Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

View File

@@ -6,23 +6,7 @@ SproutTower2F_MapScriptHeader:
db 0
TrainerSageNico:
; bit/flag number
dw EVENT_BEAT_SAGE_NICO
; trainer group && trainer id
db SAGE, NICO
; text when seen
dw SageNicoSeenText
; text when trainer beaten
dw SageNicoBeatenText
; script when lost
dw $0000
; script when talk again
dw SageNicoScript
trainer EVENT_BEAT_SAGE_NICO, SAGE, NICO, SageNicoSeenText, SageNicoBeatenText, $0000, SageNicoScript
SageNicoScript:
talkaftercancel
@@ -33,23 +17,7 @@ SageNicoScript:
end
TrainerSageEdmond:
; bit/flag number
dw EVENT_BEAT_SAGE_EDMOND
; trainer group && trainer id
db SAGE, EDMOND
; text when seen
dw SageEdmondSeenText
; text when trainer beaten
dw SageEdmondBeatenText
; script when lost
dw $0000
; script when talk again
dw SageEdmondScript
trainer EVENT_BEAT_SAGE_EDMOND, SAGE, EDMOND, SageEdmondSeenText, SageEdmondBeatenText, $0000, SageEdmondScript
SageEdmondScript:
talkaftercancel