2021-05-07 18:47:54 -06:00

29 lines
827 B
Lua

game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
return
end
local huddamage = game:newclienthudelem(attacker)
huddamage.alignx = "center"
huddamage.horzalign = "center"
huddamage.x = 10
huddamage.y = 235
huddamage.fontscale = 1.6
huddamage.font = "objective"
huddamage:setvalue(damage)
if (hitloc == "head") then
huddamage.color = vector:new(1, 1, 0.25)
end
huddamage:moveovertime(1)
huddamage:fadeovertime(1)
huddamage.alpha = 0
huddamage.x = math.random(25, 70)
huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
game:ontimeout(function()
huddamage:destroy()
end, 1000)
end)