nx1-gsc-dump/default_mp_gamesettings.cfg
2024-09-07 15:06:58 +10:00

495 lines
13 KiB
INI

// Gameplay settings in here only.
// No controller or keyboard bindings.
// Nothing platform specific.
// UI DEFAULTS
set ui_borderLowLightScale 0.35
set ui_mapname mp_nx_pitstop
set ui_gametype war
set cg_hudlegacysplitscreenscale 2
set cg_hudsplitscreenstancescale 2
set cg_hudsplitscreencompassscale 1.5
set cg_headiconminscreenradius 0.025
set ui_allow_controlschange 1
set ui_showmap 1
set cg_hudMapBorderWidth 2
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set waypointIconHeight 36
set waypointIconWidth 36
set waypointOffscreenPointerDistance 20
set cg_fovscale 1
set cg_drawCrosshair 1
set cg_drawCrosshairNames 1
set scr_RequiredMapAspectratio 1
set scr_patientZero ""
set scr_tispawndelay 0
set scr_riotShieldXPBullets 15
set ui_sortmaplist 0
//XRay
set gp_rdvar_xray_cone_length 1800
set gp_rdvar_xray_fade_distance 2000
set gp_rdvar_xray_cone_angle 179
//Active Camo
set gp_rdvar_camo_enabled 1
//Cloaking Shield
set gp_rdvar_cloaking_enabled 1
//Hud Warp
set r_warp_enable 0
//Netbuff Perk
set perk_netSoldierHaloRotationSpeed 0
set perk_netSoldierEffectiveRadius 350
set perk_netSoldierHaloSpriteEdgeOffset 8
//Moon
set player_moon_grav_scale 0.25
set Player_moon_grav_speed_scalar 1
set player_moon_grav_stop_scalar 1
set player_moon_grav_start_scalar 1
set player_moon_grav_variable_jump_scalar 0.25
set player_moon_grav_variable_jump_period 500
set player_moon_grav_late_jump_period 200
set player_moon_grav_jump_boost_scalar 1.18
set weapon_view_moon_vertical_bob_amp 5
set weapon_view_moon_horizontal_bob_amp 1.5
set weapon_view_moon_bob_speed 0.5
set player_moon_grav_air_control_accel_scalar 1.35
set player_moon_grav_air_control_speed_scalar 1
//Hit Effects
set bg_hit_distortion_tear_start_offset 1.6
set bg_hit_distortion_tear_time_scale 3
//Pain Animations
set pain_debug 1
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.015
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1
set cg_everyonehearseveryone 0
// SHARED GAMETYPE DEFAULTS
// gameplay
set scr_game_graceperiod 0
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
set scr_nukeTimer 10
set scr_nukeCancelMode 0
set scr_empGrenadeTime 7.0
set scr_empGrenadeRadius 500
set scr_gasCloudDuration 8
set scr_gasCloudRadius 185
set scr_gasCloudHeight 20
set scr_gasCloudTickDamage 13 // damage per per tick in normal modes
set scr_gasCloudTickDamageHardcore 5 // damage per tick in hardcore modes
set scr_LIDARPulseRadius 350 // Radius around the grenade that enemys will be snapped.
set scr_LIDARNumTicks 6.0 // Number of times the lidar will tick
set scr_LIDARTickTime 1.0 // Time Between Lidar Ticks
set perk_scavengerMode 0
set perk_blastShield 65
set perk_armorPiercingDamage 40
set scr_game_killstreakdelay 0
set perk_jumpHeightBoost 1.5
set perk_jumpForwardBoost 1.5
set perk_juggerSprintSpeedScale 0.5
set perk_agiSprintSpeedScale 1.0
set perk_sprintDurationScale 1.0
set perk_sprintRechargePause 0
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
set scr_explBulletMod 1
set scr_maxPerPlayerExplosives 2
// rest XP
set scr_restxp_enable 0
set scr_restxp_minRestTime 4 // hours before rest starts taking effect
set scr_restxp_levelsPerDay 0.5 // levels of rest XP awarded per day of rest
set scr_restxp_cap 0.5 // max levels of rest XP allowed to accumulate
set scr_restxp_restedAwardScale 0.5 // multiplier for extra XP given while rested
set scr_restxp_timescale 1 // for debugging
// UI
set g_hardcore 0
set scr_hardcore 0
set scr_diehard 0
set scr_oldschool 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// DEATHMATCH
set scr_dm_scorelimit 1500
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_winlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode 0
// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_winlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode 0
// TEAM GUNGAME
set scr_gg_scorelimit 2500
set scr_gg_timelimit 0
set scr_gg_roundlimit 1
set scr_gg_winlimit 1
set scr_gg_numlives 0
set scr_gg_playerrespawndelay 0
set scr_gg_waverespawndelay 0
set scr_gg_promode 0
// TEAM DEATHMATCH
set scr_war_scorelimit 7500
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_winlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode 0
// MULTI TEAM DEATHMATCH
set scr_mtdm_scorelimit 7500
set scr_mtdm_timelimit 10
set scr_mtdm_roundlimit 1
set scr_mtdm_winlimit 1
set scr_mtdm_numlives 0
set scr_mtdm_playerrespawndelay 0
set scr_mtdm_waverespawndelay 0
set scr_mtdm_promode 0
set g_MTDM_NumTeams 4
set g_MTDM_TeamColorEnemyNames 0
// SABOTAGE
set scr_sab_scorelimit 0
set scr_sab_timelimit 20
set scr_sab_roundlimit 1
set scr_sab_winlimit 1
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 45
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode 0
// cwtest
set scr_cwtest_scorelimit 12
set scr_cwtest_timelimit 15
set scr_cwtest_roundlimit 1
set scr_cwtest_winlimit 1
set scr_cwtest_roundswitch 0
set scr_cwtest_numlives 0
set scr_cwtest_planttime 5
set scr_cwtest_num_intel 2
set scr_cwtest_intelspawndelay 2.0
set scr_cwtest_playerrespawndelay 5.0
set scr_cwtest_spawnturretrate 3
set scr_cwtest_waverespawndelay 0
set scr_cwtest_promode 0
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 1
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_winlimit 4
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode 0
// KING OF THE HILL
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_winlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 30
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set koth_extraDelay 0
set koth_proMode 0
set scr_koth_promode 0
// ONE FLAG CTF
set scr_oneflag_scorelimit 1
set scr_oneflag_timelimit 3
set scr_oneflag_roundlimit 0
set scr_oneflag_winlimit 4
set scr_oneflag_roundswitch 3 // rounds between switching teams
set scr_oneflag_numlives 0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode 0
set sv_maxclients 24
set scr_xpscale 1
set useRelativeTeamColors 0
// ARENA
set scr_arena_scorelimit 1
set scr_arena_timelimit 2.5
set scr_arena_roundlimit 0
set scr_arena_winlimit 4
set scr_arena_numlives 1
set scr_arena_roundswitch 3
set scr_arena_promode 0
// DD
set scr_dd_scorelimit 1
set scr_dd_timelimit 2.5
set scr_dd_roundlimit 3
set scr_dd_winlimit 2
set scr_dd_numlives 0
set scr_dd_roundswitch 1
set scr_dd_playerrespawndelay 0
set scr_dd_waverespawndelay 0
set scr_dd_bombtimer 45
set scr_dd_planttime 5
set scr_dd_defusetime 5
set scr_dd_addtime 2.5
set scr_dd_promode 0
// VIP
set scr_vip_scorelimit 1
set scr_vip_timelimit 2.5
set scr_vip_roundlimit 3
set scr_vip_winlimit 2
set scr_vip_numlives 0
set scr_vip_roundswitch 1
set scr_vip_promode 0
// CTF
set scr_ctf_scorelimit 0
set scr_ctf_timelimit 10
set scr_ctf_roundlimit 1
set scr_ctf_winlimit 1
set scr_ctf_waverespawndelay 10
set scr_ctf_halftime 1
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_returntime 30
set scr_ctf_promode 0
// ESCORT
set scr_escort_scorelimit 0
set scr_escort_timelimit 4
set scr_escort_checktime 2
set scr_escort_roundlimit 2
set scr_escort_countdown 10
set scr_escort_winlimit 2
set scr_escort_roundswitch 1 // rounds between switching teams
set scr_escort_numlives 0
set scr_escort_playerrespawndelay 3
set scr_escort_waverespawndelay 0
set scr_escort_promode 0
// ESCORTPLUS
set scr_escortplus_scorelimit 0
set scr_escortplus_timelimit 4
set scr_escortplus_checktime 2
set scr_escortplus_roundlimit 2
set scr_escortplus_countdown 10
set scr_escortplus_winlimit 2
set scr_escortplus_roundswitch 1 // rounds between switching teams
set scr_escortplus_numlives 0
set scr_escortplus_playerrespawndelay 0
set scr_escortplus_waverespawndelay 3
set scr_escortplus_promode 0
// CONVOY
set scr_convoy_scorelimit 0
set scr_convoy_timelimit 0
set scr_convoy_checktime 0
set scr_convoy_roundlimit 2
set scr_convoy_countdown 10
set scr_convoy_winlimit 2
set scr_convoy_roundswitch 1 // rounds between switching teams
set scr_convoy_numlives 0
set scr_convoy_playerrespawndelay 3
set scr_convoy_waverespawndelay 0
set scr_convoy_promode 0
// 3rd Person
set camera_thirdperson 0
// GTNW
set scr_gtnw_scorelimit 101
set scr_gtnw_timelimit 10
set scr_gtnw_roundlimit 1
set scr_gtnw_winlimit 1
set scr_gtnw_roundswitch 0
set scr_gtnw_numlives 0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 0
set scr_gtnw_promode 0
// GLADIATOR GAMES
set scr_glad_scorelimit 1000
set scr_glad_timelimit 1.5
set scr_glad_roundlimit 0
set scr_glad_roundswitch 1 // rounds between switching teams
set scr_dm_winlimit 1
set scr_glad_numlives 1
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_glad_promode 0
// ASSAULT
set scr_glad_assault_timelimit 1.5
set scr_glad_assault_weapon_fired_score 100
set scr_glad_assault_max_score 1000
set scr_glad_assault_finish_line_score 100
// HVT
set scr_hvt_scorelimit 4000
set scr_hvt_timelimit 10
set scr_hvt_roundlimit 1
set scr_hvt_winlimit 1
set scr_hvt_numlives 0
set scr_hvt_playerrespawndelay 0
set scr_hvt_waverespawndelay 0
set scr_hvt_promode 0
// Airdrops
set scr_airdrop_ammo 15
set scr_airdrop_uav 15
set scr_airdrop_counter_uav 11
set scr_airdrop_sentry 6
set scr_airdrop_predator_missile 8
set scr_airdrop_precision_airstrike 6
//set scr_airdrop_harrier_airstrike 5
set scr_airdrop_helicopter 5
set scr_airdrop_helicopter_flares 4
set scr_airdrop_stealth_airstrike 3
set scr_airdrop_helicopter_minigun 3
set scr_airdrop_ac130 2
set scr_airdrop_emp 1
set scr_airdrop_uav_strike 3
set scr_airdrop_exosuit 2
set scr_airdrop_remote_mortar 3
set scr_airdrop_minigun_turret 5
set scr_airdrop_lockseekdie 3
set scr_airdrop_mega_ammo 15
set scr_airdrop_mega_uav 15
set scr_airdrop_mega_counter_uav 11
set scr_airdrop_mega_sentry 6
set scr_airdrop_mega_predator_missile 8
set scr_airdrop_mega_precision_airstrike 6
//set scr_airdrop_mega_harrier_airstrike 5
set scr_airdrop_mega_helicopter 5
set scr_airdrop_mega_helicopter_flares 4
set scr_airdrop_mega_stealth_airstrike 3
set scr_airdrop_mega_helicopter_minigun 3
set scr_airdrop_mega_ac130 2
set scr_airdrop_mega_emp 1
set scr_airdrop_mega_uav_strike 3
set scr_airdrop_mega_exosuit 2
set scr_airdrop_mega_remote_mortar 3
set scr_airdrop_mega_minigun_turret 5
set scr_airdrop_mega_lockseekdie 3
// Mercenary Training
set scr_merc_scorelimit 100000
set scr_merc_timelimit 2
set scr_merc_roundlimit 1
set scr_merc_winlimit 1
set scr_merc_numlives 0
set scr_merc_playerrespawndelay 0
set scr_merc_waverespawndelay 0
set scr_merc_promode 0
// Intel Prototype
set prototype_intel_enabled 0
set prototype_intel_percentage 33
//MP Fantasy Tracking
set fantasyStatTracking 0
//MP Combat Awareness Upgrade Enabling
set upgradeEnabling 0
// Adrenaline Prototype
set prototype_adrenaline_enabled 0
set adrenaline_history_mins 1.0
set adrenaline_spm_threshold 300
set adrenaline_winddown_time_sec 15.0
// must be an integer
set adrenaline_xp_multiplier 2
set adrenaline_debugging 0
//hulc suit
set hulc_projectile_velocity 1500
set hulc_projectile_up_offset 10
// XRay team hud
gp_rdvar_xray_cone_length 100000