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https://github.com/ineedbots/iw5_bot_warfare.git
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14
.gitignore
vendored
14
.gitignore
vendored
@ -5,13 +5,15 @@
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!/.gitignore
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# Folder to not ignore
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!/scripts
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!/raw
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/raw/*
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!/raw/scripts
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!/maps
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/maps/*
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!/maps/mp/
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/maps/mp/*
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!/maps/mp/bots/
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!/raw/maps
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/raw/maps/*
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!/raw/maps/mp/
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/raw/maps/mp/*
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!/raw/maps/mp/bots/
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*.zip
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Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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Load Diff
@ -1,4 +1,4 @@
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init()
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{
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level thread maps\mp\bots\_bot::init();
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}
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init()
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{
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level thread maps\mp\bots\_bot::init();
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}
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@ -1,4 +1,4 @@
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init()
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{
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level thread maps\mp\bots\_menu::init();
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}
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init()
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{
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level thread maps\mp\bots\_menu::init();
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}
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@ -1,73 +1,73 @@
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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#include maps\mp\bots\_bot_utility;
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init()
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{
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setDvarIfUninitialized( "bots_test", true );
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if (!getDvarInt("bots_test"))
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return;
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level thread onConnected();
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level thread onframe();
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}
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onframe()
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{
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for(;;)
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{
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wait 0.05;
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if(getDvarInt("developer")) print("time:" + getTime() + " child0:" + getVarUsage(0) + " child1:" + getVarUsage(1) + " notifycount:" + getVarUsage(2));
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}
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}
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onConnected()
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{
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for (;;)
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{
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level waittill("connected", player);
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player thread test();
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player thread onSpawn();
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}
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}
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onSpawn()
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{
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self endon("disconnect");
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for (;;)
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{
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self waittill("spawned_player");
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self thread spawned();
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}
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}
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spawned()
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{
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self endon("disconnect");
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self endon("death");
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wait 0.5;
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}
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test()
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{
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self endon("disconnect");
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for (;;)
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{
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wait 0.05;
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if (self is_bot())
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{
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}
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else
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{
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}
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}
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}
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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#include maps\mp\bots\_bot_utility;
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init()
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{
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setDvarIfUninitialized( "bots_test", true );
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if (!getDvarInt("bots_test"))
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return;
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level thread onConnected();
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level thread onframe();
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}
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onframe()
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{
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for(;;)
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{
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wait 0.05;
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if(getDvarInt("developer")) print("time:" + getTime() + " child0:" + getVarUsage(0) + " child1:" + getVarUsage(1) + " notifycount:" + getVarUsage(2));
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}
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}
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onConnected()
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{
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for (;;)
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{
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level waittill("connected", player);
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player thread test();
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player thread onSpawn();
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}
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}
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onSpawn()
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{
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self endon("disconnect");
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for (;;)
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{
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self waittill("spawned_player");
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self thread spawned();
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}
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}
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spawned()
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{
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self endon("disconnect");
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self endon("death");
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wait 0.5;
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}
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test()
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{
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self endon("disconnect");
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for (;;)
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{
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wait 0.05;
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if (self is_bot())
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{
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}
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else
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{
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}
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}
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}
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@ -1,4 +1,4 @@
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init()
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{
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level thread maps\mp\bots\_wp_editor::init();
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}
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init()
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{
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level thread maps\mp\bots\_wp_editor::init();
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}
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@ -1,28 +1,28 @@
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game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
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if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
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return
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end
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local huddamage = game:newclienthudelem(attacker)
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huddamage.alignx = "center"
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huddamage.horzalign = "center"
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huddamage.x = 10
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huddamage.y = 235
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huddamage.fontscale = 1.6
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huddamage.font = "objective"
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huddamage:setvalue(damage)
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if (hitloc == "head") then
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huddamage.color = vector:new(1, 1, 0.25)
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end
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huddamage:moveovertime(1)
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huddamage:fadeovertime(1)
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huddamage.alpha = 0
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huddamage.x = math.random(25, 70)
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huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
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game:ontimeout(function()
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huddamage:destroy()
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end, 1000)
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end)
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game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
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if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
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return
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end
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local huddamage = game:newclienthudelem(attacker)
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huddamage.alignx = "center"
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huddamage.horzalign = "center"
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huddamage.x = 10
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huddamage.y = 235
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huddamage.fontscale = 1.6
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huddamage.font = "objective"
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huddamage:setvalue(damage)
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if (hitloc == "head") then
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huddamage.color = vector:new(1, 1, 0.25)
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end
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huddamage:moveovertime(1)
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huddamage:fadeovertime(1)
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huddamage.alpha = 0
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huddamage.x = math.random(25, 70)
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huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
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game:ontimeout(function()
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huddamage:destroy()
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end, 1000)
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end)
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