Wild Pokemon functions and data
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
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@@ -93,3 +93,9 @@ const_value SET 1
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const ATK_GT_DEF
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const ATK_LT_DEF
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const ATK_EQ_DEF
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NUM_GRASSMON EQU 7
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NUM_WATERMON EQU 3
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GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
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WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2
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