Fix/update sprite y-coord offscreen definitions (#1108)

This commit is contained in:
vulcandth
2024-04-14 15:55:46 -05:00
committed by GitHub
parent e8079e6d48
commit b0b5ed2eb8
5 changed files with 6 additions and 4 deletions

View File

@@ -55,3 +55,5 @@ DEF SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
const ANIM_MON_HOF
const ANIM_MON_EGG1
const ANIM_MON_EGG2
DEF OAM_YCOORD_HIDDEN EQU 160 ; hides an OAM offscreen

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@@ -93,7 +93,7 @@ GameFreakPresentsInit:
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], 160
ld [hl], OAM_YCOORD_HIDDEN
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], 96

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@@ -2757,7 +2757,7 @@ _UpdateSprites::
ld h, HIGH(wShadowOAM)
ld de, SPRITEOAMSTRUCT_LENGTH
ld a, b
ld c, SCREEN_HEIGHT_PX + 2 * TILE_WIDTH
ld c, OAM_YCOORD_HIDDEN
.loop
ld [hl], c ; y
add hl, de

View File

@@ -31,7 +31,7 @@ _SwitchPartyMons:
ld de, SPRITEOAMSTRUCT_LENGTH
ld c, 4
.gfx_loop
ld [hl], SCREEN_WIDTH_PX ; y (off-screen)
ld [hl], OAM_YCOORD_HIDDEN
add hl, de
dec c
jr nz, .gfx_loop

View File

@@ -14,7 +14,7 @@ HideSprites::
ld hl, wShadowOAMSprite00YCoord
ld de, SPRITEOAMSTRUCT_LENGTH
ld b, NUM_SPRITE_OAM_STRUCTS
ld a, SCREEN_WIDTH_PX
ld a, OAM_YCOORD_HIDDEN
.loop
ld [hl], a ; y
add hl, de