bots target through glass

This commit is contained in:
ineedbots 2021-07-13 18:59:32 -06:00
parent 7cfffeb03a
commit 90b0891b98

View File

@ -1219,13 +1219,17 @@ target_loop()
targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
canTargetPlayer = ( ( bulletTracePassed( myEye, targetHead, false, undefined ) ||
bulletTracePassed( myEye, targetAnkleLeft, false, undefined ) ||
bulletTracePassed( myEye, targetAnkleRight, false, undefined ) )
traceHead = bulletTrace( myEye, targetHead, false );
traceAnkleLeft = bulletTrace( myEye, targetAnkleLeft, false );
traceAnkleRight = bulletTrace( myEye, targetAnkleRight, false );
&& ( sightTracePassed( myEye, targetHead, false, undefined ) ||
sightTracePassed( myEye, targetAnkleLeft, false, undefined ) ||
sightTracePassed( myEye, targetAnkleRight, false, undefined ) )
canTargetPlayer = ( ( sightTracePassed( myEye, targetHead, false ) ||
sightTracePassed( myEye, targetAnkleLeft, false ) ||
sightTracePassed( myEye, targetAnkleRight, false ) )
&& ( ( traceHead["fraction"] >= 1.0 || traceHead["surfacetype"] == "glass" ) ||
( traceAnkleLeft["fraction"] >= 1.0 || traceAnkleLeft["surfacetype"] == "glass" ) ||
( traceAnkleRight["fraction"] >= 1.0 || traceAnkleRight["surfacetype"] == "glass" ) )
&& ( ignoreSmoke ||
SmokeTrace( myEye, player.origin, level.smokeRadius ) ||