more nukes

This commit is contained in:
ineedbots 2021-11-23 11:55:00 -06:00
parent a667b0623b
commit 07e58229fb

View File

@ -508,15 +508,13 @@ nukeSlowMo()
{
level endon ( "nuke_cancelled" );
if ( isDefined( level.nuked ) )
if ( isDefined( level.nuked ) && level.nuked >= 3 )
return;
//SetSlowMotion( <startTimescale>, <endTimescale>, <deltaTime> )
SetSlowMotion( 1.0, 0.25, 0.5 );
level waittill( "nuke_death" );
SetSlowMotion( 0.25, 1, 2.0 );
level.nuked = true;
}
remoteUAV_trackEntities( var_0, var_1, var_2 )
@ -691,9 +689,21 @@ onPlayerDisconnect()
watchNuke()
{
if ( !isDefined( level.nuked ) )
level.nuked = 0;
setDvar( "scr_spawnpointfavorweight", "" );
level waittill( "nuke_death" );
setDvar( "scr_spawnpointfavorweight", "499999" );
while ( true )
{
level waittill( "nuke_death" );
level.nuked++;
if ( !isDefined( level.nuked ) || level.nuked < 3 )
continue;
setDvar( "scr_spawnpointfavorweight", "499999" );
}
}
onChangeKit()