Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
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@@ -41,10 +41,10 @@ ENDM
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spawn BLACKTHORN, BLACKTHORN_CITY, 21, 30
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spawn MT_SILVER, SILVER_CAVE_OUTSIDE, 23, 20
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spawn FAST_SHIP, FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
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NUM_SPAWNS EQU const_value
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const_value = -1
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spawn N_A, N_A, -1, -1
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NUM_SPAWNS EQU const_value
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LoadSpawnPoint: ; 1531f
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