Organize the engine/ directory, take 3
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
This commit is contained in:
29
engine/routines/predef.asm
Normal file
29
engine/routines/predef.asm
Normal file
@@ -0,0 +1,29 @@
|
||||
GetPredefPointer:: ; 854b
|
||||
; Return the bank and address of wPredefID in a and wPredefAddress.
|
||||
|
||||
; Save hl for later (back in Predef)
|
||||
ld a, h
|
||||
ld [wPredefTemp], a
|
||||
ld a, l
|
||||
ld [wPredefTemp + 1], a
|
||||
|
||||
push de
|
||||
ld a, [wPredefID]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, PredefPointers
|
||||
add hl, de
|
||||
add hl, de
|
||||
add hl, de
|
||||
pop de
|
||||
|
||||
ld a, [hli]
|
||||
ld [wPredefAddress + 1], a
|
||||
ld a, [hli]
|
||||
ld [wPredefAddress], a
|
||||
ld a, [hl]
|
||||
|
||||
ret
|
||||
; 856b
|
||||
|
||||
INCLUDE "data/predef_pointers.asm"
|
Reference in New Issue
Block a user