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mirror of https://github.com/ineedbots/iw5_bot_warfare.git synced 2026-05-19 11:01:43 +00:00

Move files

This commit is contained in:
ineedbots
2021-06-02 22:06:18 -06:00
parent 955daae077
commit 7de40cc662
15 changed files with 7862 additions and 7860 deletions
+8 -6
View File
@@ -5,13 +5,15 @@
!/.gitignore
# Folder to not ignore
!/scripts
!/raw
/raw/*
!/raw/scripts
!/maps
/maps/*
!/maps/mp/
/maps/mp/*
!/maps/mp/bots/
!/raw/maps
/raw/maps/*
!/raw/maps/mp/
/raw/maps/mp/*
!/raw/maps/mp/bots/
*.zip
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+4 -4
View File
@@ -1,4 +1,4 @@
init()
{
level thread maps\mp\bots\_bot::init();
}
init()
{
level thread maps\mp\bots\_bot::init();
}
@@ -1,4 +1,4 @@
init()
{
level thread maps\mp\bots\_menu::init();
}
init()
{
level thread maps\mp\bots\_menu::init();
}
@@ -1,73 +1,73 @@
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
#include maps\mp\bots\_bot_utility;
init()
{
setDvarIfUninitialized( "bots_test", true );
if (!getDvarInt("bots_test"))
return;
level thread onConnected();
level thread onframe();
}
onframe()
{
for(;;)
{
wait 0.05;
if(getDvarInt("developer")) print("time:" + getTime() + " child0:" + getVarUsage(0) + " child1:" + getVarUsage(1) + " notifycount:" + getVarUsage(2));
}
}
onConnected()
{
for (;;)
{
level waittill("connected", player);
player thread test();
player thread onSpawn();
}
}
onSpawn()
{
self endon("disconnect");
for (;;)
{
self waittill("spawned_player");
self thread spawned();
}
}
spawned()
{
self endon("disconnect");
self endon("death");
wait 0.5;
}
test()
{
self endon("disconnect");
for (;;)
{
wait 0.05;
if (self is_bot())
{
}
else
{
}
}
}
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
#include maps\mp\bots\_bot_utility;
init()
{
setDvarIfUninitialized( "bots_test", true );
if (!getDvarInt("bots_test"))
return;
level thread onConnected();
level thread onframe();
}
onframe()
{
for(;;)
{
wait 0.05;
if(getDvarInt("developer")) print("time:" + getTime() + " child0:" + getVarUsage(0) + " child1:" + getVarUsage(1) + " notifycount:" + getVarUsage(2));
}
}
onConnected()
{
for (;;)
{
level waittill("connected", player);
player thread test();
player thread onSpawn();
}
}
onSpawn()
{
self endon("disconnect");
for (;;)
{
self waittill("spawned_player");
self thread spawned();
}
}
spawned()
{
self endon("disconnect");
self endon("death");
wait 0.5;
}
test()
{
self endon("disconnect");
for (;;)
{
wait 0.05;
if (self is_bot())
{
}
else
{
}
}
}
@@ -1,4 +1,4 @@
init()
{
level thread maps\mp\bots\_wp_editor::init();
}
init()
{
level thread maps\mp\bots\_wp_editor::init();
}
@@ -1,28 +1,28 @@
game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
return
end
local huddamage = game:newclienthudelem(attacker)
huddamage.alignx = "center"
huddamage.horzalign = "center"
huddamage.x = 10
huddamage.y = 235
huddamage.fontscale = 1.6
huddamage.font = "objective"
huddamage:setvalue(damage)
if (hitloc == "head") then
huddamage.color = vector:new(1, 1, 0.25)
end
huddamage:moveovertime(1)
huddamage:fadeovertime(1)
huddamage.alpha = 0
huddamage.x = math.random(25, 70)
huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
game:ontimeout(function()
huddamage:destroy()
end, 1000)
end)
game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
return
end
local huddamage = game:newclienthudelem(attacker)
huddamage.alignx = "center"
huddamage.horzalign = "center"
huddamage.x = 10
huddamage.y = 235
huddamage.fontscale = 1.6
huddamage.font = "objective"
huddamage:setvalue(damage)
if (hitloc == "head") then
huddamage.color = vector:new(1, 1, 0.25)
end
huddamage:moveovertime(1)
huddamage:fadeovertime(1)
huddamage.alpha = 0
huddamage.x = math.random(25, 70)
huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
game:ontimeout(function()
huddamage:destroy()
end, 1000)
end)