mirror of
https://github.com/reaaLx/nx1-gsc-dump.git
synced 2025-04-19 07:42:54 +00:00
555 lines
13 KiB
Plaintext
555 lines
13 KiB
Plaintext
gulag_rappel_player
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boneyard
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{
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boneyard_player_steer_straight
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boneyard_player_steer_right
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boneyard_player_steer_left
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boneyard_player_evac
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boneyard_player_enter_UAZ
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boneyard_player_grab_wheel
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boneyard_player_UAZ_stand
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boneyard_player_UAZ_sit
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}
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knockdown
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{
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player_view_dog_knockdown
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}
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knockdown_late
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{
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player_view_dog_knockdown_late
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}
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player_view_dog_knockdown_saved
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player_view_dog_knockdown_neck_snap
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player_view_dog_knockdown_neck_miss
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player_view_dog_knockdown_laststand
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ISS_player_rotate
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ISS_player_float_away
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ISS_player_idle
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coup_opening_playerview
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coup_opening_playerview_idle
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coup_opening_playerview_idle_bumpy
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coup_opening_playerview_idle_static
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coup_opening_playerview_idle_normal
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coup_opening_playerview_idle_smooth
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coup_ending_drag_playerview
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coup_ending_player
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coup_ending_zakhaev_intro_playerview
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hunted_opening_player
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hunted_opening_player_idle
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sniper_escape_player_getup
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sniper_escape_player_putdown
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sniper_escape_player_rappel
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launchfacility_a_player_rappel
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airlift_player_getout
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airlift_player_putdown
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cargoship_ch46_rescue_load_player
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cargoship_explosion_player
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jeepride_drag_player
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jeepride_player_pickup_player
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blackout_bh_evac_player
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sniper_escape_crash_pickup_player
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player_lockerroom_fight_attack
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player_lockerroom_fight_miss
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player_lockerroom_fight_start
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oilrig_sub_A_idle_player
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oilrig_sub_A_disembark_player
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oilrig_underwater_kill_player
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cliffhanger_crash_rescue_player
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cliffhanger_capture_player
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player_afchase_ending_gun_drop
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player_afchase_ending_gun_kick
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player_afchase_walkoff
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player_afchase_ending_knife_moment
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player_afchase_ending_monologue
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player_afchase_ending_monologue_long
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player_afchase_ending_turnbuckle
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player_afchase_ending_turnbuckle_alt
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player_afchase_ending_wakeup
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player_afchase_ending_wakeup_end
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player_afchase_ending_gun_crawl_00
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player_afchase_ending_gun_crawl_01
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player_afchase_ending_gun_crawl_02
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player_afchase_ending_gun_crawl_03
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player_afchase_ending_gun_crawl_04
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player_afchase_ending_gun_crawl_05
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player_afchase_ending_gun_crawl_06
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player_afchase_ending_gun_crawl_idle_00
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player_afchase_ending_gun_crawl_idle_01
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player_afchase_ending_gun_crawl_idle_02
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player_afchase_ending_gun_crawl_idle_03
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player_afchase_ending_gun_crawl_idle_04
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player_afchase_ending_gun_crawl_idle_05
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player_afchase_ending_gun_crawl_idle_06
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player_afchase_ending_knife_grab_01
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player_afchase_ending_knife_grab_02
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player_afchase_ending_knife_grab_03
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player_afchase_ending_knife_passout
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player_afchase_ending_knife_pull_01
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player_afchase_ending_knife_pull_02
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player_afchase_ending_knife_pull_03
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player_afchase_ending_knife_pullout_2_flip
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player_afchase_ending_knife_pullout_2_flip_idle
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player_afchase_ending_knife_throw
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player_afchase_ending_knife_throw_kill
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player_afchase_ending_knife_throw_soon
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player_pull_additive : additive
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{
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player_afchase_ending_knife_pull_02_add
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player_afchase_ending_knife_pull_03_add
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}
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afgan_caves_player_rappel_animatic
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afgan_caves_player_rappel_hookup
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afgan_caves_player_rappel_end_kill
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cave_rappel
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{
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cave_rappel_close
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{
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afgan_caves_player_rappel_close
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}
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cave_rappel_far
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{
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afgan_caves_player_rappel_far
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}
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}
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zodiac_player_idle
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gulag_end_animatic_player
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gulag_end_animatic_player_2
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gulag_end_evac_player
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gulag_end_evac_player_hookup
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gulag_end_evac_player_idle
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gulag_end_buried_player
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gulag_rescueA_player
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gulag_rescueB_player
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gulag_rescueB_player_idle
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gulag_rescueB_player_intro
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gulag_rescueB_player_reshoot
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gulag_rescueB_player_reshootB
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roadkill_hummer_player_getin
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nx_fp_roverturret_mount
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nx_fp_roverturret_dismount
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dcburning_BHrescue_player_animatic
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dcburning_BHrescue_player_grabclip_animatic
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dcburning_BHrescue_player_wakeup
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dcburning_BHrescue_player_takeammo
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airport_ending_mid_player
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airport_ending_alt_player
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invasion_opening_hummer2_player
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favela_opening_playerview_down
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favela_opening_playerview_downidle
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favela_opening_playerview_up
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favela_opening_playerview_death
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player_favela_escape_bigjump
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player_favela_escape_bigjump_getup
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favela_escape_ending_player_catch_rope
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cliffhanger_bigjump
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{
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slide_both_in
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{
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player_icepicker_bigjump_slide_both_in
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}
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slide_both_out
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{
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player_icepicker_bigjump_slide_both_out
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}
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slide_left
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{
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player_icepicker_bigjump_slide_left_in
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}
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slide_right
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{
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player_icepicker_bigjump_slide_right_in
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}
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}
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player_icepicker_climbup_from_left
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player_icepicker_climbup_from_right
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player_climb
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{
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climb_root
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{
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player_icepicker_bigjump
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player_icepicker_bigjump_end_getup
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player_icepicker_drop_down_start
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player_icepicker_drop_down_end
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player_icepicker_start_climb_up_left
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player_icepicker_start_climb_up_left_early
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player_icepicker_start_climb_up_right
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player_icepicker_start_climb_up_right_early
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player_icepicker_left_high_stab_a
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player_icepicker_left_fall
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player_icepicker_left_fall_small
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player_icepicker_left_high_settle_a
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player_icepicker_left_high_stab_fail_a
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player_icepicker_right_high_stab_fail_a
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player_icepicker_right_high_stab_a
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player_icepicker_right_fall
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player_icepicker_right_fall_small
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player_icepicker_right_high_settle_a
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climb_idle : loopsync
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{
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player_icepicker_right_idle
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player_icepicker_left_idle
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}
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}
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climb_sleeve : loopsync
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{
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player_sleeve_flapping
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}
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climb_wrist : additive
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{
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player_icepicker_left_high_wrist_in
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player_icepicker_left_high_wrist_out
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player_icepicker_right_high_wrist_in
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player_icepicker_right_high_wrist_out
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}
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climb_left_additive : additive
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{
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player_icepicker_left_high_stab_out
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player_icepicker_left_high_stab_in
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}
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climb_right_additive : additive
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{
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player_icepicker_right_high_stab_in
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player_icepicker_right_high_stab_out
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}
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climb_right_vertical_corrector : additive
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{
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}
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climb_left_vertical_corrector : additive
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{
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}
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}
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pres_crash_player_crash
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motorcycle_player
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{
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motorcycle_player_pose_f
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motorcycle_player_pose_f_fast
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motorcycle_player_pose_lean_l
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motorcycle_player_pose_lean_r
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motorcycle_player_pose_turn_r
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motorcycle_player_pose_turn_l
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}
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estate_drag_player
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estate_chopper_sequence_player
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estate_body_toss_player
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DCemp_player_flare_wave
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roadkill_intro_pickup_player
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NX_roadkill_intro_pickup_player
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nx_fp_eyetracktest_explosion_fpchar
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// parachute hands/chute viewmodel
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nx_fp_viewmodel_parachute_idle
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nx_fp_viewmodel_parachute_turn_r_idle
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nx_fp_viewmodel_parachute_turn_l_idle
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nx_fp_viewmodel_parachute_stop_idle
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nx_fp_viewmodel_parachute_falling
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nx_fp_viewmodel_parachute_landing
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nx_fp_viewmodel_parachute_jumping
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nx_fp_viewmodel_parachute_buffeting
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nx_fp_viewmodel_parachute_buffeting_2
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nx_fp_viewmodel_parachute_bump
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//body
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fp_body_default
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// parachute legs
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nx_tp_parachute_idle
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nx_tp_parachute_turn_r_idle
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nx_tp_parachute_turn_l_idle
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nx_tp_parachute_stop_idle
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nx_tp_parachute_falling
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nx_tp_parachute_landing
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nx_tp_parachute_jumping
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nx_tp_parachute_buffeting
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nx_tp_parachute_buffeting_2
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// nx_test_pete2 Scripted Anims
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nx_fp_spacetest_main
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// nx_hithard
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nx_fp_hithard_motorcade_ambush3_wake_player
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nx_fp_hithard_motorcade_ambush3_player_01
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nx_fp_hithard_motorcade_suv_mount_player
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nx_fp_hithard_vp_meetandgreet_player_01
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nx_fp_hithard_vp_meetandgreet2_player_01
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nx_fp_hithard_intro_player_01
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nx_fp_hithard_intro_part1_player_01
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nx_fp_hithard_vpdrag_player_01
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// Proto NX_Harbor
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proto_nx_harbor_fp_ending
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// nx_lunar
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nx_fp_lava_bridge_to_train_jump_player
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// nx_lunar
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nx_fp_lunar_vehiclebay_wakeup_player
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nx_fp_lunar_vehiclebay_breach_player
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nx_tp_lunar_taser_player
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nx_fp_lunar_armory_entrance_player
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nx_fp_lunar_armory_grabrifle_player
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nx_fp_lunar_rover_intro_drive_player
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nx_fp_lunar_rover_intro_jump_player
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nx_fp_lunar_hack_door_player
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nx_fp_lunar_depressurization_player
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nx_fp_lunar_tower_collapse_player
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nx_fp_lunar_back_to_rover_player
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nx_fp_lunar_helmet_remove_player
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nx_fp_lunar_helmet_engage_player
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nx_fp_lunar_falcon_death_player
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nx_fp_lunar_topfloorbreach_player
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nx_fp_lunar_endbreach_player
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nx_fp_lunar_endcontrols_player
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// NX_Test_Station
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nx_fp_test_station_move
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nx_fp_test_station_continue
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// nx_repel
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nx_fp_rtc_osprey_intro_soldier6
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// desant_mount
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nx_fp_future_tank_desant_mount_idle
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nx_fp_future_tank_desant_mount
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nx_fp_future_tank_desant_dismount
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nx_fp_lunar_rovercrash_player
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nx_fp_future_tank_loading
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// door breach prototype
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nx_fp_door_test_right_locked
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nx_fp_door_test_left_locked
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nx_fp_door_open_right
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nx_fp_door_open_left
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nx_fp_door_shoulder_right
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nx_fp_door_shoulder_left
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nx_fp_door_flash_right
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nx_fp_door_flash_left
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nx_fp_door_shotgun_right
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nx_fp_door_shotgun_left
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nx_fp_hithard_rappel
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nx_fp_border_intro_player
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// prototype
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nx_fp_ventbreach_breach
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nx_fp_rocketman_run
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nx_fp_rocketman_idle
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nx_fp_rocketman_takeoff
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nx_fp_rocketman_landhard
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// prototype chase
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prototype_chase_fp_capture_player
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prototype_chase_fp_explosion
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prototype_chase_tp_jeep_jump_player
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prototype_chase_fp_ambush
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prototype_chase_fp_knockdown05
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prototype_chase_fp_knockdown02
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prototype_chase_fp_knockdown03
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prototype_chase_fp_landing_flip
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prototype_chase_fp_landing_land
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// nx_kinfe
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fp_knife_Interactive_melee_B
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fp_knife_Interactive_melee_F
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fp_knife_Interactive_melee_L
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fp_knife_Interactive_melee_R
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fp_knife_Interactive_melee_02_B
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fp_knife_Interactive_melee_02_F
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fp_knife_Interactive_melee_02_L
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fp_knife_Interactive_melee_02_R
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fp_knife_Interactive_melee_03_F
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nx_fp_knife_melee_stab_01
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nx_fp_knife_melee_stab_02
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nx_fp_knife_Interactive_melee_B
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nx_fp_knife_Interactive_melee_F
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nx_fp_knife_Interactive_melee_L
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nx_fp_knife_Interactive_melee_R
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nx_fp_knife_Interactive_melee_02_B
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nx_fp_knife_Interactive_melee_02_F
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nx_fp_knife_Interactive_melee_02_L
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nx_fp_knife_Interactive_melee_02_R
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nx_fp_knife_Interactive_melee_03_F
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// dynamic cover
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nx_fp_dynamic_cover_table
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nx_fp_dynamic_cover_table_small
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nx_fp_dynamic_cover_examtable_2L
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nx_fp_dynamic_cover_examtable_2R
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nx_fp_dynamic_cover_soda_machine_2R
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nx_fp_dynamic_cover_soda_machine_2L
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nx_fp_dynamic_cover_soda_machine_S_2R
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nx_fp_dynamic_cover_soda_machine_S_2L
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//SKYSCRAPER
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nx_fp_skycraper_rappel_hookup_player
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nx_fp_skyscraper_rappeljump_player
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nx_fp_skyscraper_rappelswingslide_player
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nx_fp_skyscraper_get_up_player
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nx_fp_ss_elevatorshaftjump_player_01
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nx_fp_skyscraper_halon_mask_player
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nx_fp_skyscraper_retrieve_intel_player
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nx_fp_skyscraper_elevator_out_player_lift
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nx_fp_skyscraper_elevator_shaft1_player
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nx_fp_skyscraper_elevator_shaftjump_player
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nx_fp_skyscraper_elevator_shaftdive_player
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nx_fp_skyscraper_elevator_shaftclimb_player
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nx_fp_skyscraper_elevator_shafthookup_player
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nx_fp_skyscraper_elevator_shafthookup_armdown_player
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nx_fp_skyscraper_elevator_shafthookup_armup_player
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nx_fp_skyscraper_elevator_shafthookup_init_player
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nx_fp_skyscraper_landing_pad_climbjump_player
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nx_fp_skyscraper_landing_pad_window_player
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nx_fp_skyscraper_landing_pad_edgeclimb_player
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nx_fp_skyscraper_red_disembark_player
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nx_fp_skyscraper_uav_crash_player
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nx_fp_skyscraper_uav_crash_player_idle
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nx_fp_skyscraper_uav_crash_player_p2
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nx_fp_skyscraper_uav_crash_player_p2_idle
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nx_fp_skyscraper_uav_crash_player_p3
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nx_fp_skyscraper_atrium_crash_player
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nx_fp_skyscraper_vault_servers_player_p1
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nx_fp_skyscraper_vault_servers_player_p2
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nx_fp_ss_lab_stealth_kill_player
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nx_fp_ss_rappel_down_fast
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nx_fp_ss_rappel_down_slow
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nx_fp_ss_rappel_down_test
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nx_fp_ss_rappel_atrium
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nx_fp_ss_rappel_death_1
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nx_fp_ss_rappel_death_2
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nx_fp_ss_rappel_death_3
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nx_fp_ss_rappel_brake : additive
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{
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nx_fp_ss_rappel_brake_init
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nx_fp_ss_rappel_brake_idle
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nx_fp_ss_rappel_brake_out
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}
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nx_fp_ss_rappel_brake_swing_root : additive
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{
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nx_fp_ss_rappel_brake_swing
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}
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nx_fp_ss_rappel_ground
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{
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nx_fp_ss_rappel_sprint
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nx_fp_ss_rappel_sprint_L
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nx_fp_ss_rappel_sprint_R
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}
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nx_fp_ss_rappel_jump_in
|
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nx_fp_ss_rappel_jump_loop
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|
nx_fp_ss_rappel_jump_out
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|
|
|
nx_fp_ss_rappel_slide_in
|
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nx_fp_ss_rappel_slide_loop
|
|
nx_fp_ss_rappel_slide_out
|
|
nx_tp_ss_rappel_slide_in
|
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nx_tp_ss_rappel_slide_loop
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nx_tp_ss_rappel_slide_out
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|
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// prototype rocket
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nx_fp_proto_rocket_hang
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nx_fp_proto_rocket_fall
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|
//nx_hospital
|
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nx_fp_hospital_intro_player
|
|
nx_fp_hospital_outro_player
|
|
|
|
//nx_exfil
|
|
nx_fp_exfil_intro_player
|
|
nx_fp_exfil_intro_player_door
|
|
nx_fp_exfil_door_kick_player
|
|
nx_fp_hospital_intro_cloth_player
|
|
|
|
//ROCKET
|
|
nx_fp_rocket_aa_control_melee_player
|
|
nx_fp_rocket_aa_control_exit_player
|
|
nx_fp_rocket_aa_gantry_escape_player
|
|
nx_fp_rocket_crash_site_wakeup_player
|
|
nx_fp_rocket_crash_site_wakeup_cutdown_player
|
|
nx_fp_rocket_helicoptercrash_player_01
|
|
nx_fp_rocket_witness_nuke_player_01
|
|
nx_fp_rocket_jump_onto_gantry_player_01
|
|
nx_fp_rocket_aa_corridor_player_01
|
|
nx_fp_rocket_aa_corridor_player_02
|
|
nx_fp_rocket_woods_ledge_player_01
|
|
nx_fp_rocket_woods_chopperflyover_player_01
|
|
nx_fp_rocket_intro_player_01
|
|
nx_fp_rocket_opfor_helicopter_intro_player
|
|
nx_fp_rocket_helicopter_bridge_player
|
|
nx_fp_rocket_nuke_crash_player
|
|
|
|
|
|
// lava
|
|
nx_fp_lava_bridge_to_train_jump_player_short
|
|
nx_fp_lava_train2_tillmanreveal_player
|
|
nx_fp_lava_retrieve_intel
|
|
nx_fp_lava_turret_battle_near_hit_player
|
|
nx_fp_lava_train_derailment_player
|
|
nx_fp_lava_angelsquad_player
|
|
nx_fp_lava_dooropen_player
|
|
nx_fp_lava_opening_walk_player
|
|
nx_fp_lava_control_breach_player
|
|
nx_fp_lava_refill_air_keene_collapse_player
|
|
nx_fp_lava_trainseperate_player
|
|
nx_fp_lava_camrensacrifice_player
|
|
nx_fp_lava_trainseperate_player_jump
|
|
nx_fp_lava_trainseperate_fall_player
|
|
|
|
|