Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

View File

@@ -62,23 +62,7 @@ MahoganyGymTriggerRockets:
jumpstd radiotowerrockets
TrainerSkierRoxanne:
; bit/flag number
dw EVENT_BEAT_SKIER_ROXANNE
; trainer group && trainer id
db SKIER, ROXANNE
; text when seen
dw SkierRoxanneSeenText
; text when trainer beaten
dw SkierRoxanneBeatenText
; script when lost
dw $0000
; script when talk again
dw SkierRoxanneScript
trainer EVENT_BEAT_SKIER_ROXANNE, SKIER, ROXANNE, SkierRoxanneSeenText, SkierRoxanneBeatenText, $0000, SkierRoxanneScript
SkierRoxanneScript:
talkaftercancel
@@ -89,23 +73,7 @@ SkierRoxanneScript:
end
TrainerSkierClarissa:
; bit/flag number
dw EVENT_BEAT_SKIER_CLARISSA
; trainer group && trainer id
db SKIER, CLARISSA
; text when seen
dw SkierClarissaSeenText
; text when trainer beaten
dw SkierClarissaBeatenText
; script when lost
dw $0000
; script when talk again
dw SkierClarissaScript
trainer EVENT_BEAT_SKIER_CLARISSA, SKIER, CLARISSA, SkierClarissaSeenText, SkierClarissaBeatenText, $0000, SkierClarissaScript
SkierClarissaScript:
talkaftercancel
@@ -116,23 +84,7 @@ SkierClarissaScript:
end
TrainerBoarderRonald:
; bit/flag number
dw EVENT_BEAT_BOARDER_RONALD
; trainer group && trainer id
db BOARDER, RONALD
; text when seen
dw BoarderRonaldSeenText
; text when trainer beaten
dw BoarderRonaldBeatenText
; script when lost
dw $0000
; script when talk again
dw BoarderRonaldScript
trainer EVENT_BEAT_BOARDER_RONALD, BOARDER, RONALD, BoarderRonaldSeenText, BoarderRonaldBeatenText, $0000, BoarderRonaldScript
BoarderRonaldScript:
talkaftercancel
@@ -143,23 +95,7 @@ BoarderRonaldScript:
end
TrainerBoarderBrad:
; bit/flag number
dw EVENT_BEAT_BOARDER_BRAD
; trainer group && trainer id
db BOARDER, BRAD
; text when seen
dw BoarderBradSeenText
; text when trainer beaten
dw BoarderBradBeatenText
; script when lost
dw $0000
; script when talk again
dw BoarderBradScript
trainer EVENT_BEAT_BOARDER_BRAD, BOARDER, BRAD, BoarderBradSeenText, BoarderBradBeatenText, $0000, BoarderBradScript
BoarderBradScript:
talkaftercancel
@@ -170,23 +106,7 @@ BoarderBradScript:
end
TrainerBoarderDouglas:
; bit/flag number
dw EVENT_BEAT_BOARDER_DOUGLAS
; trainer group && trainer id
db BOARDER, DOUGLAS
; text when seen
dw BoarderDouglasSeenText
; text when trainer beaten
dw BoarderDouglasBeatenText
; script when lost
dw $0000
; script when talk again
dw BoarderDouglasScript
trainer EVENT_BEAT_BOARDER_DOUGLAS, BOARDER, DOUGLAS, BoarderDouglasSeenText, BoarderDouglasBeatenText, $0000, BoarderDouglasScript
BoarderDouglasScript:
talkaftercancel