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			v2.3.0
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			d76bff04a6
		
	
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|  | 0300692cdd | 
							
								
								
									
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								README.md
									
									
									
									
									
								
							
							
						
						
									
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								README.md
									
									
									
									
									
								
							| @@ -75,19 +75,20 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar | ||||
| | bots_main_GUIDs                  | A comma separated list of GUIDs of players who will be given host.                          |               | | ||||
| | bots_main_waitForHostTime        | How many seconds to wait for the host player to connect before adding bots to the match.    | 10            | | ||||
| | bots_main_menu                   | Enable the in-game menu for hosts.                                                          | 1             | | ||||
| | bots_main_debug                  | Enable the in-game waypoint editor.                                                         | 0             | | ||||
| | bots_main_debug                  | Enable the in-game waypoint editor at start of the game, or enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 | | ||||
| | bots_main_kickBotsAtEnd          | Kick the bots at the end of a match.                                                        | 0             | | ||||
| | bots_main_chat                   | The rate bots will chat at, set to 0 to disable.                                            | 1.0           | | ||||
| | bots_manage_add                  | Amount of bots to add to the game, once bots are added, resets back to `0`.                 | 0             | | ||||
| | bots_manage_fill                 | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match.          | 0             | | ||||
| | bots_manage_fill_mode            | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 | | ||||
| | bots_manage_fill_kick            | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0     | | ||||
| | bots_manage_fill_mode            | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 | | ||||
| | bots_manage_fill_watchplayers    | Bots will not be added until one player is in the game                                      | 0             | | ||||
| | bots_manage_fill_kick            | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 | | ||||
| | bots_manage_fill_spec            | If when counting players for `bots_manage_fill` should include spectators.                  | 1             | | ||||
| | bots_team                        | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign | | ||||
| | bots_team_amount                 | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 | | ||||
| | bots_team_force                  | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0     | | ||||
| | bots_team_mode                   | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 | | ||||
| | bots_skill                       | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 | | ||||
| | bots_team_force                  | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 | | ||||
| | bots_team_mode                   | When `bots_team_force` is `1` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 | | ||||
| | bots_skill                       | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li><li>`9` - Every difficulty parameter is randomized</li></ul> | 0 | | ||||
| | bots_skill_axis_hard             | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0            | | ||||
| | bots_skill_axis_med              | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 | | ||||
| | bots_skill_allies_hard           | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0          | | ||||
| @@ -112,11 +113,14 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar | ||||
| | bots_play_aim                    | If the bots can aim.                                                                           | 1          | | ||||
|  | ||||
| ## Changelog | ||||
| - v2.3.0 (not released yet) | ||||
| - v2.3.0 | ||||
|   - Fixed bots aiming in ac130/chopper being broken at times | ||||
|   - Bots properly use pred missiles | ||||
|   - Smoothed bot aim at range | ||||
|   - Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only) | ||||
|   - Added bots_manage_fill_watchplayers dvar | ||||
|   - Bots hop off turrets if they get stuck on one | ||||
|   - Fixed script variable leak with opening and closing the in-game menu | ||||
|  | ||||
| - v2.2.0 | ||||
|   - Bots can now melee lunge | ||||
| @@ -133,7 +137,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar | ||||
| - INeedGames - http://www.moddb.com/mods/bot-warfare | ||||
| - tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869 | ||||
| - PeZBot team - http://www.moddb.com/mods/pezbot | ||||
| - apdonato - http://rsebots.blogspot.ca/ | ||||
| - apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/ | ||||
| - Ability | ||||
| - Salvation | ||||
| - Xensik - https://github.com/xensik/gsc-tool | ||||
|   | ||||
| @@ -80,6 +80,11 @@ init() | ||||
| 		setdvar( "bots_manage_fill_kick", false ); // kick bots if too many | ||||
| 	} | ||||
| 	 | ||||
| 	if ( getdvar( "bots_manage_fill_watchplayers" ) == "" ) | ||||
| 	{ | ||||
| 		setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not | ||||
| 	} | ||||
| 	 | ||||
| 	if ( getdvar( "bots_team" ) == "" ) | ||||
| 	{ | ||||
| 		setdvar( "bots_team", "autoassign" ); // which team for bots to join | ||||
| @@ -290,6 +295,8 @@ init() | ||||
| 	 | ||||
| 	level thread handleBots(); | ||||
| 	level thread onPlayerChat(); | ||||
| 	 | ||||
| 	array_thread( getentarray( "misc_turret", "classname" ), ::turret_monitoruse_watcher ); | ||||
| } | ||||
|  | ||||
| /* | ||||
| @@ -1341,7 +1348,7 @@ addBots_loop() | ||||
| 	 | ||||
| 	fillMode = getdvarint( "bots_manage_fill_mode" ); | ||||
| 	 | ||||
| 	if ( fillMode == 2 || fillMode == 3 ) | ||||
| 	if ( fillMode == 2 || fillMode == 3 || fillMode == 5 ) | ||||
| 	{ | ||||
| 		setdvar( "bots_manage_fill", getGoodMapAmount() ); | ||||
| 	} | ||||
| @@ -1351,6 +1358,8 @@ addBots_loop() | ||||
| 	players = 0; | ||||
| 	bots = 0; | ||||
| 	spec = 0; | ||||
| 	axisplayers = 0; | ||||
| 	alliesplayers = 0; | ||||
| 	 | ||||
| 	playercount = level.players.size; | ||||
| 	 | ||||
| @@ -1369,37 +1378,6 @@ addBots_loop() | ||||
| 		else | ||||
| 		{ | ||||
| 			players++; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	if ( !randomint( 999 ) ) | ||||
| 	{ | ||||
| 		setdvar( "testclients_doreload", true ); | ||||
| 		wait 0.1; | ||||
| 		setdvar( "testclients_doreload", false ); | ||||
| 		doExtraCheck(); | ||||
| 	} | ||||
| 	 | ||||
| 	if ( fillMode == 4 ) | ||||
| 	{ | ||||
| 		axisplayers = 0; | ||||
| 		alliesplayers = 0; | ||||
| 		 | ||||
| 		playercount = level.players.size; | ||||
| 		 | ||||
| 		for ( i = 0; i < playercount; i++ ) | ||||
| 		{ | ||||
| 			player = level.players[ i ]; | ||||
| 			 | ||||
| 			if ( player is_bot() ) | ||||
| 			{ | ||||
| 				continue; | ||||
| 			} | ||||
| 			 | ||||
| 			if ( !isdefined( player.pers[ "team" ] ) ) | ||||
| 			{ | ||||
| 				continue; | ||||
| 			} | ||||
| 			 | ||||
| 			if ( player.pers[ "team" ] == "axis" ) | ||||
| 			{ | ||||
| @@ -1410,26 +1388,19 @@ addBots_loop() | ||||
| 				alliesplayers++; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		result = fillAmount - abs( axisplayers - alliesplayers ) + bots; | ||||
| 		 | ||||
| 		if ( players == 0 ) | ||||
| 		{ | ||||
| 			if ( bots < fillAmount ) | ||||
| 			{ | ||||
| 				result = fillAmount - 1; | ||||
| 			} | ||||
| 			else if ( bots > fillAmount ) | ||||
| 			{ | ||||
| 				result = fillAmount + 1; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				result = fillAmount; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		bots = result; | ||||
| 	} | ||||
| 	 | ||||
| 	if ( getdvarint( "bots_manage_fill_spec" ) ) | ||||
| 	{ | ||||
| 		players += spec; | ||||
| 	} | ||||
| 	 | ||||
| 	if ( !randomint( 999 ) ) | ||||
| 	{ | ||||
| 		setdvar( "testclients_doreload", true ); | ||||
| 		wait 0.1; | ||||
| 		setdvar( "testclients_doreload", false ); | ||||
| 		doExtraCheck(); | ||||
| 	} | ||||
| 	 | ||||
| 	amount = bots; | ||||
| @@ -1437,24 +1408,48 @@ addBots_loop() | ||||
| 	if ( fillMode == 0 || fillMode == 2 ) | ||||
| 	{ | ||||
| 		amount += players; | ||||
| 	} | ||||
| 	 | ||||
| 	// use bots as balance | ||||
| 	if ( fillMode == 4 || fillMode == 5 ) | ||||
| 	{ | ||||
| 		diffPlayers = abs( alliesplayers - axisplayers ); | ||||
| 		amount = fillAmount - ( diffPlayers - bots ); | ||||
| 		 | ||||
| 		if ( getdvarint( "bots_manage_fill_spec" ) ) | ||||
| 		if ( players + diffPlayers < fillAmount ) | ||||
| 		{ | ||||
| 			amount += spec; | ||||
| 			amount = players + bots; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) ) | ||||
| 	{ | ||||
| 		amount = fillAmount + bots; | ||||
| 	} | ||||
| 	 | ||||
| 	if ( amount < fillAmount ) | ||||
| 	{ | ||||
| 		setdvar( "bots_manage_add", 1 ); | ||||
| 		setdvar( "bots_manage_add", fillAmount - amount ); | ||||
| 	} | ||||
| 	else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) ) | ||||
| 	{ | ||||
| 		tempBot = getBotToKick(); | ||||
| 		botsToKick = amount - fillAmount; | ||||
| 		 | ||||
| 		if ( isdefined( tempBot ) ) | ||||
| 		if ( botsToKick > 64 ) | ||||
| 		{ | ||||
| 			kick( tempBot getentitynumber() ); | ||||
| 			botsToKick = 64; | ||||
| 		} | ||||
| 		 | ||||
| 		for ( i = 0; i < botsToKick; i++ ) | ||||
| 		{ | ||||
| 			tempBot = getBotToKick(); | ||||
| 			 | ||||
| 			if ( isdefined( tempBot ) ) | ||||
| 			{ | ||||
| 				kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" ); | ||||
| 				 | ||||
| 				wait 0.25; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| @@ -1617,3 +1612,39 @@ onPlayerChat() | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| /* | ||||
| 	Monitors turret usage | ||||
| */ | ||||
| turret_monitoruse_watcher() | ||||
| { | ||||
| 	self endon( "death" ); | ||||
| 	 | ||||
| 	for ( ;; ) | ||||
| 	{ | ||||
| 		self waittill ( "trigger", player ); | ||||
| 		 | ||||
| 		self monitor_player_turret( player ); | ||||
| 		 | ||||
| 		self.owner = undefined; | ||||
| 		 | ||||
| 		if ( isdefined( player ) ) | ||||
| 		{ | ||||
| 			player.turret = undefined; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| /* | ||||
| 	While player uses turret | ||||
| */ | ||||
| monitor_player_turret( player ) | ||||
| { | ||||
| 	player endon( "death" ); | ||||
| 	player endon( "disconnect" ); | ||||
| 	 | ||||
| 	player.turret = self; | ||||
| 	self.owner = player; | ||||
| 	 | ||||
| 	self waittill( "turret_deactivate" ); | ||||
| } | ||||
|   | ||||
| @@ -843,6 +843,13 @@ watchPickupGun() | ||||
| 			continue; | ||||
| 		} | ||||
| 		 | ||||
| 		// todo have bots use turrets instead of just kicking them off of it | ||||
| 		if ( isdefined( self.turret ) ) | ||||
| 		{ | ||||
| 			self thread use( 0.5 ); | ||||
| 			continue; | ||||
| 		} | ||||
| 		 | ||||
| 		weap = self getcurrentweapon(); | ||||
| 		 | ||||
| 		if ( weap != "none" && self getammocount( weap ) ) | ||||
|   | ||||
| @@ -2455,7 +2455,7 @@ bot_think_camp_loop() | ||||
| 	 | ||||
| 	self SetScriptGoal( campSpot.origin, 16 ); | ||||
| 	 | ||||
| 	time = randomintrange( 10, 20 ); | ||||
| 	time = randomintrange( 30, 90 ); | ||||
| 	 | ||||
| 	self BotNotifyBotEvent( "camp", "go", campSpot, time ); | ||||
| 	 | ||||
| @@ -2514,7 +2514,17 @@ killCampAfterTime( time ) | ||||
| 	self endon( "disconnect" ); | ||||
| 	self endon( "kill_camp_bot" ); | ||||
| 	 | ||||
| 	wait time + 0.05; | ||||
| 	timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000; | ||||
| 	 | ||||
| 	while ( time > 0 && timeleft >= 60 ) | ||||
| 	{ | ||||
| 		wait 1; | ||||
| 		timeleft = maps\mp\gametypes\_gamelogic::gettimeremaining() / 1000; | ||||
| 		time--; | ||||
| 	} | ||||
| 	 | ||||
| 	wait 0.05; | ||||
| 	 | ||||
| 	self ClearScriptGoal(); | ||||
| 	self ClearScriptAimPos(); | ||||
| 	 | ||||
|   | ||||
| @@ -55,6 +55,50 @@ watchPlayers() | ||||
| 	} | ||||
| } | ||||
|  | ||||
| destroyFixed() | ||||
| { | ||||
| 	if ( !isdefined( self ) ) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	self destroy(); | ||||
| } | ||||
|  | ||||
| removeChildFixed( element ) | ||||
| { | ||||
| 	temp = []; | ||||
| 	 | ||||
| 	for ( i = 0; i < self.children.size ; i++ ) | ||||
| 	{ | ||||
| 		if ( isdefined( self.children[ i ] ) && self.children[ i ] != element ) | ||||
| 		{ | ||||
| 			self.children[ i ].index = temp.size; | ||||
| 			temp[ temp.size ] = self.children[ i ]; | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	self.children = temp; | ||||
| 	 | ||||
| 	element.index = undefined; | ||||
| 	element.parent = undefined; | ||||
| } | ||||
|  | ||||
| destroyElemFixed() | ||||
| { | ||||
| 	if ( !isdefined( self ) ) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	if ( isdefined( self.parent ) ) | ||||
| 	{ | ||||
| 		self.parent removeChildFixed( self ); | ||||
| 	} | ||||
| 	 | ||||
| 	self destroyelem(); | ||||
| } | ||||
|  | ||||
| kill_menu() | ||||
| { | ||||
| 	self notify( "bots_kill_menu" ); | ||||
| @@ -66,7 +110,6 @@ init_menu() | ||||
| 	self.menuinit = true; | ||||
| 	 | ||||
| 	self.menuopen = false; | ||||
| 	self.menu_player = undefined; | ||||
| 	self.submenu = "Main"; | ||||
| 	self.curs[ "Main" ][ "X" ] = 0; | ||||
| 	self addOptions(); | ||||
| @@ -95,7 +138,7 @@ watchDisconnect() | ||||
| 			{ | ||||
| 				if ( isdefined( self.menutexty[ i ] ) ) | ||||
| 				{ | ||||
| 					self.menutexty[ i ] destroy(); | ||||
| 					self.menutexty[ i ] destroyElemFixed(); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| @@ -106,7 +149,7 @@ watchDisconnect() | ||||
| 			{ | ||||
| 				if ( isdefined( self.menutext[ i ] ) ) | ||||
| 				{ | ||||
| 					self.menutext[ i ] destroy(); | ||||
| 					self.menutext[ i ] destroyElemFixed(); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| @@ -115,18 +158,18 @@ watchDisconnect() | ||||
| 		{ | ||||
| 			if ( isdefined( self.menu[ "X" ][ "Shader" ] ) ) | ||||
| 			{ | ||||
| 				self.menu[ "X" ][ "Shader" ] destroy(); | ||||
| 				self.menu[ "X" ][ "Shader" ] destroyElemFixed(); | ||||
| 			} | ||||
| 			 | ||||
| 			if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) ) | ||||
| 			{ | ||||
| 				self.menu[ "X" ][ "Scroller" ] destroy(); | ||||
| 				self.menu[ "X" ][ "Scroller" ] destroyElemFixed(); | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		if ( isdefined( self.menuversionhud ) ) | ||||
| 		{ | ||||
| 			self.menuversionhud destroy(); | ||||
| 			self.menuversionhud destroyFixed(); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| @@ -332,7 +375,7 @@ OpenSub( menu, menu2 ) | ||||
| 			{ | ||||
| 				if ( isdefined( self.menutext[ i ] ) ) | ||||
| 				{ | ||||
| 					self.menutext[ i ] destroy(); | ||||
| 					self.menutext[ i ] destroyElemFixed(); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| @@ -341,18 +384,18 @@ OpenSub( menu, menu2 ) | ||||
| 		{ | ||||
| 			if ( isdefined( self.menu[ "X" ][ "Shader" ] ) ) | ||||
| 			{ | ||||
| 				self.menu[ "X" ][ "Shader" ] destroy(); | ||||
| 				self.menu[ "X" ][ "Shader" ] destroyElemFixed(); | ||||
| 			} | ||||
| 			 | ||||
| 			if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) ) | ||||
| 			{ | ||||
| 				self.menu[ "X" ][ "Scroller" ] destroy(); | ||||
| 				self.menu[ "X" ][ "Scroller" ] destroyElemFixed(); | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		if ( isdefined( self.menuversionhud ) ) | ||||
| 		{ | ||||
| 			self.menuversionhud destroy(); | ||||
| 			self.menuversionhud destroyFixed(); | ||||
| 		} | ||||
| 		 | ||||
| 		for ( i = 0 ; i < self.option[ "Name" ][ self.submenu ].size ; i++ ) | ||||
| @@ -402,7 +445,7 @@ OpenSub( menu, menu2 ) | ||||
| 			{ | ||||
| 				if ( isdefined( self.menutexty[ i ] ) ) | ||||
| 				{ | ||||
| 					self.menutexty[ i ] destroy(); | ||||
| 					self.menutexty[ i ] destroyElemFixed(); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| @@ -426,11 +469,11 @@ CursMove( direction ) | ||||
| 	 | ||||
| 	if ( self.submenu == "Main" ) | ||||
| 	{ | ||||
| 		self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x; | ||||
| 		self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y; | ||||
| 		 | ||||
| 		if ( isdefined( self.menutext ) ) | ||||
| 		{ | ||||
| 			self.menu[ "X" ][ "Scroller" ].x = self.menutext[ self.curs[ "Main" ][ "X" ] ].x; | ||||
| 			self.menu[ "X" ][ "Scroller" ].y = self.menutext[ self.curs[ "Main" ][ "X" ] ].y; | ||||
| 			 | ||||
| 			for ( i = 0; i < self.menutext.size; i++ ) | ||||
| 			{ | ||||
| 				if ( isdefined( self.menutext[ i ] ) ) | ||||
| @@ -578,7 +621,7 @@ ExitSub() | ||||
| 		{ | ||||
| 			if ( isdefined( self.menutexty[ i ] ) ) | ||||
| 			{ | ||||
| 				self.menutexty[ i ] destroy(); | ||||
| 				self.menutexty[ i ] destroyElemFixed(); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| @@ -603,7 +646,7 @@ ExitMenu() | ||||
| 		{ | ||||
| 			if ( isdefined( self.menutext[ i ] ) ) | ||||
| 			{ | ||||
| 				self.menutext[ i ] destroy(); | ||||
| 				self.menutext[ i ] destroyElemFixed(); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| @@ -612,18 +655,18 @@ ExitMenu() | ||||
| 	{ | ||||
| 		if ( isdefined( self.menu[ "X" ][ "Shader" ] ) ) | ||||
| 		{ | ||||
| 			self.menu[ "X" ][ "Shader" ] destroy(); | ||||
| 			self.menu[ "X" ][ "Shader" ] destroyElemFixed(); | ||||
| 		} | ||||
| 		 | ||||
| 		if ( isdefined( self.menu[ "X" ][ "Scroller" ] ) ) | ||||
| 		{ | ||||
| 			self.menu[ "X" ][ "Scroller" ] destroy(); | ||||
| 			self.menu[ "X" ][ "Scroller" ] destroyElemFixed(); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	if ( isdefined( self.menuversionhud ) ) | ||||
| 	{ | ||||
| 		self.menuversionhud destroy(); | ||||
| 		self.menuversionhud destroyFixed(); | ||||
| 	} | ||||
| 	 | ||||
| 	self.menuopen = false; | ||||
| @@ -728,6 +771,10 @@ addOptions() | ||||
| 			_temp = "bots used as team balance"; | ||||
| 			break; | ||||
| 			 | ||||
| 		case 5: | ||||
| 			_temp = "bots used as team balance, adjust to map"; | ||||
| 			break; | ||||
| 			 | ||||
| 		default: | ||||
| 			_temp = "out of range"; | ||||
| 			break; | ||||
| @@ -1320,6 +1367,11 @@ man_bots( a, b ) | ||||
| 					self iprintln( "bot_fill will now use bots as team balance." ); | ||||
| 					break; | ||||
| 					 | ||||
| 				case 4: | ||||
| 					setdvar( "bots_manage_fill_mode", 5 ); | ||||
| 					self iprintln( "bot_fill will now use bots as team balance, adjusting to map." ); | ||||
| 					break; | ||||
| 					 | ||||
| 				default: | ||||
| 					setdvar( "bots_manage_fill_mode", 0 ); | ||||
| 					self iprintln( "bot_fill will now count everyone." ); | ||||
|   | ||||
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	Block a user