2021-05-07 18:47:54 -06:00

25 lines
249 B
Plaintext

init()
{
level thread onConnect();
}
onConnect()
{
for (;;)
{
level waittill("connected", player);
player thread connected();
}
}
connected()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
}
}