free_scripts);
|
||||
}
|
||||
|
||||
@ -106,6 +115,11 @@ namespace scripting
|
||||
}
|
||||
}
|
||||
|
||||
void on_shutdown(const std::function<void()>& callback)
|
||||
{
|
||||
shutdown_callbacks.push_back(callback);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
|
@ -4,4 +4,6 @@ namespace scripting
|
||||
{
|
||||
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
|
||||
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
||||
|
||||
void on_shutdown(const std::function<void()>& callback);
|
||||
}
|
@ -2,12 +2,6 @@
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "game/scripting/event.hpp"
|
||||
#include "game/scripting/execution.hpp"
|
||||
#include "game/scripting/functions.hpp"
|
||||
#include "game/scripting/array.hpp"
|
||||
|
||||
#include "gsc.hpp"
|
||||
|
||||
namespace userinfo
|
||||
@ -109,8 +103,6 @@ namespace userinfo
|
||||
|
||||
gsc::method::add("resetname", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
|
||||
{
|
||||
const auto name = args[0].as<std::string>();
|
||||
|
||||
if (ent.classnum != 0 || ent.entnum > 17)
|
||||
{
|
||||
throw std::runtime_error("Invalid entity");
|
||||
@ -141,8 +133,6 @@ namespace userinfo
|
||||
|
||||
gsc::method::add("resetclantag", [](const game::scr_entref_t ent, const gsc::function_args& args) -> scripting::script_value
|
||||
{
|
||||
const auto name = args[0].as<std::string>();
|
||||
|
||||
if (ent.classnum != 0 || ent.entnum > 17)
|
||||
{
|
||||
throw std::runtime_error("Invalid entity");
|
||||
|
@ -5,16 +5,18 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
|
||||
{
|
||||
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
const auto value = *reinterpret_cast<DWORD*>(0x20800000);
|
||||
if (value != 0xB9C9566)
|
||||
const auto value = *reinterpret_cast<DWORD*>(0x20900000);
|
||||
if (value != 0xF0681B6A)
|
||||
{
|
||||
printf("\x1b[31m\n**************************************************************************************\n\n");
|
||||
printf("This version of \x1b[33miw5-gsc-utils\x1b[31m is outdated.\n");
|
||||
printf("Download the latest dll from here:\x1b[34m https://github.com/fedddddd/iw5-gsc-utils/releases \x1b[31m\n");
|
||||
printf("\n**************************************************************************************\n\n\x1b[37m");
|
||||
MessageBoxA(NULL,
|
||||
"This version of iw5-gsc-utils is outdated.\n" \
|
||||
"Download the latest dll from here: https://github.com/fedddddd/iw5-gsc-utils/releases" \
|
||||
, "ERROR", MB_ICONERROR);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
|
||||
component_loader::post_unpack();
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include <stdinc.hpp>
|
||||
#include "array.hpp"
|
||||
#include "script_value.hpp"
|
||||
#include "execution.hpp"
|
||||
|
||||
namespace scripting
|
||||
@ -129,9 +130,9 @@ namespace scripting
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<array_key> array::get_keys() const
|
||||
std::vector<script_value> array::get_keys() const
|
||||
{
|
||||
std::vector<array_key> result;
|
||||
std::vector<script_value> result;
|
||||
|
||||
const auto offset = 0xC800 * (this->id_ & 1);
|
||||
auto current = game::scr_VarGlob->objectVariableChildren[this->id_].firstChild;
|
||||
@ -149,16 +150,14 @@ namespace scripting
|
||||
const auto string_value = (unsigned int)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
|
||||
const auto* str = game::SL_ConvertToString(string_value);
|
||||
|
||||
array_key key;
|
||||
script_value key;
|
||||
if (string_value < 0x40000 && str)
|
||||
{
|
||||
key.is_string = true;
|
||||
key.key = str;
|
||||
key = str;
|
||||
}
|
||||
else
|
||||
{
|
||||
key.is_integer = true;
|
||||
key.index = (string_value - 0x800000) & 0xFFFFFF;
|
||||
key = (string_value - 0x800000) & 0xFFFFFF;
|
||||
}
|
||||
|
||||
result.push_back(key);
|
||||
@ -206,16 +205,18 @@ namespace scripting
|
||||
return value;
|
||||
}
|
||||
|
||||
script_value array::get(const array_key& key) const
|
||||
script_value array::get(const script_value& key) const
|
||||
{
|
||||
if (key.is_integer)
|
||||
if (key.is<int>())
|
||||
{
|
||||
return this->get(key.index);
|
||||
return this->get(key.as<int>());
|
||||
}
|
||||
else
|
||||
{
|
||||
return this->get(key.key);
|
||||
return this->get(key.as<std::string>());
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
script_value array::get(const std::string& key) const
|
||||
@ -253,15 +254,15 @@ namespace scripting
|
||||
return variable;
|
||||
}
|
||||
|
||||
void array::set(const array_key& key, const script_value& value) const
|
||||
void array::set(const script_value& key, const script_value& value) const
|
||||
{
|
||||
if (key.is_integer)
|
||||
if (key.is<int>())
|
||||
{
|
||||
this->set(key.index, value);
|
||||
this->set(key.as<int>(), value);
|
||||
}
|
||||
else
|
||||
{
|
||||
this->set(key.key, value);
|
||||
this->set(key.as<std::string>(), value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,16 +1,9 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
struct array_key
|
||||
{
|
||||
bool is_string = false;
|
||||
bool is_integer = false;
|
||||
unsigned int index{};
|
||||
std::string key{};
|
||||
};
|
||||
|
||||
class array_value : public script_value
|
||||
{
|
||||
public:
|
||||
@ -38,7 +31,7 @@ namespace scripting
|
||||
array& operator=(const array& other);
|
||||
array& operator=(array&& other) noexcept;
|
||||
|
||||
std::vector<array_key> get_keys() const;
|
||||
std::vector<script_value> get_keys() const;
|
||||
unsigned int size() const;
|
||||
|
||||
unsigned int push(script_value) const;
|
||||
@ -46,11 +39,11 @@ namespace scripting
|
||||
void erase(const std::string&) const;
|
||||
script_value pop() const;
|
||||
|
||||
script_value get(const array_key&) const;
|
||||
script_value get(const script_value&) const;
|
||||
script_value get(const std::string&) const;
|
||||
script_value get(const unsigned int) const;
|
||||
|
||||
void set(const array_key&, const script_value&) const;
|
||||
void set(const script_value&, const script_value&) const;
|
||||
void set(const std::string&, const script_value&) const;
|
||||
void set(const unsigned int, const script_value&) const;
|
||||
|
||||
@ -71,15 +64,17 @@ namespace scripting
|
||||
return {this->id_, this->get_value_id(key)};
|
||||
}
|
||||
|
||||
array_value operator[](const array_key& key) const
|
||||
template <typename I = int, typename S = std::string>
|
||||
array_value operator[](const script_value& key) const
|
||||
{
|
||||
if (key.is_integer)
|
||||
if (key.is<I>())
|
||||
{
|
||||
return {this->id_, this->get_value_id(key.index)};
|
||||
return { this->id_, this->get_value_id(key.as<I>()) };
|
||||
}
|
||||
else
|
||||
|
||||
if (key.is<S>())
|
||||
{
|
||||
return {this->id_, this->get_value_id(key.key)};
|
||||
return { this->id_, this->get_value_id(key.as<S>()) };
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
#include "entity.hpp"
|
||||
#include "array.hpp"
|
||||
#include "function.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace scripting
|
||||
|
@ -23,7 +23,7 @@ namespace scripting
|
||||
return this->pos_;
|
||||
}
|
||||
|
||||
script_value function::call(entity self, std::vector<script_value> arguments) const
|
||||
script_value function::call(const entity& self, std::vector<script_value> arguments) const
|
||||
{
|
||||
return exec_ent_thread(self, this->pos_, arguments);
|
||||
}
|
||||
|
@ -12,9 +12,9 @@ namespace scripting
|
||||
script_value get_raw() const;
|
||||
const char* get_pos() const;
|
||||
|
||||
script_value call(entity self, std::vector<script_value> arguments) const;
|
||||
script_value call(const entity& self, std::vector<script_value> arguments) const;
|
||||
|
||||
script_value operator()(entity self, std::vector<script_value> arguments) const
|
||||
script_value operator()(const entity& self, std::vector<script_value> arguments) const
|
||||
{
|
||||
return this->call(self, arguments);
|
||||
}
|
||||
|
@ -59,8 +59,8 @@ namespace scripting
|
||||
|
||||
script_function get_function_by_index(const unsigned index)
|
||||
{
|
||||
static const auto function_table = 0x20689DD8;
|
||||
static const auto method_table = 0x2068A5A8;
|
||||
static const auto function_table = game::plutonium::function_table.get();
|
||||
static const auto method_table = game::plutonium::method_table.get();
|
||||
|
||||
if (index < 0x1C7)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ namespace scripting::safe_execution
|
||||
bool call(const script_function function, const game::scr_entref_t& entref)
|
||||
{
|
||||
*game::g_script_error_level += 1;
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
|
||||
{
|
||||
*game::g_script_error_level -= 1;
|
||||
return false;
|
||||
@ -39,7 +39,7 @@ namespace scripting::safe_execution
|
||||
bool set_entity_field(const game::scr_entref_t& entref, const int offset)
|
||||
{
|
||||
*game::g_script_error_level += 1;
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
|
||||
{
|
||||
*game::g_script_error_level -= 1;
|
||||
return false;
|
||||
@ -54,7 +54,7 @@ namespace scripting::safe_execution
|
||||
bool get_entity_field(const game::scr_entref_t& entref, const int offset, game::VariableValue* value)
|
||||
{
|
||||
*game::g_script_error_level += 1;
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
|
||||
if (game::_setjmp(&game::g_script_error[*game::g_script_error_level], 0, 0, 0))
|
||||
{
|
||||
value->type = game::SCRIPT_NONE;
|
||||
value->u.intValue = 0;
|
||||
|
@ -15,6 +15,11 @@ namespace scripting
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(const value_wrap& value)
|
||||
: value_(value.get_raw())
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(void* value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
@ -315,4 +320,10 @@ namespace scripting
|
||||
{
|
||||
return this->value_.get();
|
||||
}
|
||||
|
||||
value_wrap::value_wrap(const scripting::script_value& value, int argument_index)
|
||||
: value_(value)
|
||||
, argument_index_(argument_index)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -8,12 +8,100 @@ namespace scripting
|
||||
class entity;
|
||||
class array;
|
||||
class function;
|
||||
class value_wrap;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<int, std::string> typenames =
|
||||
{
|
||||
{0, "undefined"},
|
||||
{1, "object"},
|
||||
{2, "string"},
|
||||
{3, "localized string"},
|
||||
{4, "vector"},
|
||||
{5, "float"},
|
||||
{6, "integer"},
|
||||
{7, "codepos"},
|
||||
{8, "precodepos"},
|
||||
{9, "function"},
|
||||
{10, "builtin function"},
|
||||
{11, "builtin method"},
|
||||
{12, "stack"},
|
||||
{13, "animation"},
|
||||
{14, "pre animation"},
|
||||
{15, "thread"},
|
||||
{16, "thread"},
|
||||
{17, "thread"},
|
||||
{18, "thread"},
|
||||
{19, "struct"},
|
||||
{20, "removed entity"},
|
||||
{21, "entity"},
|
||||
{22, "array"},
|
||||
{23, "removed thread"},
|
||||
{24, "count"},
|
||||
{25, "<free>"},
|
||||
{26, "thread list"},
|
||||
{27, "endon list"},
|
||||
};
|
||||
|
||||
std::string get_typename(const game::VariableValue& value)
|
||||
{
|
||||
if (value.type == game::SCRIPT_OBJECT)
|
||||
{
|
||||
const auto type = game::scr_VarGlob->objectVariableValue[value.u.uintValue].w.type;
|
||||
return typenames[type];
|
||||
}
|
||||
else
|
||||
{
|
||||
return typenames[value.type];
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, typename A = array>
|
||||
std::string get_c_typename()
|
||||
{
|
||||
auto& info = typeid(T);
|
||||
|
||||
if (info == typeid(std::string))
|
||||
{
|
||||
return "string";
|
||||
}
|
||||
|
||||
if (info == typeid(const char*))
|
||||
{
|
||||
return "string";
|
||||
}
|
||||
|
||||
if (info == typeid(entity))
|
||||
{
|
||||
return "entity";
|
||||
}
|
||||
|
||||
if (info == typeid(array))
|
||||
{
|
||||
return "array";
|
||||
}
|
||||
|
||||
if (info == typeid(function))
|
||||
{
|
||||
return "function";
|
||||
}
|
||||
|
||||
if (info == typeid(vector))
|
||||
{
|
||||
return "vector";
|
||||
}
|
||||
|
||||
return info.name();
|
||||
}
|
||||
}
|
||||
|
||||
class script_value
|
||||
{
|
||||
public:
|
||||
script_value() = default;
|
||||
script_value(const game::VariableValue& value);
|
||||
script_value(const value_wrap& value);
|
||||
|
||||
script_value(void* value);
|
||||
|
||||
@ -43,7 +131,9 @@ namespace scripting
|
||||
{
|
||||
if (!this->is<T>())
|
||||
{
|
||||
throw std::runtime_error("Invalid type");
|
||||
const auto type = get_typename(this->get_raw());
|
||||
const auto c_type = get_c_typename<T>();
|
||||
throw std::runtime_error(std::string("has type '" + type + "' but should be '" + c_type + "'"));
|
||||
}
|
||||
|
||||
return get<T>();
|
||||
@ -52,16 +142,12 @@ namespace scripting
|
||||
template <typename T, typename I = int>
|
||||
T* as_ptr()
|
||||
{
|
||||
if (!this->is<I>())
|
||||
{
|
||||
throw std::runtime_error("Invalid type");
|
||||
}
|
||||
|
||||
const auto value = this->get<I>();
|
||||
const auto value = this->as<I>();
|
||||
|
||||
if (!value)
|
||||
{
|
||||
throw std::runtime_error("Null pointer");
|
||||
throw std::runtime_error("is null");
|
||||
}
|
||||
|
||||
return reinterpret_cast<T*>(value);
|
||||
@ -74,4 +160,50 @@ namespace scripting
|
||||
template <typename T>
|
||||
T get() const;
|
||||
};
|
||||
|
||||
class value_wrap
|
||||
{
|
||||
public:
|
||||
value_wrap(const scripting::script_value& value, int argument_index);
|
||||
|
||||
template <typename T>
|
||||
T as() const
|
||||
{
|
||||
try
|
||||
{
|
||||
return this->value_.as<T>();
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, typename I = int>
|
||||
T* as_ptr()
|
||||
{
|
||||
try
|
||||
{
|
||||
return this->value_.as_ptr<T>();
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
throw std::runtime_error(utils::string::va("parameter %d %s", this->argument_index_, e.what()));
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T is() const
|
||||
{
|
||||
return this->value_.is<T>();
|
||||
}
|
||||
|
||||
const game::VariableValue& get_raw() const
|
||||
{
|
||||
return this->value_.get_raw();
|
||||
}
|
||||
|
||||
int argument_index_{};
|
||||
scripting::script_value value_;
|
||||
};
|
||||
}
|
||||
|
@ -305,21 +305,26 @@ namespace game
|
||||
|
||||
struct playerState_s
|
||||
{
|
||||
char __pad0[1260];
|
||||
unsigned int perks[2];
|
||||
unsigned int perkSlots[9];
|
||||
char __pad1[11752];
|
||||
char __pad0[0x4EC];
|
||||
unsigned int perks[0x2];
|
||||
unsigned int perkSlots[0x9];
|
||||
char __pad1[0x2DE8];
|
||||
};
|
||||
|
||||
struct gclient_s
|
||||
{
|
||||
playerState_s ps;
|
||||
char __pad0[0x2CC];
|
||||
int flags;
|
||||
};
|
||||
|
||||
struct gentity_s
|
||||
{
|
||||
int entnum;
|
||||
char __pad0[340];
|
||||
char __pad0[0x154];
|
||||
gclient_s* client;
|
||||
char __pad1[0x28];
|
||||
int flags;
|
||||
char __pad2[0xEC];
|
||||
};
|
||||
}
|
@ -49,8 +49,10 @@ namespace game
|
||||
WEAK symbol<unsigned int(unsigned int threadId)> Scr_GetSelf{0x5655E0};
|
||||
WEAK symbol<void()> Scr_MakeArray{0x56ADE0};
|
||||
WEAK symbol<void(unsigned int stringValue)> Scr_AddArrayStringIndexed{0x56AE70};
|
||||
WEAK symbol<void(unsigned int classnum, unsigned int name, unsigned int canonicalString, unsigned int offset)> Scr_AddClassField{0x567CD0};
|
||||
|
||||
WEAK symbol<unsigned int(const char* str, unsigned int user)> SL_GetString{0x5649E0};
|
||||
WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{0x5619A0};
|
||||
WEAK symbol<const char*(unsigned int stringValue)> SL_ConvertToString{0x564270};
|
||||
|
||||
WEAK symbol<void(int clientNum, int type, const char* command)> SV_GameSendServerCommand{0x573220};
|
||||
@ -60,7 +62,7 @@ namespace game
|
||||
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0x56DFE0};
|
||||
|
||||
WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{0x7363BC};
|
||||
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x734CF8};
|
||||
WEAK symbol<int(jmp_buf* Buf, int a2, int a3, int a4)> _setjmp{0x734CF8};
|
||||
|
||||
// Variables
|
||||
|
||||
@ -79,7 +81,11 @@ namespace game
|
||||
|
||||
namespace plutonium
|
||||
{
|
||||
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20691228};
|
||||
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20691248};
|
||||
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> function_map_rev{0x20693038};
|
||||
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> method_map_rev{0x20693058};
|
||||
WEAK symbol<std::unordered_map<std::string, std::uint16_t>> token_map_rev{0x20693098};
|
||||
WEAK symbol<int(const char* fmt, ...)> printf{0x208879B0};
|
||||
WEAK symbol<void*> function_table{0x2068BCF0};
|
||||
WEAK symbol<void*> method_table{0x2068C4C0};
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user