nx1-gsc-dump/devgui_renderer.cfg
2024-09-07 15:06:58 +10:00

257 lines
16 KiB
INI

devgui_dvar "Renderer/Fullbright:1" r_fullbright
devgui_dvar "Renderer/Hardware Gamma:2" r_gamma
devgui_cmd "Renderer/Vid Restart:3" vid_restart
dvar_int debug_reflection "0" "0" "3"
devgui_dvar "Renderer/Reflection Probe:4" debug_reflection
devgui_dvar "Renderer/Brightness:5" "r_brightness"
devgui_dvar "Renderer/Contrast:6" "r_contrast"
devgui_dvar "Renderer/Desaturation:7" "r_desaturation"
devgui_cmd "Renderer/Debug Model Lighting:8" "r_debugLighting"
devgui_cmd "Renderer/Debug Model Lighting Box:8" "r_debugLightingBox"
devgui_dvar "Renderer/Hero Lighting:8" "r_herolighting"
devgui_dvar "Renderer/Cache Model Lighting:9" "r_cacheModelLighting"
devgui_dvar "Renderer/Disable Sun Occluders:10" "gp_rdvar_disable_sun_occluders"
devgui_dvar "Renderer/CloakingEnabled:11" "gp_rdvar_cloaking_enabled"
devgui_dvar "Renderer/XRay/Skin Rendering Mode:1" "gp_rdvar_xray_skins"
devgui_dvar "Renderer/XRay/Cone Angle:2" "gp_rdvar_xray_cone_angle"
devgui_dvar "Renderer/XRay/Cone Length:3" "gp_rdvar_xray_cone_length"
devgui_dvar "Renderer/XRay/Draw Cone:4" "gp_rdvar_draw_cone"
devgui_dvar "Renderer/XRay/Noise Level:5" "gp_rdvar_xray_noise_level"
devgui_dvar "Renderer/XRay/Blur Level:6" "gp_rdvar_xray_blur_level"
devgui_dvar "Renderer/XRay/Fade Dist:7" "gp_rdvar_xray_fade_distance"
devgui_dvar "Renderer/XRay/Cone Subtract Color/Alpha" "gp_rdvar_xray_cone_sub_alpha"
devgui_dvar "Renderer/XRay/Cone Subtract Color/Red" "gp_rdvar_xray_cone_sub_red"
devgui_dvar "Renderer/XRay/Cone Subtract Color/Green" "gp_rdvar_xray_cone_sub_green"
devgui_dvar "Renderer/XRay/Cone Subtract Color/Blue" "gp_rdvar_xray_cone_sub_blue"
devgui_dvar "Renderer/XRay/Cone Invert Color/Alpha" "gp_rdvar_xray_cone_inv_alpha"
devgui_dvar "Renderer/XRay/Cone Invert Color/Red" "gp_rdvar_xray_cone_inv_red"
devgui_dvar "Renderer/XRay/Cone Invert Color/Green" "gp_rdvar_xray_cone_inv_green"
devgui_dvar "Renderer/XRay/Cone Invert Color/Blue" "gp_rdvar_xray_cone_inv_blue"
devgui_dvar "Renderer/Camo/Enabled:1" "gp_rdvar_camo_enabled"
devgui_dvar "Renderer/Camo/Blend Speed:2" "gp_rdvar_camo_blend_speed"
devgui_dvar "Renderer/Camo/Intensity:3" "gp_rdvar_camo_intensity"
devgui_dvar "Renderer/Camo/Debug Display:4" "gp_rdvar_camo_debug_display"
devgui_dvar "Renderer/Camo/Ref Palette:5" "gp_rdvar_camo_ref_palette"
devgui_dvar "Renderer/Camo/Distortion Effect:6" "gp_camo_distortion_effect"
devgui_dvar "Renderer/Camo/Sat/Std Dev 0" "gp_rdvar_camo_sat_std_dev_0"
devgui_dvar "Renderer/Camo/Sat/Std Dev 1" "gp_rdvar_camo_sat_std_dev_1"
devgui_dvar "Renderer/Camo/Sat/Std Dev 2" "gp_rdvar_camo_sat_std_dev_2"
devgui_dvar "Renderer/Camo/Sat/Std Dev 3" "gp_rdvar_camo_sat_std_dev_3"
devgui_dvar "Renderer/Camo/Val/Std Dev 0" "gp_rdvar_camo_val_std_dev_0"
devgui_dvar "Renderer/Camo/Val/Std Dev 1" "gp_rdvar_camo_val_std_dev_1"
devgui_dvar "Renderer/Camo/Val/Std Dev 2" "gp_rdvar_camo_val_std_dev_2"
devgui_dvar "Renderer/Camo/Val/Std Dev 3" "gp_rdvar_camo_val_std_dev_3"
devgui_dvar "Renderer/ThreatID/Fullscreen On:1" gp_threatid_fullscreen_on
devgui_dvar "Renderer/ThreatID/Fullscreen Base Color:2" gp_threatid_fullscreen_base_color
devgui_dvar "Renderer/ThreatID/Fullscreen Enemy Color:3" gp_threatid_fullscreen_enemy_color
devgui_dvar "Renderer/ThreatID/Fullscreen Friend Color:4" gp_threatid_fullscreen_friend_color
devgui_dvar "Renderer/ThreatID/Fullscreen Neutral Color:5" gp_threatid_fullscreen_neutral_color
devgui_dvar "Renderer/ThreatID/Fullscreen Height:6" gp_threatid_fullscreen_height
devgui_dvar "Renderer/ThreatID/Fullscreen Speed:7" gp_threatid_fullscreen_speed
devgui_dvar "Renderer/ThreatID/Fullscreen Optimized:8" gp_threatid_fullscreen_optimized
devgui_dvar "Renderer/ThreatID/Force On:8" gp_threatid_force_on
devgui_dvar "Renderer/ThreatID/Fade Start:9" gp_threatid_fade_start
devgui_dvar "Renderer/ThreatID/Fade End:10" gp_threatid_fade_end
devgui_dvar "Renderer/ThreatID/Fade Ratio:11" gp_threatid_fade_ratio
devgui_dvar "Renderer/Streaming/Taint Stream MIPs:14" "gp_r_taint_stream_mips"
devgui_dvar "Renderer/Streaming/Log Loading Images:15" "gp_r_debug_log_loading_images"
devgui_dvar "Renderer/Streaming/Display Move Sizes:16" "gp_r_debug_image_move_size"
devgui_dvar "Renderer/Streaming/Display Current Material:17" "gp_cg_draw_material"
devgui_cmd "Renderer/Streaming/Dump Current Images:18" "stream_memory"
devgui_dvar "Renderer/Streaming/Dump Failed Requests:19" "gp_r_dump_failed_image_requests"
devgui_dvar "Renderer/Shader Override/Texture Maps:1" gp_rdvar_shdr_ovrd_texture_map
devgui_dvar "Renderer/Shader Override/Static Light Maps:2" gp_rdvar_shdr_ovrd_static_light_maps
devgui_dvar "Renderer/Shader Override/Sun Light:3" gp_rdvar_shdr_ovrd_sun_light
devgui_dvar "Renderer/Shader Override/Spot Lights:4" gp_rdvar_shdr_ovrd_spot_lights
devgui_dvar "Renderer/Shader Override/Texel Density:5" gp_rdvar_shdr_ovrd_texel_density
devgui_dvar "Renderer/Shader Override/Texel Density Sampler:6" gp_rdvar_shdr_ovrd_texel_density_sampler
devgui_dvar "Renderer/Texture Override/Opaque Only" r_overrideOpaqueOnly
devgui_dvar "Renderer/Texture Override/Color Map" r_colorMap
devgui_dvar "Renderer/Texture Override/Detail Map" r_detailMap
devgui_dvar "Renderer/Texture Override/Light Map" r_lightMap
devgui_dvar "Renderer/Texture Override/Normal Map" r_normalMap
devgui_dvar "Renderer/Texture Override/Specular Map" r_specularMap
devgui_dvar "Renderer/Texture Override/Debug Shader" r_debugShader
devgui_dvar "Renderer/Show/Show Tris:1" r_showTris
devgui_dvar "Renderer/Show/Show Tri Counts:2" r_showTriCounts
devgui_dvar "Renderer/Show/Show Vert Counts:3" r_showVertCounts
devgui_dvar "Renderer/Show/Show Prim Counts:4" r_showSurfCounts
devgui_dvar "Renderer/Show/Show LOD Levels:5" r_showLODLevels
devgui_dvar "Renderer/Show/Show Portals:6" r_showPortals
devgui_dvar "Renderer/Show/Show Fb Color Debug:7" r_showFbColorDebug
devgui_dvar "Renderer/Show/Show Light Conflicts:8" r_lightConflicts
devgui_dvar "Renderer/Show/Show Color Histogram:9" ch_showOverlay
devgui_dvar "Renderer/Show/Show Render Timing:10" r_drawGpuTimingOverlay
devgui_dvar "Renderer/Show/Show FX Spawn Cull Radii:11" fx_draw_spawn_cull_radii
devgui_dvar "Renderer/Filter/Draw Entities:1" r_drawEntities
devgui_dvar "Renderer/Filter/Draw Brush Models:2" r_drawBModels
devgui_dvar "Renderer/Filter/Draw Static Models:3" r_drawSModels
devgui_dvar "Renderer/Filter/Draw XModels:4" r_drawXModels
devgui_dvar "Renderer/Filter/Draw World:5" r_drawWorld
devgui_dvar "Renderer/Filter/Draw Decals:6" r_drawDecals
devgui_dvar "Renderer/Filter/Draw Effects:7" fx_draw
devgui_dvar "Renderer/Shadows/Enable:1" sm_enable
devgui_dvar "Renderer/Shadows/Draw Casters:2" sm_drawCasters
devgui_dvar "Renderer/Shadows/Depth Scale:4" sm_polygonOffsetScale
devgui_dvar "Renderer/Shadows/Depth Bias:5" sm_polygonOffsetBias
devgui_dvar "Renderer/Shadows/Sun Sample Size Near:6" sm_sunSampleSizeNear
devgui_dvar "Renderer/Shadows/View Model Hacks:7" viewModelHacks
devgui_dvar "Renderer/Shadows/Show Overlay:12" sm_showOverlay
devgui_dvar "Renderer/ShadowCookies/Enable:1" sc_enable
devgui_dvar "Renderer/ShadowCookies/Blur:2" sc_blur
devgui_dvar "Renderer/ShadowCookies/Count:3" sc_count
devgui_dvar "Renderer/ShadowCookies/Debug Emitter Count:4" sc_debugCasterCount
devgui_dvar "Renderer/ShadowCookies/Debug Receiver Count:5" sc_debugReceiverCount
devgui_dvar "Renderer/ShadowCookies/Want Count:7" sc_wantCount
devgui_dvar "Renderer/ShadowCookies/Want Count Margin:8" sc_wantCountMargin
devgui_dvar "Renderer/ShadowCookies/Fade Range:9" sc_fadeRange
devgui_dvar "Renderer/ShadowCookies/Shadow In Rate:10" sc_shadowInRate
devgui_dvar "Renderer/ShadowCookies/Shadow Out Rate:11" sc_shadowOutRate
devgui_dvar "Renderer/LightTweak/Sun Tweaks Enable:1" r_lightTweakEnable
devgui_dvar "Renderer/LightTweak/Sun Light:3" r_lightTweakSunLight
devgui_dvar "Renderer/LightTweak/Sun Color:5" r_lightTweakSunColor
devgui_dvar "Renderer/LightTweak/Sun Pitch:6" r_lightTweakSunPitch
devgui_dvar "Renderer/LightTweak/Sun Heading:7" r_lightTweakSunHeading
devgui_dvar "Renderer/LightTweak/Specular Color Scale:8" r_specularColorScale
devgui_dvar "Renderer/LightTweak/Diffuse Color Scale:9" r_diffuseColorScale
devgui_dvar "Renderer/LightTweak/Char Light Grid/Enable Tweaks:1" "r_lightGridEnableTweaks"
devgui_dvar "Renderer/LightTweak/Char Light Grid/Show Tweaked Lighting:2" "r_lightGridUseTweakedValues"
devgui_dvar "Renderer/LightTweak/Char Light Grid/Intensity:3" "r_lightGridIntensity"
devgui_dvar "Renderer/LightTweak/Char Light Grid/Contrast:4" "r_lightGridContrast"
devgui_dvar "Renderer/Post FX/Vision Set Lock:4" visionSetsEnabled
devgui_dvar "Renderer/Post FX/Sun/Sun From Dvars:1" r_sun_from_dvars
devgui_dvar "Renderer/Post FX/Sun/Sun Sprite Size:2" r_sunsprite_size
devgui_dvar "Renderer/Post FX/Sun/Sun Effects Position:3" r_sun_fx_position
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Min Size:4" r_sunflare_min_size
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Size:5" r_sunflare_max_size
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Min Angle:6" r_sunflare_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Angle:7" r_sunflare_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Alpha:8" r_sunflare_max_alpha
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Fade In Time:9" r_sunflare_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Fade Out Time:10" r_sunflare_fadeout
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Min Angle:11" r_sunblind_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Max Angle:12" r_sunblind_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Max Darken:13" r_sunblind_max_darken
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Fade In Time:14" r_sunblind_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Fade Out Time:15" r_sunblind_fadeout
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Min Angle:16" r_sunglare_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Max Angle:17" r_sunglare_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Max Lighten:18" r_sunglare_max_lighten
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Fade In Time:19" r_sunglare_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Fade Out Time:20" r_sunglare_fadeout
devgui_dvar "Renderer/Post FX/Glow Tweaks/Use Tweaks:1" r_glowUseTweaks
devgui_cmd "Renderer/Post FX/Glow Tweaks/Update From VISION File:2" updateGlowTweaks
devgui_dvar "Renderer/Post FX/Glow Tweaks/Enable Glow:3" r_glowTweakEnable
devgui_dvar "Renderer/Post FX/Glow Tweaks/Radius:4" r_glowTweakRadius0
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Cutoff:5" r_glowTweakBloomCutoff
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Desaturation:6" r_glowTweakBloomDesaturation
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Intensity:7" r_glowTweakBloomIntensity0
devgui_dvar "Renderer/Post FX/Glow Tweaks/XY Stretch Ratio:8" r_glowTweakStretchRatio
devgui_dvar "Renderer/Post FX/Glow Tweaks/Low Tint:9" r_glowTweakLowTint
devgui_dvar "Renderer/Post FX/Glow Tweaks/High Tint:10" r_glowTweakHighTint
devgui_dvar "Renderer/Post FX/Glow Tweaks/Tint Mid:11" r_glowTweakTintMid
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Use New Shader:1" r_filmAltShader
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Use Tweaks:2" r_filmUseTweaks
devgui_cmd "Renderer/Post FX/Film Color Tweaks/Update From VISION File:3" updateFilmTweaks
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Enable Film Color:4" r_filmTweakEnable
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Contrast:5" r_filmTweakContrast
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Brightness:6" r_filmTweakBrightness
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Light Desaturation:7" r_filmTweakDesaturation
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Dark Desaturation:8" r_filmTweakDesaturationDark
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Invert:9" r_filmTweakInvert
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Light Tint:10" r_filmTweakLightTint
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Medium Tint:11" r_filmTweakMediumTint
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Dark Tint:12" r_filmTweakDarkTint
devgui_dvar "Renderer/Post FX/Film Color/Sharpen:1" r_filmSharpen
devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Use Tweaks:1" r_colorCurveUseTweaks
devgui_cmd "Renderer/Post FX/Color Curve Tweaks/Update From VISION File:2" updateColorCurveTweaks
devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Enable:3" r_colorCurveEnable
devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Min:4" r_colorCurveTweakMin
devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Max:5" r_colorCurveTweakMax
devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Mid:6" r_colorCurveTweakMid
devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Out Min:7" r_colorCurveTweakOutMin
devgui_dvar "Renderer/Post FX/Color Curve Tweaks/Out Max:8" r_colorCurveTweakOutMax
devgui_dvar "Renderer/Post FX/DOF/Enable:1" r_dof_enable
devgui_dvar "Renderer/Post FX/DOF/Enable Tweaks:2" r_dof_tweak
devgui_dvar "Renderer/Post FX/DOF/Near Blur:3" r_dof_nearBlur
devgui_dvar "Renderer/Post FX/DOF/Far Blur:4" r_dof_farBlur
devgui_dvar "Renderer/Post FX/DOF/View model start:5" r_dof_viewModelStart
devgui_dvar "Renderer/Post FX/DOF/View model end:6" r_dof_viewModelEnd
devgui_dvar "Renderer/Post FX/DOF/Near start:7" r_dof_nearStart
devgui_dvar "Renderer/Post FX/DOF/Near end:8" r_dof_nearEnd
devgui_dvar "Renderer/Post FX/DOF/Far start:9" r_dof_farStart
devgui_dvar "Renderer/Post FX/DOF/Far end:10" r_dof_farEnd
devgui_dvar "Renderer/Post FX/HitEffect/Tweak Tear Loop:1" bg_hit_distortion_tweak_tear_loop
devgui_dvar "Renderer/Post FX/HitEffect/Tear Intensity:2" r_hit_distortion_tear_intensity
devgui_dvar "Renderer/Post FX/HitEffect/Tear Start Offset:3" bg_hit_distortion_tear_start_offset
devgui_dvar "Renderer/Post FX/HitEffect/Tear Time Scale:4" bg_hit_distortion_tear_time_scale
devgui_dvar "Renderer/Post FX/HitEffect/Tweak Noise Intensity:5" r_hit_distortion_tweak_noise_intensity
devgui_dvar "Renderer/Post FX/HitEffect/RGB Scale:6" r_hit_distortion_params
devgui_dvar "Renderer/Post FX/HitEffect/Noise Time Scale:7" r_hit_distortion_noise_time_scale
devgui_dvar "Renderer/Post FX/HitEffect/Noise Saturation:8" r_hit_distortion_noise_saturation
devgui_dvar "Renderer/Post FX/HudNoise/Enable Tweaks:1" r_hud_noise_effect_tweak
devgui_dvar "Renderer/Post FX/HudNoise/Noise Intensity:2" r_hud_noise_effect_tweak_intensity
devgui_dvar "Renderer/Post FX/HudNoise/Noise Speed:3" r_hud_noise_effect_tweak_speed
devgui_dvar "Renderer/Post FX/HudNoise/Noise Width:4" r_hud_noise_effect_tweak_width
devgui_dvar "Renderer/Post FX/HudNoise/Noise Color:5" r_hud_noise_effect_tweak_color
devgui_dvar "Renderer/Post FX/HudNoise/Noise Level:6" r_hud_noise_effect_tweak_noise_level
devgui_dvar "Renderer/Post FX/HudNoise/Grid Base:7" r_hud_noise_effect_tweak_grid_base
devgui_dvar "Renderer/Post FX/HudNoise/Grid Blend:8" r_hud_noise_effect_tweak_grid_blend
devgui_dvar "Renderer/Post FX/HudNoise/Grid Spacing:9" r_hud_noise_effect_tweak_grid_spacing
devgui_dvar "Renderer/Post FX/HudNoise/Loop Time:10" r_hud_noise_effect_tweak_loop_time
devgui_dvar "Renderer/Prepass/Lit0:1" r_lit0_prepass
devgui_dvar "Renderer/Prepass/Lit1:2" r_lit1_prepass
devgui_dvar "Renderer/Prepass/Lit2:3" r_lit2_prepass
devgui_dvar "Renderer/ScreenWarp/Enabled:1" r_warp_enable
devgui_dvar "Renderer/ScreenWarp/Screen Center X:2" r_warp_center_x
devgui_dvar "Renderer/ScreenWarp/Screen Center Y:3" r_warp_center_y
devgui_dvar "Renderer/ScreenWarp/Curve Strength:4" r_warp_curve_strength
devgui_dvar "Renderer/ScreenWarp/Curve Offset:5" r_warp_curve_offset
devgui_dvar "Renderer/ScreenWarp/Width Offset To Angle:6" r_warp_angle_mul
devgui_dvar "Renderer/ScreenWarp/View Bob Scale X:7" r_warp_bob_x
devgui_dvar "Renderer/ScreenWarp/View Bob Scale Y:8" r_warp_bob_y
devgui_dvar "Renderer/Texture Filtering/Disable Texture Filtering:1" r_texFilterDisable
devgui_dvar "Renderer/Texture Filtering/Mip Mode:2" r_texFilterMipMode
devgui_dvar "Renderer/Texture Filtering/Mip Bias:3" r_texFilterMipBias
devgui_dvar "Renderer/Texture Filtering/Anisotropy Min:4" r_texFilterAnisoMin
devgui_dvar "Renderer/Texture Filtering/Anisotropy Max:5" r_texFilterAnisoMax
devgui_dvar "Renderer/LODs/LOD Bias" "r_lodBias"
devgui_dvar "Renderer/LODs/LOD Scale" "r_lodScale"
dvar_int debug_fxlighting "0" "0" "1"
devgui_dvar "Renderer/Debug FX Lighting:8" debug_fxlighting
devgui_dvar "Renderer/Vision Set Info" visionSetInfo