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small fix
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@ -1669,7 +1669,7 @@ aim_loop()
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conedot = getConeDot( aimpos, eyePos, angles );
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if ( conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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self thread bot_lookat( aimpos, 0.05 );
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else
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self thread bot_lookat( aimpos, aimspeed, target getVelocity(), true );
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@ -1683,7 +1683,7 @@ aim_loop()
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conedot = getConeDot( aimpos, eyePos, angles );
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if ( conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
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self thread bot_lookat( aimpos, 0.05 );
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else
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self thread bot_lookat( aimpos, aimspeed );
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