Prep for bot chatter

This commit is contained in:
ineed bots 2022-04-20 12:59:21 -06:00
parent d8bc00708e
commit 234e095efe
5 changed files with 130 additions and 40 deletions

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@ -92,6 +92,8 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
| bots_skill_allies_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_min | The minimum difficulty level for the bots. | 1 |
| bots_skill_max | The maximum difficulty level for the bots. | 7 |
| bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | false |
| bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | true |
| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
@ -116,7 +118,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
## Credits
- Plutonium Team - https://plutonium.pw/
- CoD4x Team - https://github.com/callofduty4x/CoD4x_Server
- INeedGames(me) - http://www.moddb.com/mods/bot-warfare
- INeedGames - http://www.moddb.com/mods/bot-warfare
- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
- PeZBot team - http://www.moddb.com/mods/pezbot
- apdonato - http://rsebots.blogspot.ca/

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@ -80,6 +80,12 @@ init()
if ( getDvar( "bots_skill_allies_med" ) == "" )
setDvar( "bots_skill_allies_med", 0 );
if ( getDvar( "bots_skill_min" ) == "" )
setDvar( "bots_skill_min", 1 );
if ( getDvar( "bots_skill_max" ) == "" )
setDvar( "bots_skill_max", 7 );
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false );
@ -606,9 +612,6 @@ addNotifyOnAirdrops_loop()
{
airdrop = dropCrates[i];
if ( !isDefined( airdrop.owner ) )
continue;
if ( isDefined( airdrop.doingPhysics ) )
continue;
@ -638,7 +641,26 @@ doNotifyOnAirdrop()
self waittill( "physics_finished" );
self.doingPhysics = false;
self.owner notify( "crate_physics_done" );
if ( isDefined( self.owner ) )
self.owner notify( "crate_physics_done" );
self thread onCarepackageCaptured();
}
/*
Waits to be captured
*/
onCarepackageCaptured()
{
self endon( "death" );
self waittill( "captured", player );
if ( isDefined( self.owner ) && self.owner is_bot() )
{
self.owner BotNotifyBotEvent( "crate_cap", "captured", self, player );
}
}
/*
@ -702,6 +724,26 @@ connected()
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
}
/*
DEBUG
*/
watchBotDebugEvent()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
{
PrintLn( "Bot Warfare debug: " + self.name + ": " + str );
}
}
}
/*
@ -806,6 +848,20 @@ diffBots_loop()
player.pers["bots"]["skill"]["base"] = var_skill;
}
}
playercount = level.players.size;
min_diff = GetDvarInt( "bots_skill_min" );
max_diff = GetDvarInt( "bots_skill_max" );
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !player is_bot() )
continue;
player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
}
}
/*

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@ -2193,6 +2193,7 @@ doWalkScriptNotify()
*/
doWalk( goal, dist, isScriptGoal )
{
level endon ( "game_ended" );
self endon( "kill_goal" );
self endon( "goal_internal" ); //so that the watchOnGoal notify can happen same frame, not a frame later
@ -2290,6 +2291,8 @@ movetowards( goal )
randomDir = self getRandomLargestStafe( stucks );
self BotNotifyBotEvent( "stuck" );
self botMoveTo( randomDir );
wait stucks;
self stand();
@ -2314,7 +2317,7 @@ movetowards( goal )
if ( distanceSquared( self.origin, lastOri ) < 32 * 32 )
{
// check if directly above or below
if ( abs( goal[2] - self.origin[2] ) > 64 && getConeDot( goal + ( 1, 1, 0 ), self.origin + ( -1, -1, 0 ), VectorToAngles( ( goal[0], goal[1], self.origin[2] ) - self.origin ) ) < 0.64 && DistanceSquared2D(self.origin, goal) < 32 * 32 )
if ( abs( goal[2] - self.origin[2] ) > 64 && getConeDot( goal + ( 1, 1, 0 ), self.origin + ( -1, -1, 0 ), VectorToAngles( ( goal[0], goal[1], self.origin[2] ) - self.origin ) ) < 0.64 && DistanceSquared2D( self.origin, goal ) < 32 * 32 )
{
stucks = 2;
}
@ -2789,29 +2792,31 @@ bot_lookat( pos, time, vel, doAimPredict )
angles = VectorToAngles( ( pos - myEye ) - anglesToForward( myAngle ) );
X = ( angles[0] - myAngle[0] );
while ( X > 170.0 )
X = X - 360.0;
while ( X < -170.0 )
X = X + 360.0;
X = AngleClamp180( angles[0] - myAngle[0] );
X = X / steps;
Y = ( angles[1] - myAngle[1] );
while ( Y > 180.0 )
Y = Y - 360.0;
while ( Y < -180.0 )
Y = Y + 360.0;
Y = AngleClamp180( angles[1] - myAngle[1] );
Y = Y / steps;
for ( i = 0; i < steps; i++ )
{
myAngle = ( myAngle[0] + X, myAngle[1] + Y, 0 );
newX = myAngle[0] + X;
while ( newX < 0 )
newX += 360.0;
while ( newX >= 360.0 )
newX -= 360.0;
newY = myAngle[1] + Y;
while ( newY < 0 )
newY += 360.0;
while ( newY >= 360.0 )
newY -= 360.0;
myAngle = ( newX, newY, 0 );
self setPlayerAngles( myAngle );
wait 0.05;
}

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@ -2142,6 +2142,10 @@ bot_think_camp_loop()
self SetScriptGoal( campSpot.origin, 16 );
time = randomIntRange( 10, 20 );
self BotNotifyBotEvent( "camp", "go", campSpot, time );
ret = self waittill_any_return( "new_goal", "goal", "bad_path" );
if ( ret != "new_goal" )
@ -2150,8 +2154,12 @@ bot_think_camp_loop()
if ( ret != "goal" )
return;
self thread killCampAfterTime( randomIntRange( 10, 20 ) );
self BotNotifyBotEvent( "camp", "start", campSpot, time );
self thread killCampAfterTime( time );
self CampAtSpot( campSpot.origin, campSpot.origin + AnglesToForward( campSpot.angles ) * 2048 );
self BotNotifyBotEvent( "camp", "stop", campSpot, time );
}
/*
@ -2277,8 +2285,14 @@ bot_think_follow_loop()
if ( !isDefined( toFollow ) )
return;
self thread killFollowAfterTime( randomIntRange( 10, 20 ) );
time = randomIntRange( 10, 20 );
self BotNotifyBotEvent( "follow", "start", toFollow, time );
self thread killFollowAfterTime( time );
self followPlayer( toFollow );
self BotNotifyBotEvent( "follow", "stop", toFollow, time );
}
/*
@ -4127,6 +4141,8 @@ bot_crate_think_loop( data )
if ( !isDefined( crate ) )
return;
self BotNotifyBotEvent( "crate_cap", "go", crate );
self.bot_lock_goal = true;
radius = GetDvarFloat( "player_useRadius" ) - 16;
@ -4142,9 +4158,16 @@ bot_crate_think_loop( data )
self ClearScriptGoal();
if ( path != "goal" || !isDefined( crate ) || DistanceSquared( self.origin, crate.origin ) > radius * radius )
{
if ( isDefined( crate ) && path == "bad_path" )
self BotNotifyBotEvent( "crate_cap", "unreachable", crate );
return;
}
}
self BotNotifyBotEvent( "crate_cap", "start", crate );
self BotRandomStance();
self BotFreezeControls( true );
@ -4152,13 +4175,16 @@ bot_crate_think_loop( data )
waitTime = 3.25;
if ( isDefined( crate.owner ) && crate.owner == self )
if ( !isDefined( crate.owner ) || crate.owner == self )
waitTime = 0.75;
self thread BotPressUse( waitTime );
wait waitTime;
self BotFreezeControls( false );
// check if actually captured it?
self BotNotifyBotEvent( "crate_cap", "stop", crate );
}
/*
@ -7638,7 +7664,7 @@ bot_vip_loop()
if ( !isReallyAlive( player ) )
continue;
if ( isDefined( self.isVip ) && self.isVip )
if ( isDefined( player.isVip ) && player.isVip )
vip = player;
}

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@ -230,6 +230,14 @@ BotStopMoving( what )
self notify( "kill_goal" );
}
/*
Notify the bot chat message
*/
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
{
self notify( "bot_event", msg, a, b, c, d, e, f, g );
}
/*
Returns if the bot has a script goal.
(like t5 gsc bot)
@ -766,19 +774,6 @@ Round( x )
return y;
}
/*
Rounds up the given value.
*/
RoundUp( floatVal )
{
i = int( floatVal );
if ( i != floatVal )
return i + 1;
else
return i;
}
/*
converts a string into a float
*/
@ -2493,6 +2488,12 @@ botGiveLoadout( team, class, allowCopycat, setPrimarySpawnWeapon ) // setPrimary
if ( loadoutStreakType == "streaktype_support" )
loadoutStreakType = "streaktype_assault";
if ( loadoutPrimary == "riotshield" )
loadoutPrimary = "iw5_m4";
if ( loadoutSecondary == "riotshield" )
loadoutSecondary = "iw5_m4";
}
self maps\mp\gametypes\_class::loadoutFakePerks( loadoutStreakType );