Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

View File

@@ -18,23 +18,7 @@ TeacherScript_0x184507:
jumptextfaceplayer UnknownText_0x18469d
TrainerSageChow:
; bit/flag number
dw EVENT_BEAT_SAGE_CHOW
; trainer group && trainer id
db SAGE, CHOW
; text when seen
dw SageChowSeenText
; text when trainer beaten
dw SageChowBeatenText
; script when lost
dw $0000
; script when talk again
dw SageChowScript
trainer EVENT_BEAT_SAGE_CHOW, SAGE, CHOW, SageChowSeenText, SageChowBeatenText, $0000, SageChowScript
SageChowScript:
talkaftercancel