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https://github.com/ineedbots/iw5_bot_warfare.git
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26
.gitignore
vendored
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26
.gitignore
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# Ignore everything in repository root
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/*
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# Files to not ignore
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!/.gitignore
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# Folder to not ignore
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!/scripts
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!/maps
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/maps/*
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!/maps/mp/
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/maps/mp/*
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!/maps/mp/bots/
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!/maps/mp/gametypes/
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/maps/mp/gametypes/*
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!/maps/mp/gametypes/_playercards.gsc
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*.zip
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*.log
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*.stat
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logs/
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demos/
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images/
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missingasset.csv
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6
maps/mp/bots/_bot.gsc
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6
maps/mp/bots/_bot.gsc
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#include common_scripts\utility;
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#include maps\mp\_utility;
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init()
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{
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}
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25
maps/mp/gametypes/_playercards.gsc
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25
maps/mp/gametypes/_playercards.gsc
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// IW5 PC GSC
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// Decompiled by https://github.com/xensik/gsc-tool
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init()
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{
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level thread onPlayerConnect();
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level thread maps\mp\bots\_bot::init();
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}
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onPlayerConnect()
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{
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for (;;)
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{
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level waittill( "connected", var_0 );
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var_1 = var_0 maps\mp\gametypes\_persistence::statGet( "cardIcon" );
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var_2 = tablelookupbyrow( "mp/cardIconTable.csv", var_1, 0 );
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var_0 setcardicon( var_2 );
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var_3 = var_0 maps\mp\gametypes\_persistence::statGet( "cardTitle" );
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var_4 = tablelookupbyrow( "mp/cardTitleTable.csv", var_3, 0 );
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var_0 setcardtitle( var_4 );
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var_5 = var_0 maps\mp\gametypes\_persistence::statGet( "cardNameplate" );
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var_0 setcardnameplate( var_5 );
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}
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}
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28
scripts/damagehud/__init__.lua
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28
scripts/damagehud/__init__.lua
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game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
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if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
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return
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end
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local huddamage = game:newclienthudelem(attacker)
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huddamage.alignx = "center"
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huddamage.horzalign = "center"
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huddamage.x = 10
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huddamage.y = 235
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huddamage.fontscale = 1.6
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huddamage.font = "objective"
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huddamage:setvalue(damage)
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if (hitloc == "head") then
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huddamage.color = vector:new(1, 1, 0.25)
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end
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huddamage:moveovertime(1)
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huddamage:fadeovertime(1)
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huddamage.alpha = 0
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huddamage.x = math.random(25, 70)
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huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
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game:ontimeout(function()
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huddamage:destroy()
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end, 1000)
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end)
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24
scripts/test.gsc
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24
scripts/test.gsc
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init()
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{
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level thread onConnect();
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}
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onConnect()
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{
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for (;;)
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{
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level waittill("connected", player);
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player thread connected();
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}
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}
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connected()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("spawned_player");
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}
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}
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23
scripts/test/__init__.lua
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23
scripts/test/__init__.lua
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level:onnotify("connected", function(player)
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print("Player connected: " .. player.name)
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local onframe = game:oninterval(function()
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if game:isalive(player) == 0 or not player:getguid():find("^bot") then
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return
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end
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game:setdvar("bot" .. player:getentitynumber() .. "_buttons", game:randomintrange(0, 16384))
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game:setdvar("bot" .. player:getentitynumber() .. "_movement", game:randomintrange(-127, 127) .. " " .. game:randomintrange(-127, 127))
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game:setdvar("bot" .. player:getentitynumber() .. "_ping", game:randomintrange(0, 999))
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local weapons = player:getweaponslistall()
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game:setdvar("bot" .. player:getentitynumber() .. "_weapon", weapons[1 + game:randomint(weapons.getkeys():size())])
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player:setplayerangles(vector:new(game:randomfloatrange(-180, 180), game:randomfloatrange(-180, 180), 0))
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end, 50)
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player:onnotifyonce("disconnect", function()
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onframe:clear()
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end)
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end)
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