Bots do random action at obj

This commit is contained in:
ineed bots 2022-04-08 21:29:40 -06:00
parent 2f2b5eca2f
commit 521e31211e
2 changed files with 179 additions and 0 deletions

View File

@ -4145,6 +4145,8 @@ bot_crate_think_loop( data )
return;
}
self BotRandomStance();
self BotFreezeControls( true );
self bot_wait_stop_move();
@ -4713,6 +4715,7 @@ bot_killstreak_think_loop( data )
placeNot = "place_sentry";
cancelNot = "cancel_sentry";
distCheck = 1000 * 1000;
doRandomStance = false;
switch ( streakName )
{
@ -4737,6 +4740,7 @@ bot_killstreak_think_loop( data )
placeNot = "place_carryRemoteUAV";
cancelNot = "cancel_carryRemoteUAV";
distCheck = 100 * 100;
doRandomStance = true;
break;
case "remote_tank":
@ -4744,12 +4748,16 @@ bot_killstreak_think_loop( data )
placeNot = "place_tank";
cancelNot = "cancel_tank";
distCheck = 100 * 100;
doRandomStance = true;
break;
}
if ( DistanceSquared( self.origin, forwardTrace["position"] ) < distCheck && self.pers["bots"]["skill"]["base"] > 3 )
return;
if ( doRandomStance )
self BotRandomStance();
self BotStopMoving( true );
self SetScriptAimPos( forwardTrace["position"] );
@ -4776,6 +4784,7 @@ bot_killstreak_think_loop( data )
if ( !isDefined( location ) )
return;
self BotRandomStance();
self setUsingRemote( "remotemissile" );
self thread clear_remote_on_death();
self BotStopMoving( true );
@ -4852,6 +4861,7 @@ bot_killstreak_think_loop( data )
return;
}
self BotRandomStance();
self BotStopMoving( true );
if ( self changeToWeapon( ksWeap ) )
@ -5055,6 +5065,138 @@ bot_killstreak_think()
}
}
/*
Bots do random stance
*/
BotRandomStance()
{
if ( randomInt( 100 ) < 80 )
self BotSetStance( "prone" );
else if ( randomInt( 100 ) < 60 )
self BotSetStance( "crouch" );
else
self BotSetStance( "stand" );
}
/*
Bots will use a random equipment
*/
BotUseRandomEquipment()
{
self endon( "death" );
self endon( "disconnect" );
nade = undefined;
if ( self GetAmmoCount( "claymore_mp" ) )
nade = "claymore_mp";
if ( self GetAmmoCount( "flare_mp" ) )
nade = "flare_mp";
if ( self GetAmmoCount( "c4_mp" ) )
nade = "c4_mp";
if ( self GetAmmoCount( "bouncingbetty_mp" ) )
nade = "bouncingbetty_mp";
if ( self GetAmmoCount( "portable_radar_mp" ) )
nade = "portable_radar_mp";
if ( self GetAmmoCount( "scrambler_mp" ) )
nade = "scrambler_mp";
if ( self GetAmmoCount( "trophy_mp" ) )
nade = "trophy_mp";
if ( !isDefined( nade ) )
return;
self botThrowGrenade( nade, 0.05 );
}
/*
Bots will look at a random thing
*/
BotLookAtRandomThing( obj_target )
{
self endon( "death" );
self endon( "disconnect" );
if ( self HasScriptAimPos() )
return;
rand = RandomInt( 100 );
nearestEnemy = undefined;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( !isDefined( player ) || !isDefined( player.team ) )
continue;
if ( !isAlive( player ) )
continue;
if ( level.teamBased && self.team == player.team )
continue;
if ( !isDefined( nearestEnemy ) || DistanceSquared( self.origin, player.origin ) < DistanceSquared( self.origin, nearestEnemy.origin ) )
{
nearestEnemy = player;
}
}
origin = ( 0, 0, self GetEyeHeight() );
if ( isDefined( nearestEnemy ) && DistanceSquared( self.origin, nearestEnemy.origin ) < 1024 * 1024 && rand < 40 )
origin += ( nearestEnemy.origin[0], nearestEnemy.origin[1], self.origin[2] );
else if ( isDefined( obj_target ) && rand < 50 )
origin += ( obj_target.origin[0], obj_target.origin[1], self.origin[2] );
else if ( rand < 85 )
origin += self.origin + AnglesToForward( ( 0, self.angles[1] - 180, 0 ) ) * 1024;
else
origin += self.origin + AnglesToForward( ( 0, RandomInt( 360 ), 0 ) ) * 1024;
self SetScriptAimPos( origin );
wait 2;
self ClearScriptAimPos();
}
/*
Bots will do stuff while waiting for objective
*/
bot_do_random_action_for_objective( obj_target )
{
self endon( "death" );
self endon( "disconnect" );
self notify( "bot_do_random_action_for_objective" );
self endon( "bot_do_random_action_for_objective" );
if ( !isDefined( self.bot_random_obj_action ) )
{
self.bot_random_obj_action = true;
if ( randomInt( 100 ) < 80 )
self thread BotUseRandomEquipment();
if ( randomInt( 100 ) < 75 )
self thread BotLookAtRandomThing( obj_target );
}
else
{
if ( self GetStance() != "prone" && randomInt( 100 ) < 15 )
self BotSetStance( "prone" );
else if ( randomInt( 100 ) < 5 )
self thread BotLookAtRandomThing( obj_target );
}
wait 2;
self.bot_random_obj_action = undefined;
}
/*
Bots hang around the enemy's flag to spawn kill em
*/
@ -5311,6 +5453,8 @@ bot_dom_cap_think_loop()
if ( flag.useObj.curProgress == cur )
break;//some enemy is near us, kill him
self thread bot_do_random_action_for_objective( flag );
}
self ClearScriptGoal();
@ -5439,6 +5583,8 @@ bot_hq_loop()
if ( cur == gameobj.curProgress )
break;//no prog made, enemy must be capping
self thread bot_do_random_action_for_objective( gameobj.trigger );
}
self ClearScriptGoal();
@ -5656,6 +5802,7 @@ bot_sab_loop()
return;
}
self BotRandomStance();
self SetScriptGoal( self.origin, 64 );
self bot_wait_stop_move();
@ -5775,6 +5922,7 @@ bot_sab_loop()
return;
}
self BotRandomStance();
self SetScriptGoal( self.origin, 64 );
self bot_wait_stop_move();
@ -5977,6 +6125,7 @@ bot_sd_defenders_loop( data )
return;
}
self BotRandomStance();
self SetScriptGoal( self.origin, 64 );
self bot_wait_stop_move();
@ -6191,6 +6340,7 @@ bot_sd_attackers_loop( data )
return;
}
self BotRandomStance();
self SetScriptGoal( self.origin, 64 );
self bot_wait_stop_move();
@ -6681,6 +6831,7 @@ bot_dem_attackers_loop()
return;
}
self BotRandomStance();
self SetScriptGoal( self.origin, 64 );
self bot_wait_stop_move();
@ -6914,6 +7065,7 @@ bot_dem_defenders_loop()
return;
}
self BotRandomStance();
self SetScriptGoal( self.origin, 64 );
self bot_wait_stop_move();
@ -7172,6 +7324,8 @@ bot_gtnw_loop()
if ( cur == level.nukeSite.curProgress )
break;//no prog made, enemy must be capping
self thread bot_do_random_action_for_objective( trigger );
}
self ClearScriptGoal();
@ -7428,6 +7582,8 @@ bot_arena_loop()
if ( cur == flag.curProgress )
break;//no prog made, enemy must be capping
self thread bot_do_random_action_for_objective( flag.trigger );
}
self ClearScriptGoal();
@ -7734,6 +7890,8 @@ bot_grnd_loop()
break;
wait 0.5;
self thread bot_do_random_action_for_objective( level.grnd_zone );
}
if ( self HasScriptGoal() && self GetScriptGoal() == goal )

View File

@ -72,6 +72,27 @@ is_bot()
return ( ( isDefined( self.pers["isBot"] ) && self.pers["isBot"] ) || ( isDefined( self.pers["isBotWarfare"] ) && self.pers["isBotWarfare"] ) || isSubStr( self getguid() + "", "bot" ) );
}
/*
Set the bot's stance
*/
BotSetStance( stance )
{
switch ( stance )
{
case "stand":
self maps\mp\bots\_bot_internal::stand();
break;
case "crouch":
self maps\mp\bots\_bot_internal::crouch();
break;
case "prone":
self maps\mp\bots\_bot_internal::prone();
break;
}
}
/*
Bot changes to the weap
*/