Fix/update sprite y-coord offscreen definitions (#1108)
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@@ -55,3 +55,5 @@ DEF SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
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const ANIM_MON_HOF
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const ANIM_MON_EGG1
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const ANIM_MON_EGG2
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DEF OAM_YCOORD_HIDDEN EQU 160 ; hides an OAM offscreen
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@@ -93,7 +93,7 @@ GameFreakPresentsInit:
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], 160
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ld [hl], OAM_YCOORD_HIDDEN
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], 96
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@@ -2757,7 +2757,7 @@ _UpdateSprites::
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ld h, HIGH(wShadowOAM)
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ld de, SPRITEOAMSTRUCT_LENGTH
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ld a, b
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ld c, SCREEN_HEIGHT_PX + 2 * TILE_WIDTH
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ld c, OAM_YCOORD_HIDDEN
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.loop
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ld [hl], c ; y
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add hl, de
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@@ -31,7 +31,7 @@ _SwitchPartyMons:
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ld de, SPRITEOAMSTRUCT_LENGTH
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ld c, 4
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.gfx_loop
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ld [hl], SCREEN_WIDTH_PX ; y (off-screen)
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ld [hl], OAM_YCOORD_HIDDEN
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add hl, de
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dec c
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jr nz, .gfx_loop
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@@ -14,7 +14,7 @@ HideSprites::
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ld hl, wShadowOAMSprite00YCoord
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ld de, SPRITEOAMSTRUCT_LENGTH
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ld b, NUM_SPRITE_OAM_STRUCTS
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ld a, SCREEN_WIDTH_PX
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ld a, OAM_YCOORD_HIDDEN
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.loop
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ld [hl], a ; y
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add hl, de
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