nx1-gsc-dump/maps/nx_border.gsc

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//****************************************************************************
// **
// Confidential - (C) Activision Publishing, Inc. 2010 **
// **
//****************************************************************************
// **
// Module: Mexican Border Combat Mission **
// **
// Created: Created: 11/11/11 - Travis Chen (trchen x 4143) **
// **
//****************************************************************************
#include maps\_utility;
#include common_scripts\utility;
#include maps\_anim;
#include maps\_vehicle;
//*******************************************************************
// *
// *
//*******************************************************************
main()
{
default_start( ::border_start );
// Jump-To Points
add_start( "border", ::border_start, "Border", ::border );
add_start( "streets", ::streets_start, "Streets", ::streets );
add_start( "market", ::market_start, "Market", ::market );
add_start( "church", ::church_start, "Church", ::church );
// Internal Initialization
mission_flag_inits();
mission_precache();
// Door anims
maps\_hiding_door_anims::main();
// Heli boss
maps\_attack_heli::preLoad();
// External Initialization
maps\nx_border_precache::main();
maps\nx_border_fx::main();
maps\_load::main();
maps\nx_border_anim::main();
// Objectives
level thread mission_objectives();
//set timescale factors
SoundSetTimeScaleFactor( "Music", 0 );
// Helicopter Support
maps\_helicopter_support::startHeliSupport( 1 );
// Ally Setup
maps\nx_border_util::leader_spawner_setup();
maps\nx_border_util::ally_spawner_setup();
// Mission threads
level thread maps\nx_border_audio::mission_music();
maps\nx_border_amb::main();
// Per section main
// level thread maps\nx_border_border::section_main();
level thread maps\nx_border_streets::section_main();
level thread maps\nx_border_market::section_main();
// level thread maps\nx_border_church::section_main();
}
// All mission specific PreCache calls
mission_precache()
{
// Per section precache
level thread maps\nx_border_border::section_precache();
level thread maps\nx_border_streets::section_precache();
level thread maps\nx_border_market::section_precache();
level thread maps\nx_border_church::section_precache();
// Precache Helicopter Support
level thread maps\_helicopter_support::precacheHeliSupport();
}
// All mission specific flag_init() calls
mission_flag_inits()
{
// Per section flag init
level thread maps\nx_border_border::section_flag_inits();
level thread maps\nx_border_streets::section_flag_inits();
level thread maps\nx_border_market::section_flag_inits();
level thread maps\nx_border_church::section_flag_inits();
level thread maps\nx_border_anim::section_flag_inits();
//music flag inits
level thread maps\nx_border_audio::flag_inits();
//vo flag init for border-to-streets transition
flag_init( "vo_border_section_done");
}
mission_objectives()
{
// Wait for friendlies to spawn
waittillframeend;
objective_num = 0;
switch ( level._start_point )
{
case "default":
case "border":
objective_num = maps\nx_border_border::section_objectives( objective_num );
case "streets":
objective_num = maps\nx_border_streets::section_objectives( objective_num );
case "market":
objective_num = maps\nx_border_market::section_objectives( objective_num );
case "church":
objective_num = maps\nx_border_church::section_objectives( objective_num );
}
}
//*******************************************************************
// *
// *
//*******************************************************************
border_start()
{
maps\nx_border_border::border_start();
}
border()
{
maps\nx_border_border::border();
}
//*******************************************************************
// *
// *
//*******************************************************************
streets_start()
{
maps\nx_border_streets::streets_start();
}
streets()
{
maps\nx_border_streets::streets();
}
//*******************************************************************
// *
// *
//*******************************************************************
market_start()
{
maps\nx_border_market::market_start();
}
market()
{
maps\nx_border_market::market();
}
//*******************************************************************
// *
// *
//*******************************************************************
church_start()
{
maps\nx_border_church::church_start();
}
church()
{
maps\nx_border_church::church();
}
//*******************************************************************
// *
// *
//*******************************************************************