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cleanup
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@ -716,16 +716,6 @@ isWeaponDroppable( weap )
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return ( maps\mp\gametypes\_weapons::mayDropWeapon( weap ) );
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}
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/*
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Returns the height the viewpos is above the origin
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*/
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getEyeHeight()
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{
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myEye = self getEye();
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return myEye[2] - self.origin[2];
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}
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/*
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Does a notify after a delay
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*/
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