Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

View File

@@ -100,23 +100,7 @@ YoungsterScript_0x5807e:
end
TrainerPsychicNathan:
; bit/flag number
dw EVENT_BEAT_PSYCHIC_NATHAN
; trainer group && trainer id
db PSYCHIC_T, NATHAN
; text when seen
dw PsychicNathanSeenText
; text when trainer beaten
dw PsychicNathanBeatenText
; script when lost
dw $0000
; script when talk again
dw PsychicNathanScript
trainer EVENT_BEAT_PSYCHIC_NATHAN, PSYCHIC_T, NATHAN, PsychicNathanSeenText, PsychicNathanBeatenText, $0000, PsychicNathanScript
PsychicNathanScript:
talkaftercancel
@@ -128,23 +112,7 @@ PsychicNathanScript:
TrainerSuperNerdStan:
; bit/flag number
dw EVENT_BEAT_SUPER_NERD_STAN
; trainer group && trainer id
db SUPER_NERD, STAN
; text when seen
dw UnknownText_0x581e5
; text when trainer beaten
dw UnknownText_0x58217
; script when lost
dw $0000
; script when talk again
dw UnknownScript_0x580a9
trainer EVENT_BEAT_SUPER_NERD_STAN, SUPER_NERD, STAN, UnknownText_0x581e5, UnknownText_0x58217, $0000, UnknownScript_0x580a9
UnknownScript_0x580a9:
talkaftercancel