Sync further with pokegold
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@@ -818,7 +818,7 @@ DEF NUM_BATTLE_BG_EFFECTS EQU const_value - 1
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const BATTLE_ANIM_GFX_WAVE ; 26
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const BATTLE_ANIM_GFX_AEROBLAST ; 27
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const BATTLE_ANIM_GFX_PLAYERHEAD ; 28
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const BATTLE_ANIM_GFX_ENEMYFEET ; 29
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const BATTLE_ANIM_GFX_ENEMYFEET ; 29
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DEF NUM_BATTLE_ANIM_GFX EQU const_value - 1
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; battle_bg_effect struct members (see macros/ram.asm)
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@@ -100,6 +100,7 @@ GetTreeMons:
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cp NUM_TREEMON_SETS
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jr nc, .quit
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assert TREEMON_SET_CITY == 0
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and a
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jr z, .quit
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@@ -11,6 +11,7 @@ ENDM
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const_def -1, -1
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const endanim_command ; $ff
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assert endanim_command == oamend_command ; LEGACY: Support for the old name of "oamend"
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MACRO endanim
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db endanim_command
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ENDM
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