Correct wrong and misleading comments about enemy trainer AI (#1149)

This commit is contained in:
Hannabart Pekopon
2024-12-26 05:59:18 -08:00
committed by GitHub
parent 61c9ba5f6c
commit 3f686e67da
6 changed files with 9 additions and 8 deletions

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@@ -1,4 +1,4 @@
; AI_SMART prefers these moves during rain.
; AI_SMART encourages Rain Dance if it also knows these moves.
RainDanceMoves:
db WATER_GUN

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@@ -1,5 +1,5 @@
; AI_OPPORTUNIST discourages these moves
; when the player's HP is low.
; when its HP is low.
StallMoves:
db SWORDS_DANCE

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@@ -1,7 +1,7 @@
; AI_SMART prefers these moves during harsh sunlight.
; AI_SMART encourages Sunny Day if it also knows these moves.
SunnyDayMoves:
; BUG: "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day (see docs/bugs_and_glitches.md)
; BUG: "Smart" AI does not encourage Sunny Day when it knows Solar Beam, Flame Wheel, or Moonlight (see docs/bugs_and_glitches.md)
db FIRE_PUNCH
db EMBER
db FLAMETHROWER

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@@ -1,4 +1,5 @@
; AI_SMART knows these moves are usable all-around.
; AI_SMART tries to use Mirror Move, Mimic, and Disable
; after the player uses these moves.
UsefulMoves:
db DOUBLE_EDGE

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@@ -1267,13 +1267,13 @@ Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") implies
```
### "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day
### "Smart" AI does not encourage Sunny Day when it knows Solar Beam, Flame Wheel, or Moonlight
**Fix:** Edit `SunnyDayMoves` in [data/battle/ai/sunny_day_moves.asm](https://github.com/pret/pokecrystal/blob/master/data/battle/ai/sunny_day_moves.asm):
```diff
SunnyDayMoves:
-; BUG: "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day (see docs/bugs_and_glitches.md)
-; BUG: "Smart" AI does not encourage Sunny Day when it knows Solar Beam, Flame Wheel, or Moonlight (see docs/bugs_and_glitches.md)
db FIRE_PUNCH
db EMBER
db FLAMETHROWER

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@@ -54,7 +54,7 @@ AI_Basic:
and a
jr nz, .discourage
; Dismiss Safeguard if it's already active.
; Dismiss status moves if the player is Safeguarded.
ld a, [wPlayerScreens]
bit SCREENS_SAFEGUARD, a
jr z, .checkmove