mirror of
https://github.com/ineedbots/iw5_bot_warfare.git
synced 2025-07-06 02:51:47 +00:00
Compare commits
13 Commits
v2.2.0
...
c8df9ef311
Author | SHA1 | Date | |
---|---|---|---|
c8df9ef311 | |||
0b22a6b8a6 | |||
60a8f65180 | |||
5719080f45 | |||
1bf8314acd | |||
f31a306b0a | |||
c4a222089c | |||
a1651baa5a | |||
748d261c02 | |||
06dfea7790 | |||
a9ea7acec3 | |||
26a5adae13 | |||
a37aadfc2b |
@ -1,10 +1,10 @@
|
||||
name: main
|
||||
name: gsc-tool
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
main-win:
|
||||
name: Test on Windows
|
||||
name: Compile on Windows
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
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||||
@ -18,4 +18,4 @@ jobs:
|
||||
|
||||
- name: Run script
|
||||
run: |
|
||||
ci/main.bat
|
||||
ci/gsc-tool.bat
|
16
.github/workflows/pregsc.ymloff
vendored
Normal file
16
.github/workflows/pregsc.ymloff
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
name: pregsc
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
main-win:
|
||||
name: Run on Windows
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Check out files
|
||||
uses: actions/checkout@main
|
||||
|
||||
- name: Run script
|
||||
run: |
|
||||
ci/pregsc.bat
|
8
.gitignore
vendored
8
.gitignore
vendored
@ -1,8 +1,14 @@
|
||||
*.zip
|
||||
*.log
|
||||
*.stat
|
||||
*.exe
|
||||
*.gscbin
|
||||
!ci/
|
||||
out/
|
||||
logs/
|
||||
demos/
|
||||
missingasset.csv
|
||||
*.exe
|
||||
compiled/
|
||||
source/
|
||||
pregsc/
|
||||
pregsc.dat
|
||||
|
@ -87,7 +87,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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||||
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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||||
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
|
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| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
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| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
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| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
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| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
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@ -115,7 +115,6 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
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- v2.2.0
|
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- Bots can now melee lunge
|
||||
- Fixed some chat related script runtime errors
|
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- Waypoints only load from csv now
|
||||
- Fix bots possibly being stuck in sab
|
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- Major cleanup
|
||||
|
||||
@ -131,6 +130,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
|
||||
- apdonato - http://rsebots.blogspot.ca/
|
||||
- Ability
|
||||
- Salvation
|
||||
- Xensik - https://github.com/xensik/gsc-tool
|
||||
|
||||
### Waypoint Creators
|
||||
- FragsAreUs - https://github.com/FragsAreUs
|
||||
|
6
ci/gsc-tool.bat
Normal file
6
ci/gsc-tool.bat
Normal file
@ -0,0 +1,6 @@
|
||||
@echo off
|
||||
|
||||
xcopy /y .\ci\*.gscbin .\
|
||||
rm .\scripts\mp\bots_adapter_piw5.gsc
|
||||
|
||||
gsc-tool.exe -m comp -g iw5 -s pc .\
|
@ -1,6 +0,0 @@
|
||||
@echo off
|
||||
|
||||
xcopy /y ci .
|
||||
rm scripts\mp\bots_adapter_piw5.gsc
|
||||
|
||||
gsc-tool.exe -m comp -g iw5 -s pc .
|
10
ci/pregsc.bat
Normal file
10
ci/pregsc.bat
Normal file
@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
if not exist ".\source\" mkdir .\source\
|
||||
if not exist ".\source\scripts\" mkdir .\source\scripts\
|
||||
if not exist ".\source\maps\" mkdir .\source\maps\
|
||||
|
||||
xcopy /y /s /e .\scripts\ .\source\scripts\
|
||||
xcopy /y /s /e .\maps\ .\source\maps\
|
||||
|
||||
preGSC.exe -noforeach -nopause -infold .\source\ -outfold .\pregsc\
|
@ -235,6 +235,12 @@ onWeaponChange()
|
||||
{
|
||||
first = false;
|
||||
newWeapon = self getcurrentweapon();
|
||||
|
||||
// hack fix for botstop overridding weapon
|
||||
if ( newWeapon != "none" )
|
||||
{
|
||||
self switchtoweapon( newWeapon );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1177,24 +1183,27 @@ updateBones()
|
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self endon( "disconnect" );
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self endon( "spawned_player" );
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|
||||
bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
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waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
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|
||||
for ( ;; )
|
||||
{
|
||||
self waittill_any_timeout( waittime, "new_enemy" );
|
||||
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
|
||||
bones = strtok( oldbones, "," );
|
||||
|
||||
if ( !isalive( self ) )
|
||||
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
|
||||
{
|
||||
return;
|
||||
self waittill_any_timeout( self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ], "new_enemy" );
|
||||
|
||||
if ( !isalive( self ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isdefined( self.bot.target ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
self.bot.target.bone = random( bones );
|
||||
}
|
||||
|
||||
if ( !isdefined( self.bot.target ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
self.bot.target.bone = random( bones );
|
||||
}
|
||||
}
|
||||
|
||||
@ -1303,6 +1312,23 @@ targetObjUpdateNoTrace( obj )
|
||||
obj.didlook = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Returns true if myEye can see the bone of self
|
||||
*/
|
||||
checkTraceForBone( myEye, bone )
|
||||
{
|
||||
boneLoc = self gettagorigin( bone );
|
||||
|
||||
if ( !isdefined( boneLoc ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
trace = bullettrace( myEye, boneLoc, false, undefined );
|
||||
|
||||
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
|
||||
}
|
||||
|
||||
/*
|
||||
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
|
||||
*/
|
||||
@ -1447,21 +1473,9 @@ target_loop()
|
||||
}
|
||||
else
|
||||
{
|
||||
targetHead = player gettagorigin( "j_head" );
|
||||
targetAnkleLeft = player gettagorigin( "j_ankle_le" );
|
||||
targetAnkleRight = player gettagorigin( "j_ankle_ri" );
|
||||
|
||||
traceHead = bullettrace( myEye, targetHead, false, undefined );
|
||||
traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
|
||||
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
|
||||
|
||||
canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
|
||||
sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
|
||||
sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
|
||||
|
||||
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
|
||||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
|
||||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
|
||||
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
|
||||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
|
||||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
|
||||
|
||||
&& ( ignoreSmoke ||
|
||||
SmokeTrace( myEye, player.origin, level.smokeradius ) ||
|
||||
@ -2137,6 +2151,7 @@ aim()
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
waittillframeend;
|
||||
|
||||
if ( !isalive( self ) )
|
||||
{
|
||||
@ -2372,9 +2387,9 @@ walk_loop()
|
||||
|
||||
dist = 16;
|
||||
|
||||
if ( level.waypointcount )
|
||||
if ( level.waypoints.size )
|
||||
{
|
||||
goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
|
||||
goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -356,12 +356,22 @@ BotStopMoving( what )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Waits till frame end so that if two notifies happen in the same frame, the other will not be missed.
|
||||
*/
|
||||
BotNotifyBotEvent_( msg, a, b, c, d, e, f, g )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
waittillframeend; // wait for the waittills to setup again
|
||||
self notify( "bot_event", msg, a, b, c, d, e, f, g );
|
||||
}
|
||||
|
||||
/*
|
||||
Notify the bot chat message
|
||||
*/
|
||||
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
|
||||
{
|
||||
self notify( "bot_event", msg, a, b, c, d, e, f, g );
|
||||
self thread BotNotifyBotEvent_( msg, a, b, c, d, e, f, g );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1252,7 +1262,6 @@ readWpsFromFile( mapname )
|
||||
*/
|
||||
load_waypoints()
|
||||
{
|
||||
level.waypointcount = 0;
|
||||
level.waypointusage = [];
|
||||
level.waypointusage[ "allies" ] = [];
|
||||
level.waypointusage[ "axis" ] = [];
|
||||
@ -1291,9 +1300,7 @@ load_waypoints()
|
||||
BotBuiltinPrintConsole( "No waypoints loaded!" );
|
||||
}
|
||||
|
||||
level.waypointcount = level.waypoints.size;
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( !isdefined( level.waypoints[ i ].children ) || !isdefined( level.waypoints[ i ].children.size ) )
|
||||
{
|
||||
@ -1390,7 +1397,7 @@ getWaypointsOfType( type )
|
||||
{
|
||||
answer = [];
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||
{
|
||||
wp = level.waypoints[ i ];
|
||||
|
||||
@ -2107,16 +2114,18 @@ RemoveWaypointUsage( wp, team )
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isdefined( level.waypointusage[ team ][ wp + "" ] ) )
|
||||
wpstr = wp + "";
|
||||
|
||||
if ( !isdefined( level.waypointusage[ team ][ wpstr ] ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
level.waypointusage[ team ][ wp + "" ]--;
|
||||
level.waypointusage[ team ][ wpstr ]--;
|
||||
|
||||
if ( level.waypointusage[ team ][ wp + "" ] <= 0 )
|
||||
if ( level.waypointusage[ team ][ wpstr ] <= 0 )
|
||||
{
|
||||
level.waypointusage[ team ][ wp + "" ] = undefined;
|
||||
level.waypointusage[ team ][ wpstr ] = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2128,7 +2137,7 @@ GetNearestWaypointWithSight( pos )
|
||||
candidate = undefined;
|
||||
dist = 2147483647;
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( !bullettracepassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
|
||||
{
|
||||
@ -2157,7 +2166,7 @@ getNearestWaypoint( pos )
|
||||
candidate = undefined;
|
||||
dist = 2147483647;
|
||||
|
||||
for ( i = 0; i < level.waypointcount; i++ )
|
||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||
{
|
||||
curdis = distancesquared( level.waypoints[ i ].origin, pos );
|
||||
|
||||
@ -2242,7 +2251,8 @@ AStarSearch( start, goal, team, greedy_path )
|
||||
// pop bestnode from queue
|
||||
bestNode = open.data[ 0 ];
|
||||
open HeapRemove();
|
||||
openset[ bestNode.index + "" ] = undefined;
|
||||
bestNodeStr = bestNode.index + "";
|
||||
openset[ bestNodeStr ] = undefined;
|
||||
wp = level.waypoints[ bestNode.index ];
|
||||
|
||||
// check if we made it to the goal
|
||||
@ -2252,14 +2262,16 @@ AStarSearch( start, goal, team, greedy_path )
|
||||
|
||||
while ( isdefined( bestNode ) )
|
||||
{
|
||||
bestNodeStr = bestNode.index + "";
|
||||
|
||||
if ( isdefined( team ) && isdefined( level.waypointusage ) )
|
||||
{
|
||||
if ( !isdefined( level.waypointusage[ team ][ bestNode.index + "" ] ) )
|
||||
if ( !isdefined( level.waypointusage[ team ][ bestNodeStr ] ) )
|
||||
{
|
||||
level.waypointusage[ team ][ bestNode.index + "" ] = 0;
|
||||
level.waypointusage[ team ][ bestNodeStr ] = 0;
|
||||
}
|
||||
|
||||
level.waypointusage[ team ][ bestNode.index + "" ]++;
|
||||
level.waypointusage[ team ][ bestNodeStr ]++;
|
||||
}
|
||||
|
||||
// construct path
|
||||
@ -2275,6 +2287,7 @@ AStarSearch( start, goal, team, greedy_path )
|
||||
for ( i = wp.children.size - 1; i >= 0; i-- )
|
||||
{
|
||||
child = wp.children[ i ];
|
||||
childStr = child + "";
|
||||
childWp = level.waypoints[ child ];
|
||||
|
||||
penalty = 1;
|
||||
@ -2283,9 +2296,9 @@ AStarSearch( start, goal, team, greedy_path )
|
||||
{
|
||||
temppen = 1;
|
||||
|
||||
if ( isdefined( level.waypointusage[ team ][ child + "" ] ) )
|
||||
if ( isdefined( level.waypointusage[ team ][ childStr ] ) )
|
||||
{
|
||||
temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
|
||||
temppen = level.waypointusage[ team ][ childStr ]; // consider how many bots are taking this path
|
||||
}
|
||||
|
||||
if ( temppen > 1 )
|
||||
@ -2304,16 +2317,16 @@ AStarSearch( start, goal, team, greedy_path )
|
||||
newg = bestNode.g + distancesquared( wp.origin, childWp.origin ) * penalty; // bots on same team's path are more expensive
|
||||
|
||||
// check if this child is in open or close with a g value less than newg
|
||||
inopen = isdefined( openset[ child + "" ] );
|
||||
inopen = isdefined( openset[ childStr ] );
|
||||
|
||||
if ( inopen && openset[ child + "" ].g <= newg )
|
||||
if ( inopen && openset[ childStr ].g <= newg )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
inclosed = isdefined( closed[ child + "" ] );
|
||||
inclosed = isdefined( closed[ childStr ] );
|
||||
|
||||
if ( inclosed && closed[ child + "" ].g <= newg )
|
||||
if ( inclosed && closed[ childStr ].g <= newg )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -2322,11 +2335,11 @@ AStarSearch( start, goal, team, greedy_path )
|
||||
|
||||
if ( inopen )
|
||||
{
|
||||
node = openset[ child + "" ];
|
||||
node = openset[ childStr ];
|
||||
}
|
||||
else if ( inclosed )
|
||||
{
|
||||
node = closed[ child + "" ];
|
||||
node = closed[ childStr ];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2342,19 +2355,19 @@ AStarSearch( start, goal, team, greedy_path )
|
||||
// check if in closed, remove it
|
||||
if ( inclosed )
|
||||
{
|
||||
closed[ child + "" ] = undefined;
|
||||
closed[ childStr ] = undefined;
|
||||
}
|
||||
|
||||
// check if not in open, add it
|
||||
if ( !inopen )
|
||||
{
|
||||
open HeapInsert( node );
|
||||
openset[ child + "" ] = node;
|
||||
openset[ childStr ] = node;
|
||||
}
|
||||
}
|
||||
|
||||
// done with children, push onto closed
|
||||
closed[ bestNode.index + "" ] = bestNode;
|
||||
closed[ bestNodeStr ] = bestNode;
|
||||
}
|
||||
|
||||
return [];
|
||||
|
@ -77,7 +77,7 @@ init()
|
||||
level.waypoints = [];
|
||||
}
|
||||
|
||||
level.waypointcount = 0;
|
||||
level.waypointcount = level.waypoints.size;
|
||||
|
||||
level waittill( "connected", player );
|
||||
player thread onPlayerSpawned();
|
||||
@ -153,29 +153,29 @@ watchAstarCommand()
|
||||
self endon( "death" );
|
||||
|
||||
self notifyonplayercommand( "astar", "+gostand" );
|
||||
self.astar = undefined;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "astar" );
|
||||
|
||||
if ( 1 )
|
||||
if ( isdefined( self.astar ) )
|
||||
{
|
||||
continue;
|
||||
self iprintln( "Clear AStar" );
|
||||
self.astar = undefined;
|
||||
self waittill( "astar" );
|
||||
}
|
||||
|
||||
self iprintln( "Start AStar" );
|
||||
self.astar = undefined;
|
||||
astar = spawnstruct();
|
||||
astar.start = self.origin;
|
||||
self.astar = spawnstruct();
|
||||
self.astar.start = self.origin;
|
||||
|
||||
self waittill( "astar" );
|
||||
self iprintln( "End AStar" );
|
||||
astar.goal = self.origin;
|
||||
self.astar.goal = self.origin;
|
||||
|
||||
astar.nodes = AStarSearch( astar.start, astar.goal, undefined, true );
|
||||
self iprintln( "AStar size: " + astar.nodes.size );
|
||||
|
||||
self.astar = astar;
|
||||
self.astar.nodes = AStarSearch( self.astar.start, self.astar.goal, undefined, true );
|
||||
self iprintln( "AStar size: " + self.astar.nodes.size );
|
||||
}
|
||||
}
|
||||
|
||||
@ -405,30 +405,45 @@ updateWaypointsStats()
|
||||
|
||||
if ( isdefined( self.astar ) )
|
||||
{
|
||||
// print3d(self.astar.start + (0, 0, 35), "start", (0,0,1), 2);
|
||||
// print3d(self.astar.goal + (0, 0, 35), "goal", (0,0,1), 2);
|
||||
if ( timeToUpdate )
|
||||
if ( isdefined( self.astar.start ) )
|
||||
{
|
||||
drawPath( self.astar.start );
|
||||
drawPath( self.astar.goal );
|
||||
}
|
||||
|
||||
prev = self.astar.start + ( 0, 0, 35 );
|
||||
|
||||
for ( i = self.astar.nodes.size - 1; i >= 0; i-- )
|
||||
{
|
||||
node = self.astar.nodes[ i ];
|
||||
// print3d( self.astar.start + ( 0, 0, 35 ), "start", ( 0, 0, 1 ), 2 );
|
||||
|
||||
// line(prev, level.waypoints[ node ].origin + (0, 0, 35), (0,1,1));
|
||||
if ( timeToUpdate )
|
||||
{
|
||||
drawPath( level.waypoints[ node ].origin );
|
||||
drawPath( self.astar.start );
|
||||
}
|
||||
|
||||
prev = level.waypoints[ node ].origin + ( 0, 0, 35 );
|
||||
}
|
||||
|
||||
// line(prev, self.astar.goal + (0, 0, 35), (0,1,1));
|
||||
if ( isdefined( self.astar.goal ) )
|
||||
{
|
||||
// print3d( self.astar.goal + ( 0, 0, 35 ), "goal", ( 0, 0, 1 ), 2 );
|
||||
|
||||
if ( timeToUpdate )
|
||||
{
|
||||
drawPath( self.astar.goal );
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( self.astar.start ) && isdefined( self.astar.goal ) && isdefined( self.astar.nodes ) )
|
||||
{
|
||||
prev = self.astar.start + ( 0, 0, 35 );
|
||||
|
||||
for ( i = self.astar.nodes.size - 1; i >= 0; i-- )
|
||||
{
|
||||
node = self.astar.nodes[ i ];
|
||||
|
||||
// line(prev, level.waypoints[ node ].origin + (0, 0, 35), (0,1,1));
|
||||
if ( timeToUpdate )
|
||||
{
|
||||
drawPath( level.waypoints[ node ].origin );
|
||||
}
|
||||
|
||||
prev = level.waypoints[ node ].origin + ( 0, 0, 35 );
|
||||
}
|
||||
|
||||
// line(prev, self.astar.goal + (0, 0, 35), (0,1,1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -646,6 +661,7 @@ LoadWaypoints()
|
||||
// self DeleteAllWaypoints();
|
||||
self iprintlnbold( "Loading WPS..." );
|
||||
load_waypoints();
|
||||
level.waypointcount = level.waypoints.size;
|
||||
|
||||
wait 1;
|
||||
|
||||
@ -934,7 +950,7 @@ DeleteAllWaypoints()
|
||||
self iprintln( "DelAllWps" );
|
||||
}
|
||||
|
||||
buildChildCountString ( wp )
|
||||
buildChildCountString( wp )
|
||||
{
|
||||
if ( wp == -1 )
|
||||
{
|
||||
|
Reference in New Issue
Block a user