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https://github.com/reaaLx/nx1-gsc-dump.git
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1167 lines
29 KiB
Plaintext
1167 lines
29 KiB
Plaintext
#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
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init()
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{
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// &&1 Kill Streak!
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precacheString( &"MP_KILLSTREAK_N" );
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precacheString( &"MP_NUKE_ALREADY_INBOUND" );
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precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
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precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
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precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
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precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
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precacheString( &"MP_HELI_IN_QUEUE" );
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level._killstreakWeapons = [];
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initKillstreakData();
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level._killstreakFuncs = [];
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level._killstreakSetupFuncs = [];
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level._killStreakMod = 0;
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thread maps\mp\killstreaks\_ac130::init();
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thread maps\mp\killstreaks\_remotemissile::init();
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thread maps\mp\killstreaks\_uav::init();
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thread maps\mp\killstreaks\_airstrike::init();
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thread maps\mp\killstreaks\_airdrop::init();
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thread maps\mp\killstreaks\_helicopter::init();
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thread maps\mp\killstreaks\_autosentry::init();
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thread maps\mp\killstreaks\_emp::init();
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thread maps\mp\killstreaks\_nuke::init();
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thread maps\mp\killstreaks\_exosuit::init();
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thread maps\mp\killstreaks\_rodsofgod::init();
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thread maps\mp\killstreaks\_weapdrop::init();
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thread maps\mp\killstreaks\_jet::init();
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thread maps\mp\killstreaks\_blueshell::init();
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thread maps\mp\killstreaks\_reaper::init();
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thread maps\mp\killstreaks\_lockseekdie::init();
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thread maps\mp\_remotedog::init();
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//thread maps\mp\killstreaks\_eagle_eye::init();
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thread maps\mp\killstreaks\_spider::init();
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//thread maps\mp\_atbr::atbr_init();
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// all killstreak weapons that:
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// - the player actually weilds
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level._killstreakWeildWeapons["uav_strike_marker_mp"] = true; // uav strike
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level._killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
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level thread onPlayerConnect();
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}
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initKillstreakData()
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{
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for ( i = 1; true; i++ )
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{
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retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
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if ( !isDefined( retVal ) || retVal == "" )
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break;
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streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
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assert( streakRef != "" );
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streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
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assert( streakUseHint != &"" );
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precacheString( streakUseHint );
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streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
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assert( streakEarnDialog != "" );
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game[ "dialog" ][ streakRef ] = streakEarnDialog;
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streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
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assert( streakAlliesUseDialog != "" );
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game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
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game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
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streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
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assert( streakAxisUseDialog != "" );
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game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
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game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
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streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
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precacheItem( streakWeapon );
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streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
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assert( streakPoints != 0 );
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maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
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streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
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precacheShader( streakShader );
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streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
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if ( streakShader != "" )
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precacheShader( streakShader );
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for ( j = 18; j < 23; j++ )
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{
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streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, j );
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if ( isDefined ( streakWeapon ))
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{
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if ( streakWeapon == "null" )
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{
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break;
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}
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else
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{
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level._killstreakWeapons[streakWeapon] = true;
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}
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}
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}
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}
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}
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onPlayerConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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reset_killstreaks = 0;
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if ( isDefined( level._alwaysResetKillstreaks ) && ( level._alwaysResetKillstreaks == 1 ) )
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{
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reset_killstreaks = 1;
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player.pers["lastEarnedStreak"] = undefined; // Should maybe be in the 'reset_killstreaks' if check, but in the name of changing as little as possible, it's here.
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player.pers["cur_kill_streak"] = 0;
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}
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else
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{
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if( !isDefined ( player.pers[ "killstreaks" ] ) )
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{
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reset_killstreaks = 1;
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}
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}
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if ( reset_killstreaks == 1 )
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player.pers[ "killstreaks" ] = [];
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if( !isDefined ( player.pers[ "kID" ] ) )
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player.pers[ "kID" ] = 10;
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if( !isDefined ( player.pers[ "kIDs_valid" ] ) )
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player.pers[ "kIDs_valid" ] = [];
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player.lifeId = 0;
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if ( isDefined( player.pers["deaths"] ) )
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player.lifeId = player.pers["deaths"];
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killstreak_stats_init( player );
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player VisionSetMissilecamForPlayer( game["thermal_vision"] );
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player thread onPlayerSpawned();
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player thread onPlayerChangeKit();
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}
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}
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onPlayerSpawned()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "spawned_player" );
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self thread killstreakUseWaiter();
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self thread waitForChangeTeam();
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self giveOwnedKillstreakItem( true );
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}
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}
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onPlayerChangeKit()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill( "changed_kit" );
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self giveOwnedKillstreakItem();
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}
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}
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waitForChangeTeam()
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{
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self endon ( "disconnect" );
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self notify ( "waitForChangeTeam" );
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self endon ( "waitForChangeTeam" );
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for ( ;; )
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{
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self waittill ( "joined_team" );
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clearKillstreaks();
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}
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}
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isRideKillstreak( streakName )
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{
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switch( streakName )
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{
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case "helicopter_minigun":
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case "helicopter_mk19":
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case "ac130":
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case "predator_missile":
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case "remote_mortar":
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case "reaper":
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case "lockseekdie":
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return true;
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default:
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return false;
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}
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}
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isCarryKillstreak( streakName )
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{
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switch( streakName )
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{
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case "sentry":
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case "sentry_gl":
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return true;
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default:
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return false;
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}
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}
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deadlyKillstreak( streakName )
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{
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switch ( streakName )
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{
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case "predator_missile":
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case "precision_airstrike":
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case "harrier_airstrike":
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//case "helicopter":
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//case "helicopter_flares":
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case "stealth_airstrike":
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//case "helicopter_minigun":
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case "ac130":
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return true;
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}
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return false;
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}
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killstreakUsePressed()
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{
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streakName = self.pers["killstreaks"][0].streakName;
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lifeId = self.pers["killstreaks"][0].lifeId;
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isEarned = self.pers["killstreaks"][0].earned;
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awardXp = self.pers["killstreaks"][0].awardXp;
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kID = self.pers["killstreaks"][0].kID;
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//tagJC<NOTE>: This strikePoints data is specifically for the upgrade system. It can be removed if the upgrade system is
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// undesirable.
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strikePoints = self.pers["killstreaks"][0].strikePoints;
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assert( isDefined( streakName ) );
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assert( isDefined( level._killstreakFuncs[ streakName ] ) );
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if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
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return ( false );
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if ( self isUsingRemote() )
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return ( false );
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if ( isDefined( self.selectingLocation ) )
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return ( false );
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if( IsDefined( level._gceeffect ) )
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{
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if( level._gceeffect )
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{
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return false; // can't use killstreaks while this effect is activate
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}
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}
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if ( deadlyKillstreak( streakName ) && level._killstreakRoundDelay && getGametypeNumLives() )
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{
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if ( level._gracePeriod - level._inGracePeriod < level._killstreakRoundDelay )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level._killstreakRoundDelay - (level._gracePeriod - level._inGracePeriod)) );
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return ( false );
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}
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}
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if ( (level._teamBased && level._teamEMPed[self.team]) || (!level._teamBased && isDefined( level._empPlayer ) && level._empPlayer != self) )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
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return ( false );
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}
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if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
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{
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self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
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return ( false );
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}
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if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
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{
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self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
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return ( false );
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}
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if ( !self isWeaponEnabled() )
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return ( false );
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if ( streakName == "airdrop" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop_mega" )
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{
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if ( !self [[ level._killstreakFuncs[ streakName ] ]]( lifeId, kID ) )
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return ( false );
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}
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else
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{
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if ( !self [[ level._killstreakFuncs[ streakName ] ]]( lifeId ) )
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return ( false );
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}
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self usedKillstreak( streakName, awardXp );
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self shuffleKillStreaksFILO( streakName, kID );
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self giveOwnedKillstreakItem();
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if ( getDvarInt( "upgradeEnabling" ) == 1 )
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{
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self.earnedStrikePoints -= strikePoints;
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self maps\mp\_upgrade::updateESPNumber();
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}
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return ( true );
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}
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//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
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shuffleKillStreaksFILO( streakName, kID )
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{
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self _setActionSlot( 4, "" );
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arraySize = self.pers["killstreaks"].size;
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streakIndex = -1;
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for ( i = 0; i < arraySize; i++ )
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{
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if ( self.pers["killstreaks"][i].streakName != streakName )
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continue;
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if ( isDefined( kID ) && self.pers["killstreaks"][i].kID != kID )
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continue;
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streakIndex = i;
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break;
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}
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assert( streakIndex >= 0 );
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self.pers["killstreaks"][streakIndex] = undefined;
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for( i = streakIndex + 1; i < arraySize; i++ )
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{
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if ( i == arraySize - 1 )
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{
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self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
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self.pers["killstreaks"][i] = undefined;
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}
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else
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{
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self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
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}
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}
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}
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usedKillstreak( streakName, awardXp )
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{
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self playLocalSound( "weap_c4detpack_trigger_plr" );
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if ( awardXp )
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self thread [[ level._onXPEvent ]]( "killstreak_" + streakName );
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self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
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awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
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if ( isDefined( awardref ) && !( streakName == "uav" && self.pers["killstreaks"][0].earned == 0 ))
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{
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self thread incPlayerStat( awardref, 1 );
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}
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team = self.team;
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if( level._multiTeamBased )
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{
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for( i = 0; i < level._teamNameList.size; i++ )
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{
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if( team == level._teamNameList[i] )
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{
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thread leaderDialog( "allies_friendly_" + streakName + "_inbound", level._teamNameList[i] );
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}
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else
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{
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if ( getKillstreakInformEnemy( streakName ))
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{
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thread leaderDialog( "allies_enemy_" + streakName + "_inbound", level._teamNameList[i] );
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}
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}
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}
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}
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else if ( level._teamBased )
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{
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thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
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if ( getKillstreakInformEnemy( streakName ))
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thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level._otherTeam[ team ] );
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}
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else
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{
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self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
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if ( getKillstreakInformEnemy( streakName ))
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{
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excludeList[0] = self;
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thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
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}
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}
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}
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clearKillstreaks()
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{
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foreach ( index, streakStruct in self.pers["killstreaks"] )
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self.pers["killstreaks"][index] = undefined;
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}
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getFirstPrimaryWeapon()
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{
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weaponsList = self getWeaponsListPrimaries();
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index = 0;
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//remove any one man army and atbr primaries from the list, we do not want to return those as first primary.
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for( i = 0; i < weaponsList.size; i++ )
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{
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if( weaponsList[i] != "onemanarmy_mp" && weaponsList[i] != "atbr_detonate_mp" )
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{
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index = i;
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break;
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}
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}
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assert ( isDefined( weaponsList[index] ));
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assert ( !isKillstreakWeapon( weaponsList[index] ));
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return weaponsList[index];
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}
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killstreakUseWaiter()
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{
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self endon( "disconnect" );
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self endon( "finish_death" );
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level endon( "game_ended" );
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self.lastKillStreak = 0;
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if ( !isDefined( self.pers["lastEarnedStreak"] ) )
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self.pers["lastEarnedStreak"] = undefined;
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self thread finishDeathWaiter();
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for ( ;; )
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{
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self waittill ( "weapon_change", newWeapon );
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if ( !isAlive( self ) )
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continue;
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if ( !isDefined( self.pers["killstreaks"][0] ) )
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continue;
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if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
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continue;
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waittillframeend;
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streakName = self.pers["killstreaks"][0].streakName;
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result = self killstreakUsePressed();
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if( result )
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{
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killstreak_stats_record_use( self, streakName );
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}
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//no force switching weapon for ridable killstreaks
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if ( ( !isRideKillstreak( streakName ) || !result ) && ( streakName != "weapdrop" ) )
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{
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if ( !self hasWeapon( self getLastWeapon() ) )
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{
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if ( streakName == "exosuit" )
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{
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self switchToWeapon( self.primaryWeapon );
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}
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else
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{
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self switchToWeapon( self getFirstPrimaryWeapon() );
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}
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}
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else
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{
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self switchToWeapon( self getLastWeapon() );
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}
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}
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// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
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// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
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// we have two of that killstreak, it immediately uses the second one
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if ( self getCurrentWeapon() == "none" )
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{
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while ( self getCurrentWeapon() == "none" )
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wait ( 0.05 );
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waittillframeend;
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}
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}
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}
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finishDeathWaiter()
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{
|
|
self endon ( "disconnect" );
|
|
level endon ( "game_ended" );
|
|
|
|
self waittill ( "death" );
|
|
wait ( 0.05 );
|
|
self notify ( "finish_death" );
|
|
self.pers["lastEarnedStreak"] = undefined;
|
|
}
|
|
|
|
|
|
checkKillstreakReward( streakCount )
|
|
{
|
|
self notify( "got_killstreak", streakCount );
|
|
|
|
maxVal = 0;
|
|
killStreaks = [];
|
|
foreach ( streakVal, streakName in self.killStreaks )
|
|
{
|
|
killStreaks[streakName] = streakVal;
|
|
if ( streakVal > maxVal )
|
|
maxVal = streakVal;
|
|
}
|
|
|
|
foreach ( streakVal, streakName in self.killStreaks )
|
|
{
|
|
actualVal = streakVal + level._killStreakMod;
|
|
|
|
if ( actualVal > streakCount )
|
|
break;
|
|
|
|
if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
|
|
continue;
|
|
|
|
if ( isSubStr( streakName, "-rollover" ) )
|
|
{
|
|
continue;
|
|
/*
|
|
if ( game["defcon"] > 2 )
|
|
{
|
|
self.pers["lastEarnedStreak"] = streakName;
|
|
continue;
|
|
}
|
|
|
|
useStreakName = strTok( streakName, "-" )[0];
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
useStreakName = streakName;
|
|
}
|
|
|
|
if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )) ) )
|
|
{
|
|
self thread killstreakEarned( useStreakName );
|
|
self.pers["lastEarnedStreak"] = streakName;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
killstreakEarned( streakName )
|
|
{
|
|
if ( self getPlayerData( "killstreaks", 0 ) == streakName )
|
|
{
|
|
self.firstKillstreakEarned = getTime();
|
|
}
|
|
else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
|
|
{
|
|
if ( getTime() - self.firstKillstreakEarned < 20000 )
|
|
self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
|
|
}
|
|
}
|
|
|
|
|
|
rewardNotify( streakName, streakVal )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
|
|
}
|
|
|
|
|
|
tryGiveKillstreak( streakName, streakVal )
|
|
{
|
|
level notify ( "gave_killstreak", streakName );
|
|
|
|
if ( !level._gameEnded )
|
|
self thread rewardNotify( streakName, streakVal );
|
|
|
|
self giveKillstreak( streakName, streakVal, true );
|
|
return true;
|
|
}
|
|
|
|
|
|
giveKillstreak( streakName, isEarned, awardXp, owner, from_crate )
|
|
{
|
|
self endon ( "disconnect" );
|
|
|
|
if ( getDvarInt( "upgradeEnabling" ) == 1 )
|
|
{
|
|
self.earnedStrikePoints += isEarned;
|
|
self maps\mp\_upgrade::updateESPNumber();
|
|
}
|
|
|
|
if( !isDefined( from_crate ))
|
|
{
|
|
from_crate = 0;
|
|
}
|
|
|
|
force_drop = "none";
|
|
if( getKillstreakIsDropStreak( streakName ) == true && from_crate == 0 )
|
|
{
|
|
force_drop = streakName;
|
|
streakName = "airdrop";
|
|
}
|
|
|
|
weapon = getKillstreakWeapon( streakName );
|
|
|
|
self._pre_killstreak_weapon_name = self getCurrentWeapon();
|
|
self._post_killstreak_weapon_name = weapon;
|
|
|
|
self giveKillstreakWeapon( weapon );
|
|
|
|
// shuffle existing killstreaks up a notch
|
|
for( i = self.pers["killstreaks"].size; i >= 0; i-- )
|
|
self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
|
|
|
|
self.pers["killstreaks"][0] = spawnStruct();
|
|
self.pers["killstreaks"][0].streakName = streakName;
|
|
self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
|
|
self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
|
|
self.pers["killstreaks"][0].owner = owner;
|
|
self.pers["killstreaks"][0].force_drop = force_drop;
|
|
|
|
self.pers["killstreaks"][0].kID = self.pers["kID"];
|
|
//tagJC<NOTE>: This strikePoints data is specifically for the upgrade system. It can be removed if the upgrade system is
|
|
// undesirable.
|
|
self.pers["killstreaks"][0].strikePoints = isEarned;
|
|
self.pers["kIDs_valid"][self.pers["kID"]] = true;
|
|
|
|
self.pers["kID"]++;
|
|
|
|
if ( !self.pers["killstreaks"][0].earned )
|
|
self.pers["killstreaks"][0].lifeId = -1;
|
|
else
|
|
self.pers["killstreaks"][0].lifeId = self.pers["deaths"];
|
|
|
|
// probably obsolete unless we bring back the autoshotty
|
|
if ( isdefined( level._killstreakSetupFuncs[ streakName ] ) )
|
|
self [[ level._killstreakSetupFuncs[ streakName ] ]]();
|
|
|
|
if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
|
|
self notify( "received_earned_killstreak" );
|
|
}
|
|
|
|
|
|
giveKillstreakWeapon( weapon )
|
|
{
|
|
weaponList = self getWeaponsListItems();
|
|
|
|
foreach ( item in weaponList )
|
|
{
|
|
if ( !isSubStr( item, "killstreak" ) )
|
|
continue;
|
|
|
|
if ( self getCurrentWeapon() == item )
|
|
continue;
|
|
|
|
self takeWeapon( item );
|
|
}
|
|
|
|
self _giveWeapon( weapon, 0 );
|
|
self _setActionSlot( 4, "weapon", weapon );
|
|
}
|
|
|
|
|
|
getStreakCost( streakName )
|
|
{
|
|
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
|
|
}
|
|
|
|
|
|
getKillstreakHint( streakName )
|
|
{
|
|
return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
|
|
}
|
|
|
|
|
|
getKillstreakInformEnemy( streakName )
|
|
{
|
|
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
|
|
}
|
|
|
|
|
|
getKillstreakSound( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
|
|
}
|
|
|
|
|
|
getKillstreakDialog( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
|
|
}
|
|
|
|
|
|
getKillstreakWeapon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
|
|
}
|
|
|
|
getKillstreakIcon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
|
|
}
|
|
|
|
getKillstreakCrateIcon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
|
|
}
|
|
|
|
getKillstreakIsDropStreak( streakName )
|
|
{
|
|
val = tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 17 );
|
|
if( val == "drop" )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
giveOwnedKillstreakItem( skipDialog )
|
|
{
|
|
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
|
return;
|
|
|
|
streakName = self.pers["killstreaks"][0].streakName;
|
|
|
|
weapon = getKillstreakWeapon( streakName );
|
|
self giveKillstreakWeapon( weapon );
|
|
|
|
if ( !isDefined( skipDialog ) && !level._inGracePeriod )
|
|
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
|
|
}
|
|
|
|
|
|
initRideKillstreak( preFinishCallback )
|
|
{
|
|
self _disableUsability();
|
|
result = self initRideKillstreak_internal( preFinishCallback );
|
|
|
|
if ( isDefined( self ) )
|
|
self _enableUsability();
|
|
|
|
return result;
|
|
}
|
|
|
|
initRideKillstreak_internal( preFinishCallback )
|
|
{
|
|
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
|
|
|
|
if ( laptopWait == "weapon_switch_started" )
|
|
return ( "fail" );
|
|
|
|
if ( !isAlive( self ) )
|
|
return "fail";
|
|
|
|
if ( laptopWait == "disconnect" || laptopWait == "death" )
|
|
{
|
|
if ( laptopWait == "disconnect" )
|
|
return ( "disconnect" );
|
|
|
|
if ( self.team == "spectator" )
|
|
return "fail";
|
|
|
|
return ( "success" );
|
|
}
|
|
|
|
if ( self isEMPed() || self isNuked() )
|
|
{
|
|
return ( "fail" );
|
|
}
|
|
|
|
self VisionSetNakedForPlayer( "black_bw", 0.75 );
|
|
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
|
|
|
|
if ( blackOutWait != "disconnect" )
|
|
{
|
|
if ( IsDefined( preFinishCallback ))
|
|
{
|
|
self [[preFinishCallback]]();
|
|
}
|
|
|
|
self thread clearRideIntro( 1.0 );
|
|
|
|
if ( self.team == "spectator" )
|
|
return "fail";
|
|
}
|
|
|
|
if ( !isAlive( self ) )
|
|
return "fail";
|
|
|
|
if ( self isEMPed() || self isNuked() )
|
|
return "fail";
|
|
|
|
if ( blackOutWait == "disconnect" )
|
|
return ( "disconnect" );
|
|
else
|
|
return ( "success" );
|
|
}
|
|
|
|
|
|
clearRideIntro( delay )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
if ( isDefined( delay ) )
|
|
wait( delay );
|
|
|
|
//self freezeControlsWrapper( false );
|
|
|
|
if ( !isDefined( level._nukeVisionInProgress ) )
|
|
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
/*
|
|
///ScriptDocBegin
|
|
"Name: killstreak_stats_init()"
|
|
"CallOn: Nothing"
|
|
"Summary: To init our killstreak stats system."
|
|
"Author: Eric Milota"
|
|
"Returns: None"
|
|
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
|
|
"Example: killstreak_stats_init( player );"
|
|
"SPMP: both"
|
|
///ScriptDocEnd
|
|
*/
|
|
killstreak_stats_init( player )
|
|
{
|
|
player._killstreak_stats_used_array = [];
|
|
|
|
//println( "killstreak_stats_init() Called." );
|
|
//bbPrint( "breakpoint: " );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
/*
|
|
///ScriptDocBegin
|
|
"Name: killstreak_stats_find_item()"
|
|
"CallOn: Nothing"
|
|
"Summary: To find an item in our array."
|
|
"Author: Eric Milota"
|
|
"Returns: index 0...x of our entry, or -1 if not found"
|
|
"Module: C:\trees\nx1\game\share\raw\maps\mp\gametypes\_weapons.gsc"
|
|
"Example: index = killstreak_stats_find_item(player, streakname);"
|
|
"SPMP: both"
|
|
///ScriptDocEnd
|
|
*/
|
|
killstreak_stats_find_item(player, streakname)
|
|
{
|
|
if( IsDefined( player._killstreak_stats_used_array ) )
|
|
{
|
|
for( index = 0; index < player._killstreak_stats_used_array.size; index++ )
|
|
{
|
|
item = player._killstreak_stats_used_array[ index ];
|
|
|
|
if( item.streakname == streakname )
|
|
{
|
|
return index;
|
|
}
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
/*
|
|
///ScriptDocBegin
|
|
"Name: killstreak_stats_add_item()"
|
|
"CallOn: Nothing"
|
|
"Summary: To add an item in our array."
|
|
"Author: Eric Milota"
|
|
"Returns: index 0...x of our entry, or -1 if error"
|
|
"Module: C:\trees\nx1\game\share\raw\maps\mp\gametypes\_weapons.gsc"
|
|
"Example: index = killstreak_stats_add_item(player, streakname);"
|
|
"SPMP: both"
|
|
///ScriptDocEnd
|
|
*/
|
|
killstreak_stats_add_item(player, streakname)
|
|
{
|
|
if( IsDefined( player._killstreak_stats_used_array ) )
|
|
{
|
|
index = player._killstreak_stats_used_array.size;
|
|
|
|
item = spawnstruct();
|
|
item.streakname = streakname;
|
|
item.usedcount = 0;
|
|
|
|
player._killstreak_stats_used_array[ index ] = item;
|
|
|
|
return index;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
/*
|
|
///ScriptDocBegin
|
|
"Name: killstreak_stats_dump()"
|
|
"CallOn: Nothing"
|
|
"Summary: To dump out killstreak stats."
|
|
"Author: Eric Milota"
|
|
"Returns: None"
|
|
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
|
|
"Example: killstreak_stats_dump( player );"
|
|
"SPMP: both"
|
|
///ScriptDocEnd
|
|
*/
|
|
killstreak_stats_dump( player )
|
|
{
|
|
if( IsDefined( player._killstreak_stats_used_array ) )
|
|
{
|
|
//println( "killstreak_stats_dump() Called. There are " + player._killstreak_stats_used_array.size + " entries." );
|
|
|
|
for( index = 0; index < player._killstreak_stats_used_array.size; index++ )
|
|
{
|
|
item = player._killstreak_stats_used_array[ index ];
|
|
|
|
//println( "killstreak_stats_dump() : '" + item.streakname + "', usedcount = " + item.usedcount );
|
|
}
|
|
|
|
//bbPrint( "breakpoint: " );
|
|
}
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
/*
|
|
///ScriptDocBegin
|
|
"Name: killstreak_stats_dump_stats_to_black_box()"
|
|
"CallOn: Nothing"
|
|
"Summary: To dump out killstreak usage stats to the black box."
|
|
"Author: Eric Milota"
|
|
"Returns: None"
|
|
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
|
|
"Example: killstreak_stats_dump_stats_to_black_box( player );"
|
|
"SPMP: both"
|
|
///ScriptDocEnd
|
|
*/
|
|
killstreak_stats_dump_stats_to_black_box( player )
|
|
{
|
|
if( IsDefined( player._killstreak_stats_used_array ) )
|
|
{
|
|
xuid = player GetXuid();
|
|
|
|
//println( "killstreak_stats_dump_stats_to_black_box() Called. There are " + player._killstreak_stats_used_array.size + " entries." );
|
|
|
|
for( index = 0; index < player._killstreak_stats_used_array.size; index++ )
|
|
{
|
|
item = player._killstreak_stats_used_array[ index ];
|
|
|
|
//println( "killstreak_stats_dump_stats_to_black_box() : xuid = " + xuid + ", streakname = '" + item.streakname + "', usedcount = " + item.usedcount );
|
|
bbPrint( "mpkillstreakusage: xuid %llu streakname %s uses %u ", xuid, item.streakname, item.usedcount );
|
|
|
|
//println( "killstreak_stats_dump_stats_to_black_box() : '" + item.streakname + "', usedcount = " + item.usedcount );
|
|
}
|
|
|
|
//bbPrint( "breakpoint: " );
|
|
}
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
/*
|
|
///ScriptDocBegin
|
|
"Name: killstreak_stats_record_use()"
|
|
"CallOn: Nothing"
|
|
"Summary: To record a killstreak use."
|
|
"Author: Eric Milota"
|
|
"Returns: None"
|
|
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
|
|
"Example: killstreak_stats_record_use( player, streakname );"
|
|
"SPMP: both"
|
|
///ScriptDocEnd
|
|
*/
|
|
killstreak_stats_record_use( player, streakname )
|
|
{
|
|
if( IsDefined( player._killstreak_stats_used_array ) )
|
|
{
|
|
//println( "killstreak_stats_record_use() Called with streakname = '" + streakname + "'." );
|
|
//bbPrint( "breakpoint: " );
|
|
|
|
index = killstreak_stats_find_item( player, streakname );
|
|
if( index < 0 )
|
|
{
|
|
index = killstreak_stats_add_item( player, streakname );
|
|
}
|
|
|
|
player._killstreak_stats_used_array[ index ].usedcount++;
|
|
|
|
//println( "killstreak_stats_record_use() Called with streakname = '" + streakname + "'. usedcount = " + player._killstreak_stats_used_array[ index ].usedcount);
|
|
//bbPrint( "breakpoint: " );
|
|
}
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
/*
|
|
///ScriptDocBegin
|
|
"Name: killstreak_stats_get_use_count()"
|
|
"CallOn: Nothing"
|
|
"Summary: To get a count of killstreaks used by a given player."
|
|
"Author: Eric Milota"
|
|
"Returns: None"
|
|
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
|
|
"Example: count = killstreak_stats_get_use_count( player );"
|
|
"SPMP: both"
|
|
///ScriptDocEnd
|
|
*/
|
|
killstreak_stats_get_use_count( player )
|
|
{
|
|
if( IsDefined( player._killstreak_stats_used_array ) )
|
|
{
|
|
usedcount = 0;
|
|
for( index = 0; index < player._killstreak_stats_used_array.size; index++ )
|
|
{
|
|
item = player._killstreak_stats_used_array[ index ];
|
|
|
|
usedcount += item.usedcount;
|
|
}
|
|
|
|
//println( "killstreak_stats_get_use_count() returning " + usedcount );
|
|
//bbPrint( "breakpoint: " );
|
|
|
|
return usedcount;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
isEnemyAirKillstreakActive( player )
|
|
{
|
|
foreach ( heli in level._helis )
|
|
{
|
|
if ( isEnemyKillStreak ( player, heli ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
foreach ( littleBird in level._littleBird )
|
|
{
|
|
if ( isEnemyKillStreak ( player, littleBird ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( isDefined ( level._raven ) )
|
|
{
|
|
if ( isEnemyKillStreak ( player, level._raven ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( level._teamBased )
|
|
{
|
|
foreach ( uav in level._uavModels["allies"] )
|
|
{
|
|
if ( isEnemyKillStreak ( player, uav ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
foreach ( uav in level._uavModels["axis"] )
|
|
{
|
|
if ( isEnemyKillStreak ( player, uav ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach ( uav in level._uavModels )
|
|
{
|
|
if ( isEnemyKillStreak ( player, uav ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( isDefined( level._ac130player ) )
|
|
{
|
|
if ( isEnemyKillStreak ( player, level._ac130 ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
isEnemyKillStreak ( player, killstreak )
|
|
{
|
|
if ( isDefined ( player.team ) && isDefined ( killstreak.owner.team ) && ( player.team != killstreak.owner.team ) )
|
|
return true;
|
|
else
|
|
return false;
|
|
} |