Don't pass redundant label names to table_width
and list_start
(#1160)
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@@ -1,6 +1,6 @@
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SpriteAnimFrameData:
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; entries correspond to SPRITE_ANIM_FRAMESET_* constants (see constants/sprite_anim_constants.asm)
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table_width 2, SpriteAnimFrameData
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table_width 2
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dw .Frameset_00
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dw .Frameset_PartyMon
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dw .Frameset_PartyMonWithMail
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@@ -6,7 +6,7 @@ ENDM
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SpriteAnimOAMData:
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; entries correspond to SPRITE_ANIM_OAMSET_* constants (see constants/sprite_anim_constants.asm)
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table_width 3, SpriteAnimOAMData
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table_width 3
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spriteanimoam $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_RED_WALK_1
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spriteanimoam $04, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_RED_WALK_2
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spriteanimoam $4c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1
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@@ -1,6 +1,6 @@
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SpriteAnimObjects:
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; entries correspond to SPRITE_ANIM_OBJ_* constants (see constants/sprite_anim_constants.asm)
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table_width 3, SpriteAnimObjects
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table_width 3
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; frameset, sequence, tile
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; SPRITE_ANIM_OBJ_PARTY_MON
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_FUNC_PARTY_MON, SPRITE_ANIM_DICT_DEFAULT
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@@ -6,7 +6,7 @@ ENDM
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UnusedSpriteAnimGFX:
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; entries correspond to SPRITE_ANIM_DICT_* constants
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table_width 4, UnusedSpriteAnimGFX
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table_width 4
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; # tiles, gfx bank, gfx pointer
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; (all pointers were dummied out to .DeletedGFX)
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT
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