nx1-gsc-dump/maps/nx_hospital_amb.gsc

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#include maps\_ambient;
#include maps\_utility;
#include common_scripts\utility;
main()
{
// Set the underlying ambient track
level._ambient_track [ "nx_hospital_int" ] = "amb_hospital_int";
level._ambient_track [ "nx_hospital_int_deep" ] = "amb_hospital_int_deep";
level._ambient_track [ "nx_hospital_ext" ] = "amb_hospital_ext";
event = create_ambient_event( "nx_hospital_int", 1.0, 3.0 ); // Trackname, min and max delay between ambient events
event add_to_ambient_event( "null", 1.0 );
event = create_ambient_event( "nx_hospital_int_deep", 1.0, 3.0 ); // Trackname, min and max delay between ambient events
event add_to_ambient_event( "null", 1.0 );
event = create_ambient_event( "nx_hospital_ext", 1.0, 2.0 ); // Trackname, min and max delay between ambient events
event add_to_ambient_event( "elm_windgust1", 3.0 );
event add_to_ambient_event( "elm_windgust2", 3.0 );
event add_to_ambient_event( "elm_windgust3", 3.0 );
event add_to_ambient_event( "elm_windgust4", 3.0 );
event add_to_ambient_event( "elm_explosions_dist", 3.0 );
event add_to_ambient_event( "elm_jet_flyover_dist", 10.0 );
event add_to_ambient_event( "elm_gunfire_50cal_dist", 1.0 );
event add_to_ambient_event( "elm_gunfire_ak47_dist", 1.0 );
event add_to_ambient_event( "elm_gunfire_miniuzi_dist", 1.0 );
event add_to_ambient_event( "elm_gunfire_m16_dist", 1.0 );
event add_to_ambient_event( "elm_gunfire_m240_dist", 1.0 );
event add_to_ambient_event( "elm_gunfire_mp5_dist", 1.0 );
thread maps\_utility::set_ambient( "nx_hospital_int" );
}