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one last fix
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@ -785,7 +785,7 @@ updateWeaponRank( oldxp, weapon )
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self SetPlayerData( "weaponRank", weapon, newRankId );
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self SetPlayerData( "weaponRank", weapon, newRankId );
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//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
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//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
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println( "promoted " + self.name + "'s weapon from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getWeaponRankXP( weapon ) + "." );
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// println( "promoted " + self.name + "'s weapon from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getWeaponRankXP( weapon ) + "." );
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// now that we've ranked up, process the mastery challenge
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// now that we've ranked up, process the mastery challenge
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self thread maps\mp\gametypes\_missions::masteryChallengeProcess( weapon );
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self thread maps\mp\gametypes\_missions::masteryChallengeProcess( weapon );
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