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@@ -88,7 +88,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 |
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| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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@@ -137,7 +137,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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- INeedGames - http://www.moddb.com/mods/bot-warfare
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- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
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- PeZBot team - http://www.moddb.com/mods/pezbot
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- apdonato - http://rsebots.blogspot.ca/
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- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
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- Ability
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- Salvation
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- Xensik - https://github.com/xensik/gsc-tool
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@@ -945,10 +945,10 @@ connected()
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level.bots[ level.bots.size ] = self;
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self thread onDisconnect();
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level notify( "bot_connected", self );
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self thread watchBotDebugEvent();
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waittillframeend; // wait for waittills to process
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level notify( "bot_connected", self );
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}
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/*
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@@ -2455,7 +2455,7 @@ bot_think_camp_loop()
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self SetScriptGoal( campSpot.origin, 16 );
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time = randomintrange( 10, 20 );
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time = randomintrange( 30, 90 );
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self BotNotifyBotEvent( "camp", "go", campSpot, time );
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@@ -2514,7 +2514,17 @@ killCampAfterTime( time )
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self endon( "disconnect" );
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self endon( "kill_camp_bot" );
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wait time + 0.05;
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timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
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while ( time > 0 && timeleft >= 60 )
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{
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wait 1;
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timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000;
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time--;
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}
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wait 0.05;
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self ClearScriptGoal();
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self ClearScriptAimPos();
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@@ -79,9 +79,6 @@ removeChildFixed( element )
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}
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self.children = temp;
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element.index = undefined;
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element.parent = undefined;
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}
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destroyElemFixed()
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