Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

View File

@@ -6,23 +6,7 @@ OlivineLighthouse2F_MapScriptHeader:
db 0
TrainerGentlemanAlfred:
; bit/flag number
dw EVENT_BEAT_GENTLEMAN_ALFRED
; trainer group && trainer id
db GENTLEMAN, ALFRED
; text when seen
dw GentlemanAlfredSeenText
; text when trainer beaten
dw GentlemanAlfredBeatenText
; script when lost
dw $0000
; script when talk again
dw GentlemanAlfredScript
trainer EVENT_BEAT_GENTLEMAN_ALFRED, GENTLEMAN, ALFRED, GentlemanAlfredSeenText, GentlemanAlfredBeatenText, $0000, GentlemanAlfredScript
GentlemanAlfredScript:
talkaftercancel
@@ -33,31 +17,15 @@ GentlemanAlfredScript:
end
TrainerSailorHuey1:
; bit/flag number
dw EVENT_BEAT_SAILOR_HUEY
; trainer group && trainer id
db SAILOR, HUEY1
; text when seen
dw SailorHuey1SeenText
; text when trainer beaten
dw SailorHuey1BeatenText
; script when lost
dw $0000
; script when talk again
dw SailorHuey1Script
trainer EVENT_BEAT_SAILOR_HUEY, SAILOR, HUEY1, SailorHuey1SeenText, SailorHuey1BeatenText, $0000, SailorHuey1Script
SailorHuey1Script:
writecode VAR_CALLERID, $7
writecode VAR_CALLERID, PHONE_SAILOR_HUEY
talkaftercancel
loadfont
checkflag ENGINE_HUEY
iftrue UnknownScript_0x5afc7
checkcellnum $7
checkcellnum PHONE_SAILOR_HUEY
iftrue UnknownScript_0x5b05f
checkevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x5afb0
@@ -68,7 +36,7 @@ SailorHuey1Script:
UnknownScript_0x5afb0:
scall UnknownScript_0x5b057
UnknownScript_0x5afb3:
askforphonenumber $7
askforphonenumber PHONE_SAILOR_HUEY
if_equal $1, UnknownScript_0x5b067
if_equal $2, UnknownScript_0x5b063
trainertotext SAILOR, HUEY1, $0