Add more assert cases in the codebase (#1115)
* Add assert for FACING_GRASS_1 and FACING_GRASS_2 * Add more assert cases * Add assert for HP bar colors * Assert LINK_NULL == 0 * Fix assert syntax * Add asserts for WILD_BATTLE == 1 * Add additional WILD assert - I need to sleep more... * Revert asserts for WILD_BATTLE and LINK_NULL * Commit suggested changes * Add more assert cases * Fix syntax error
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@@ -624,7 +624,8 @@ ParsePlayerAction:
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jr nz, .locked_in
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xor a
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ld [wMoveSelectionMenuType], a
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inc a ; POUND
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assert POUND == 1
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inc a
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ld [wFXAnimID], a
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call MoveSelectionScreen
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push af
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@@ -3826,7 +3827,8 @@ TryToRunAwayFromBattle:
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cp BATTLEACTION_FORFEIT
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ld a, DRAW
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jr z, .fled
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dec a ; LOSE
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assert DRAW - 1 == LOSE
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dec a
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.fled
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ld b, a
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ld a, [wBattleResult]
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@@ -1244,7 +1244,9 @@ BattleAnimFunc_Sing:
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1
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add [hl] ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2 BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3
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assert BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1 + 1 == BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2 \
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&& BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2 + 1 == BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3
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add [hl]
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call ReinitBattleAnimFrameset
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.one
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@@ -1510,15 +1512,15 @@ BattleAnimFunc_Clamp_Encore:
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ld hl, BATTLEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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inc a ; BATTLE_ANIM_FRAMESET_3B (Clamp Flipped)
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; BATTLE_ANIM_FRAMESET_A1 (Hands Flipped)
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assert BATTLE_ANIM_FRAMESET_CLAMP + 1 == BATTLE_ANIM_FRAMESET_CLAMP_FLIPPED
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assert BATTLE_ANIM_FRAMESET_ENCORE_HAND + 1 == BATTLE_ANIM_FRAMESET_ENCORE_HAND_FLIPPED
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inc a
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jr .reinit
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.load_no_inc
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ld hl, BATTLEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl] ; BATTLE_ANIM_FRAMESET_3A (Clamp)
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; BATTLE_ANIM_FRAMESET_A0 (Hands)
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ld a, [hl] ; BATTLE_ANIM_FRAMESET_CLAMP or BATTLE_ANIM_FRAMESET_ENCORE_HAND
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.reinit
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_VAR1
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@@ -1844,8 +1846,10 @@ BattleAnimFunc_Wrap:
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ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld a, [hl]
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inc a ; BATTLE_ANIM_FRAMESET_BIND_2
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; BATTLE_ANIM_FRAMESET_BIND_4
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assert BATTLE_ANIM_FRAMESET_BIND_1 + 1 == BATTLE_ANIM_FRAMESET_BIND_2 \
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&& BATTLE_ANIM_FRAMESET_BIND_2 + 1 == BATTLE_ANIM_FRAMESET_BIND_3 \
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&& BATTLE_ANIM_FRAMESET_BIND_3 + 1 == BATTLE_ANIM_FRAMESET_BIND_4
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inc a
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_VAR1 ; Unused?
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@@ -2344,7 +2348,9 @@ BattleAnimFunc_Sound:
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLE_ANIM_FRAMESET_SOUND_1
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add [hl] ; BATTLE_ANIM_FRAMESET_SOUND_2 BATTLE_ANIM_FRAMESET_SOUND_3
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assert BATTLE_ANIM_FRAMESET_SOUND_1 + 1 == BATTLE_ANIM_FRAMESET_SOUND_2 \
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&& BATTLE_ANIM_FRAMESET_SOUND_2 + 1 == BATTLE_ANIM_FRAMESET_SOUND_3
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add [hl]
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call ReinitBattleAnimFrameset
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ret
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@@ -2420,7 +2426,8 @@ BattleAnimFunc_ConfuseRay:
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and $80
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rlca
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ld [hl], a
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add BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1 ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_2
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assert BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1 + 1 == BATTLE_ANIM_FRAMESET_CONFUSE_RAY_2
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add BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1
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call ReinitBattleAnimFrameset
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ret
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@@ -2490,8 +2497,9 @@ BattleAnimFunc_Dizzy:
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rlca
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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add [hl] ; BATTLE_ANIM_FRAMESET_61 BATTLE_ANIM_FRAMESET_62
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; BATTLE_ANIM_FRAMESET_9C BATTLE_ANIM_FRAMESET_9D
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assert BATTLE_ANIM_FRAMESET_CHICK_1 + 1 == BATTLE_ANIM_FRAMESET_CHICK_2
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assert BATTLE_ANIM_FRAMESET_IMP + 1 == BATTLE_ANIM_FRAMESET_IMP_FLIPPED
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add [hl]
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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@@ -2528,15 +2536,15 @@ BattleAnimFunc_Dizzy:
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc a ; BATTLE_ANIM_FRAMESET_62
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; BATTLE_ANIM_FRAMESET_9D
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assert BATTLE_ANIM_FRAMESET_CHICK_1 + 1 == BATTLE_ANIM_FRAMESET_CHICK_2
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assert BATTLE_ANIM_FRAMESET_IMP + 1 == BATTLE_ANIM_FRAMESET_IMP_FLIPPED
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inc a
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jr .got_frameset
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.not_flipped
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ld hl, BATTLEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl] ; BATTLE_ANIM_FRAMESET_61
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; BATTLE_ANIM_FRAMESET_9C
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ld a, [hl] ; BATTLE_ANIM_FRAMESET_CHICK_1 or BATTLE_ANIM_FRAMESET_IMP
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.got_frameset
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call ReinitBattleAnimFrameset
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ret
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@@ -2556,7 +2564,9 @@ BattleAnimFunc_Amnesia:
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, [hl]
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add BATTLE_ANIM_FRAMESET_AMNESIA_1 ; BATTLE_ANIM_FRAMESET_AMNESIA_2 BATTLE_ANIM_FRAMESET_AMNESIA_3
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assert BATTLE_ANIM_FRAMESET_AMNESIA_1 + 1 == BATTLE_ANIM_FRAMESET_AMNESIA_2 \
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&& BATTLE_ANIM_FRAMESET_AMNESIA_2 + 1 == BATTLE_ANIM_FRAMESET_AMNESIA_3
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add BATTLE_ANIM_FRAMESET_AMNESIA_1
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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@@ -2644,7 +2654,9 @@ BattleAnimFunc_String:
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add hl, bc
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set OAM_Y_FLIP, [hl]
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.not_param_zero
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add BATTLE_ANIM_FRAMESET_STRING_SHOT_1 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_2 BATTLE_ANIM_FRAMESET_STRING_SHOT_3
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assert BATTLE_ANIM_FRAMESET_STRING_SHOT_1 + 1 == BATTLE_ANIM_FRAMESET_STRING_SHOT_2 \
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&& BATTLE_ANIM_FRAMESET_STRING_SHOT_2 + 1 == BATTLE_ANIM_FRAMESET_STRING_SHOT_3
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add BATTLE_ANIM_FRAMESET_STRING_SHOT_1
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call ReinitBattleAnimFrameset
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.one
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ret
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@@ -3541,7 +3553,9 @@ BattleAnimFunc_SpeedLine:
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add hl, bc
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ld a, [hl]
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and $7f
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add BATTLE_ANIM_FRAMESET_SPEED_LINE_1 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_2 BATTLE_ANIM_FRAMESET_SPEED_LINE_3
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assert BATTLE_ANIM_FRAMESET_SPEED_LINE_1 + 1 == BATTLE_ANIM_FRAMESET_SPEED_LINE_2 \
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&& BATTLE_ANIM_FRAMESET_SPEED_LINE_2 + 1 == BATTLE_ANIM_FRAMESET_SPEED_LINE_3
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add BATTLE_ANIM_FRAMESET_SPEED_LINE_1
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call ReinitBattleAnimFrameset
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.one
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ld hl, BATTLEANIMSTRUCT_PARAM
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@@ -3713,8 +3727,13 @@ BattleAnimFunc_LockOnMindReader:
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and $f
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ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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add [hl] ; BATTLE_ANIM_FRAMESET_8F BATTLE_ANIM_FRAMESET_90 BATTLE_ANIM_FRAMESET_91
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; BATTLE_ANIM_FRAMESET_93 BATTLE_ANIM_FRAMESET_94 BATTLE_ANIM_FRAMESET_95
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assert BATTLE_ANIM_FRAMESET_LOCK_ON_1 + 1 == BATTLE_ANIM_FRAMESET_LOCK_ON_2 \
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&& BATTLE_ANIM_FRAMESET_LOCK_ON_2 + 1 == BATTLE_ANIM_FRAMESET_LOCK_ON_3 \
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&& BATTLE_ANIM_FRAMESET_LOCK_ON_3 + 1 == BATTLE_ANIM_FRAMESET_LOCK_ON_4
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assert BATTLE_ANIM_FRAMESET_MIND_READER_1 + 1 == BATTLE_ANIM_FRAMESET_MIND_READER_2 \
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&& BATTLE_ANIM_FRAMESET_MIND_READER_2 + 1 == BATTLE_ANIM_FRAMESET_MIND_READER_3 \
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&& BATTLE_ANIM_FRAMESET_MIND_READER_3 + 1 == BATTLE_ANIM_FRAMESET_MIND_READER_4
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add [hl]
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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@@ -3774,7 +3793,9 @@ BattleAnimFunc_HealBellNotes:
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1
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add [hl] ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2 BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3
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assert BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1 + 1 == BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2 \
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&& BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2 + 1 == BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3
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add [hl]
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call ReinitBattleAnimFrameset
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.one
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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@@ -501,11 +501,14 @@ TossMenu:
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ResetPocketCursorPositions: ; unreferenced
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ld a, [wCurPocket]
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and a ; ITEM_POCKET
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assert ITEM_POCKET == 0
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and a
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jr z, .items
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dec a ; BALL_POCKET
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assert BALL_POCKET == 1
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dec a
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jr z, .balls
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dec a ; KEY_ITEM_POCKET
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assert KEY_ITEM_POCKET == 2
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dec a
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jr z, .key
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ret
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@@ -2212,7 +2212,8 @@ endc
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call DelayFrames
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xor a
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ldh [hVBlank], a
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inc a ; LINK_TIMECAPSULE
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assert LINK_TIMECAPSULE == 1
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inc a
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ld [wLinkMode], a
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ret
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@@ -2285,7 +2286,7 @@ SetBitsForTimeCapsuleRequest:
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ldh [rSC], a
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ld a, (1 << rSC_ON) | (0 << rSC_CLOCK)
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ldh [rSC], a
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xor a ; LINK_TIMECAPSULE - 1
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xor a ; LINK_NULL
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ld [wPlayerLinkAction], a
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ld [wChosenCableClubRoom], a
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ret
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@@ -275,8 +275,8 @@ SetFacingBoulderDust:
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and 2
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ld a, FACING_BOULDER_DUST_1
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jr z, .ok
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inc a
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assert FACING_BOULDER_DUST_1 + 1 == FACING_BOULDER_DUST_2
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inc a
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.ok
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ld [hl], a
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ret
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@@ -291,8 +291,8 @@ SetFacingGrassShake:
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and 4
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ld a, FACING_GRASS_1
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jr z, .ok
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inc a ; FACING_GRASS_2
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assert FACING_GRASS_1 + 1 == FACING_GRASS_2
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inc a
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.ok
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ld [hl], a
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ret
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@@ -2539,7 +2539,8 @@ Pokedex_GetArea:
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .male
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inc c ; PAL_OW_BLUE
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assert PAL_OW_RED + 1 == PAL_OW_BLUE
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inc c
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.male
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ld a, c
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ld [hli], a ; attributes
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@@ -6,16 +6,20 @@ ParseMailLanguage:
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cp "E"
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ret nz
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ld a, [hli]
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inc c ; MAIL_LANG_FRENCH
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assert MAIL_LANG_ENGLISH + 1 == MAIL_LANG_FRENCH
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inc c
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cp "F"
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ret z
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inc c ; MAIL_LANG_GERMAN
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assert MAIL_LANG_FRENCH + 1 == MAIL_LANG_GERMAN
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inc c
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cp "G"
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ret z
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inc c ; MAIL_LANG_ITALIAN
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assert MAIL_LANG_GERMAN + 1 == MAIL_LANG_ITALIAN
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inc c
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cp "I"
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ret z
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inc c ; MAIL_LANG_SPANISH
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assert MAIL_LANG_ITALIAN + 1 == MAIL_LANG_SPANISH
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inc c
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cp "S"
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ret z
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ld c, MAIL_LANG_ENGLISH
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@@ -229,8 +229,10 @@ GetHPPal::
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ld a, e
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cp (HP_BAR_LENGTH_PX * 50 / 100) ; 24
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ret nc
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inc d ; HP_YELLOW
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assert HP_GREEN + 1 == HP_YELLOW
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inc d
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cp (HP_BAR_LENGTH_PX * 21 / 100) ; 10
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ret nc
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inc d ; HP_RED
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assert HP_YELLOW + 1 == HP_RED
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inc d
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ret
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