Don't pass redundant label names to table_width
and list_start
(#1160)
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@@ -1,6 +1,6 @@
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SpriteAnimObjects:
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; entries correspond to SPRITE_ANIM_OBJ_* constants (see constants/sprite_anim_constants.asm)
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table_width 3, SpriteAnimObjects
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table_width 3
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; frameset, sequence, tile
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; SPRITE_ANIM_OBJ_PARTY_MON
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_FUNC_PARTY_MON, SPRITE_ANIM_DICT_DEFAULT
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