Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
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@@ -6,23 +6,7 @@ Route6_MapScriptHeader:
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db 0
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TrainerPokefanmRex:
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; bit/flag number
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dw EVENT_BEAT_POKEFANM_REX
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; trainer group && trainer id
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db POKEFANM, REX
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; text when seen
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dw PokefanmRexSeenText
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; text when trainer beaten
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dw PokefanmRexBeatenText
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; script when lost
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dw $0000
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; script when talk again
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dw PokefanmRexScript
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trainer EVENT_BEAT_POKEFANM_REX, POKEFANM, REX, PokefanmRexSeenText, PokefanmRexBeatenText, $0000, PokefanmRexScript
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PokefanmRexScript:
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talkaftercancel
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@@ -33,23 +17,7 @@ PokefanmRexScript:
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end
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TrainerPokefanmAllan:
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; bit/flag number
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dw EVENT_BEAT_POKEFANM_ALLAN
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; trainer group && trainer id
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db POKEFANM, ALLAN
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; text when seen
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dw PokefanmAllanSeenText
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; text when trainer beaten
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dw PokefanmAllanBeatenText
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; script when lost
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dw $0000
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; script when talk again
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dw PokefanmAllanScript
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trainer EVENT_BEAT_POKEFANM_ALLAN, POKEFANM, ALLAN, PokefanmAllanSeenText, PokefanmAllanBeatenText, $0000, PokefanmAllanScript
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PokefanmAllanScript:
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talkaftercancel
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